/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkANGLEGLContext.h"
SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
fOldEGLContext = eglGetCurrentContext();
fOldDisplay = eglGetCurrentDisplay();
fOldSurface = eglGetCurrentSurface(EGL_DRAW);
}
SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
if (NULL != fOldDisplay) {
eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
}
}
///////////////////////////////////////////////////////////////////////////////
SkANGLEGLContext::SkANGLEGLContext()
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
, fSurface(EGL_NO_SURFACE) {
}
SkANGLEGLContext::~SkANGLEGLContext() {
this->destroyGLContext();
}
void SkANGLEGLContext::destroyGLContext() {
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);
if (fContext) {
eglDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
if (fSurface) {
eglDestroySurface(fDisplay, fSurface);
fSurface = EGL_NO_SURFACE;
}
//TODO should we close the display?
fDisplay = EGL_NO_DISPLAY;
}
}
const GrGLInterface* SkANGLEGLContext::createGLContext() {
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint majorVersion;
EGLint minorVersion;
eglInitialize(fDisplay, &majorVersion, &minorVersion);
EGLint numConfigs;
static const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EGLConfig surfaceConfig;
eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
static const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs);
static const EGLint surfaceAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
const GrGLInterface* interface = GrGLCreateANGLEInterface();
if (NULL == interface) {
SkDebugf("Could not create ANGLE GL interface!\n");
this->destroyGLContext();
return NULL;
}
return interface;
}
void SkANGLEGLContext::makeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void SkANGLEGLContext::swapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");
}
}