/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBlitter.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkScan.h"
#include "Test.h"
struct FakeBlitter : public SkBlitter {
FakeBlitter()
: m_blitCount(0)
{}
virtual void blitH(int x, int y, int width) {
m_blitCount++;
}
int m_blitCount;
};
// http://code.google.com/p/skia/issues/detail?id=87
// Lines which is not clipped by boundary based clipping,
// but skipped after tessellation, should be cleared by the blitter.
DEF_TEST(FillPathInverse, reporter) {
FakeBlitter blitter;
SkIRect clip;
SkPath path;
int height = 100;
int width = 200;
int expected_lines = 5;
clip.set(0, height - expected_lines, width, height);
path.moveTo(0.0f, 0.0f);
path.quadTo(SkIntToScalar(width/2), SkIntToScalar(height),
SkIntToScalar(width), 0.0f);
path.close();
path.setFillType(SkPath::kInverseWinding_FillType);
SkScan::FillPath(path, clip, &blitter);
REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);
}