// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_DEFAULT_STATE_H_ #define ASH_WM_DEFAULT_STATE_H_ #include "ash/wm/window_state.h" #include "ui/gfx/display.h" namespace ash { namespace wm { class SetBoundsEvent; // DefaultState implements Ash behavior without state machine. class DefaultState : public WindowState::State { public: explicit DefaultState(WindowStateType initial_state_type); virtual ~DefaultState(); // WindowState::State overrides: virtual void OnWMEvent(WindowState* window_state, const WMEvent* event) OVERRIDE; virtual WindowStateType GetType() const OVERRIDE; virtual void AttachState(WindowState* window_state, WindowState::State* previous_state) OVERRIDE; virtual void DetachState(WindowState* window_state) OVERRIDE; private: // Process state dependent events, such as TOGGLE_MAXIMIZED, // TOGGLE_FULLSCREEN. static bool ProcessCompoundEvents(WindowState* window_state, const WMEvent* event); // Process workspace related events, such as DISPLAY_BOUNDS_CHANGED. static bool ProcessWorkspaceEvents(WindowState* window_state, const WMEvent* event); // Set the fullscreen/maximized bounds without animation. static bool SetMaximizedOrFullscreenBounds(wm::WindowState* window_state); static void SetBounds(WindowState* window_state, const SetBoundsEvent* bounds_event); static void CenterWindow(WindowState* window_state); // Enters next state. This is used when the state moves from one to another // within the same desktop mode. void EnterToNextState(wm::WindowState* window_state, wm::WindowStateType next_state_type); // Reenters the current state. This is called when migrating from // previous desktop mode, and the window's state needs to re-construct the // state/bounds for this state. void ReenterToCurrentState(wm::WindowState* window_state, wm::WindowState::State* state_in_previous_mode); // Animates to new window bounds based on the current and previous state type. void UpdateBoundsFromState(wm::WindowState* window_state, wm::WindowStateType old_state_type); // The current type of the window. WindowStateType state_type_; // The saved window state for the case that the state gets de-/activated. gfx::Rect stored_bounds_; gfx::Rect stored_restore_bounds_; // The display state in which the mode got started. gfx::Display stored_display_state_; // The window state only gets remembered for DCHECK reasons. WindowState* stored_window_state_; DISALLOW_COPY_AND_ASSIGN(DefaultState); }; } // namespace wm } // namespace ash #endif // ASH_WM_DEFAULT_STATE_H_