// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/boot_splash_screen_chromeos.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/aura/window.h" #include "ui/aura/window_tree_host.h" #include "ui/base/x/x11_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_type.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/canvas.h" namespace ash { // ui::LayerDelegate that copies the aura host window's content to a ui::Layer. class BootSplashScreen::CopyHostContentLayerDelegate : public ui::LayerDelegate { public: explicit CopyHostContentLayerDelegate(aura::WindowTreeHost* host) : host_(host) { } virtual ~CopyHostContentLayerDelegate() {} // ui::LayerDelegate overrides: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { // It'd be safer to copy the area to a canvas in the constructor and then // copy from that canvas to this one here, but this appears to work (i.e. we // only call this before we draw our first frame) and it saves us an extra // copy. // TODO(derat): Instead of copying the data, use GLX_EXT_texture_from_pixmap // to create a zero-copy texture (when possible): // https://codereview.chromium.org/10543125 #if defined(USE_X11) ui::CopyAreaToCanvas(host_->GetAcceleratedWidget(), host_->GetBounds(), gfx::Point(), canvas); #else // TODO(spang): Figure out what to do here. NOTIMPLEMENTED(); #endif } virtual void OnDelegatedFrameDamage( const gfx::Rect& damage_rect_in_dip) OVERRIDE {} virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE {} virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } private: aura::WindowTreeHost* host_; // not owned DISALLOW_COPY_AND_ASSIGN(CopyHostContentLayerDelegate); }; BootSplashScreen::BootSplashScreen(aura::WindowTreeHost* host) : layer_delegate_(new CopyHostContentLayerDelegate(host)), layer_(new ui::Layer(ui::LAYER_TEXTURED)) { layer_->set_delegate(layer_delegate_.get()); ui::Layer* root_layer = host->window()->layer(); layer_->SetBounds(gfx::Rect(host->window()->bounds().size())); root_layer->Add(layer_.get()); root_layer->StackAtTop(layer_.get()); } BootSplashScreen::~BootSplashScreen() { } void BootSplashScreen::StartHideAnimation(base::TimeDelta duration) { ui::ScopedLayerAnimationSettings settings(layer_->GetAnimator()); settings.SetTransitionDuration(duration); settings.SetPreemptionStrategy(ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); layer_->SetOpacity(0.0f); } } // namespace ash