/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_BASE_CASTS_H_ #define ART_RUNTIME_BASE_CASTS_H_ #include <assert.h> #include <string.h> #include "base/macros.h" namespace art { // Use implicit_cast as a safe version of static_cast or const_cast // for upcasting in the type hierarchy (i.e. casting a pointer to Foo // to a pointer to SuperclassOfFoo or casting a pointer to Foo to // a const pointer to Foo). // When you use implicit_cast, the compiler checks that the cast is safe. // Such explicit implicit_casts are necessary in surprisingly many // situations where C++ demands an exact type match instead of an // argument type convertable to a target type. // // The From type can be inferred, so the preferred syntax for using // implicit_cast is the same as for static_cast etc.: // // implicit_cast<ToType>(expr) // // implicit_cast would have been part of the C++ standard library, // but the proposal was submitted too late. It will probably make // its way into the language in the future. template<typename To, typename From> inline To implicit_cast(From const &f) { return f; } // When you upcast (that is, cast a pointer from type Foo to type // SuperclassOfFoo), it's fine to use implicit_cast<>, since upcasts // always succeed. When you downcast (that is, cast a pointer from // type Foo to type SubclassOfFoo), static_cast<> isn't safe, because // how do you know the pointer is really of type SubclassOfFoo? It // could be a bare Foo, or of type DifferentSubclassOfFoo. Thus, // when you downcast, you should use this macro. In debug mode, we // use dynamic_cast<> to double-check the downcast is legal (we die // if it's not). In normal mode, we do the efficient static_cast<> // instead. Thus, it's important to test in debug mode to make sure // the cast is legal! // This is the only place in the code we should use dynamic_cast<>. // In particular, you SHOULDN'T be using dynamic_cast<> in order to // do RTTI (eg code like this: // if (dynamic_cast<Subclass1>(foo)) HandleASubclass1Object(foo); // if (dynamic_cast<Subclass2>(foo)) HandleASubclass2Object(foo); // You should design the code some other way not to need this. template<typename To, typename From> // use like this: down_cast<T*>(foo); inline To down_cast(From* f) { // so we only accept pointers // Ensures that To is a sub-type of From *. This test is here only // for compile-time type checking, and has no overhead in an // optimized build at run-time, as it will be optimized away // completely. if (false) { implicit_cast<From*, To>(0); } // // assert(f == NULL || dynamic_cast<To>(f) != NULL); // RTTI: debug mode only! return static_cast<To>(f); } template <class Dest, class Source> inline Dest bit_cast(const Source& source) { // Compile time assertion: sizeof(Dest) == sizeof(Source) // A compile error here means your Dest and Source have different sizes. COMPILE_ASSERT(sizeof(Dest) == sizeof(Source), verify_sizes_are_equal); Dest dest; memcpy(&dest, &source, sizeof(dest)); return dest; } } // namespace art #endif // ART_RUNTIME_BASE_CASTS_H_