/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLProgram.h"
#include "GrAllocator.h"
#include "GrEffect.h"
#include "GrCoordTransform.h"
#include "GrDrawEffect.h"
#include "GrGLEffect.h"
#include "GrGpuGL.h"
#include "GrGLShaderVar.h"
#include "GrGLSL.h"
#include "SkXfermode.h"
#define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[]) {
GrGLShaderBuilder::GenProgramOutput output;
SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu)));
if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStages,
&output)) {
SkASSERT(0 != output.fProgramID);
return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output));
}
return NULL;
}
GrGLProgram::GrGLProgram(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
GrGLUniformManager* uman,
const GrGLShaderBuilder::GenProgramOutput& builderOutput)
: fColor(GrColor_ILLEGAL)
, fCoverage(GrColor_ILLEGAL)
, fDstCopyTexUnit(-1)
, fBuilderOutput(builderOutput)
, fDesc(desc)
, fGpu(gpu)
, fUniformManager(SkRef(uman)) {
this->initSamplerUniforms();
}
GrGLProgram::~GrGLProgram() {
if (fBuilderOutput.fProgramID) {
GL_CALL(DeleteProgram(fBuilderOutput.fProgramID));
}
}
void GrGLProgram::abandon() {
fBuilderOutput.fProgramID = 0;
}
void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
GrBlendCoeff* dstCoeff) const {
switch (fDesc.getHeader().fCoverageOutput) {
case GrGLProgramDesc::kModulate_CoverageOutput:
break;
// The prog will write a coverage value to the secondary
// output and the dst is blended by one minus that value.
case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput:
case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput:
case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput:
*dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff;
break;
case GrGLProgramDesc::kCombineWithDst_CoverageOutput:
// We should only have set this if the blend was specified as (1, 0)
SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff);
break;
default:
SkFAIL("Unexpected coverage output");
break;
}
}
void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fBuilderOutput.fProgramID));
GrGLint texUnitIdx = 0;
if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) {
fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
fDstCopyTexUnit = texUnitIdx++;
}
fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
}
///////////////////////////////////////////////////////////////////////////////
void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
const GrEffectStage* colorStages[],
const GrEffectStage* coverageStages[],
const GrDeviceCoordTexture* dstCopy,
SharedGLState* sharedState) {
const GrDrawState& drawState = fGpu->getDrawState();
GrColor color;
GrColor coverage;
if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) {
color = 0;
coverage = 0;
} else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) {
color = 0xffffffff;
coverage = drawState.getCoverageColor();
} else {
color = drawState.getColor();
coverage = drawState.getCoverageColor();
}
this->setColor(drawState, color, sharedState);
this->setCoverage(drawState, coverage, sharedState);
this->setMatrixAndRenderTargetHeight(drawState);
if (NULL != dstCopy) {
if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) {
fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
static_cast<GrGLfloat>(dstCopy->offset().fX),
static_cast<GrGLfloat>(dstCopy->offset().fY));
fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
1.f / dstCopy->texture()->width(),
1.f / dstCopy->texture()->height());
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
static GrTextureParams kParams; // the default is clamp, nearest filtering.
fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
} else {
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
}
} else {
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid());
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
}
fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages);
fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
// PathTexGen state applies to the the fixed function vertex shader. For
// custom shaders, it's ignored, so we don't need to change the texgen
// settings in that case.
if (!fBuilderOutput.fHasVertexShader) {
fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt);
}
}
void GrGLProgram::setColor(const GrDrawState& drawState,
GrColor color,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!drawState.hasColorVertexAttribute()) {
switch (header.fColorInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
SkASSERT(-1 != header.fColorAttributeIndex);
if (sharedState->fConstAttribColor != color ||
sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(color, c);
GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
sharedState->fConstAttribColor = color;
sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.isValid()) {
// OpenGL ES doesn't support unsigned byte varieties of glUniform
GrGLfloat c[4];
GrColorToRGBAFloat(color, c);
fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColorUni, 1, c);
fColor = color;
}
sharedState->fConstAttribColorIndex = -1;
break;
case GrGLProgramDesc::kSolidWhite_ColorInput:
case GrGLProgramDesc::kTransBlack_ColorInput:
sharedState->fConstAttribColorIndex = -1;
break;
default:
SkFAIL("Unknown color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
}
}
void GrGLProgram::setCoverage(const GrDrawState& drawState,
GrColor coverage,
SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
if (!drawState.hasCoverageVertexAttribute()) {
switch (header.fCoverageInput) {
case GrGLProgramDesc::kAttribute_ColorInput:
if (sharedState->fConstAttribCoverage != coverage ||
sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
// OpenGL ES only supports the float varieties of glVertexAttrib
GrGLfloat c[4];
GrColorToRGBAFloat(coverage, c);
GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
sharedState->fConstAttribCoverage = coverage;
sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
}
break;
case GrGLProgramDesc::kUniform_ColorInput:
if (fCoverage != coverage) {
// OpenGL ES doesn't support unsigned byte varieties of glUniform
GrGLfloat c[4];
GrColorToRGBAFloat(coverage, c);
fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCoverageUni, 1, c);
fCoverage = coverage;
}
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kSolidWhite_ColorInput:
case GrGLProgramDesc::kTransBlack_ColorInput:
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
SkFAIL("Unknown coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
}
}
void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
const GrRenderTarget* rt = drawState.getRenderTarget();
SkISize size;
size.set(rt->width(), rt->height());
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() &&
fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni,
SkIntToScalar(size.fHeight));
}
if (!fBuilderOutput.fHasVertexShader) {
SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());
SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid());
fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
} else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
fMatrixState.fRenderTargetSize != size ||
!fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) {
SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid());
fMatrixState.fViewMatrix = drawState.getViewMatrix();
fMatrixState.fRenderTargetSize = size;
fMatrixState.fRenderTargetOrigin = rt->origin();
GrGLfloat viewMatrix[3 * 3];
fMatrixState.getGLMatrix<3>(viewMatrix);
fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);
GrGLfloat rtAdjustmentVec[4];
fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}