/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDistanceFieldTextureEffect_DEFINED
#define GrDistanceFieldTextureEffect_DEFINED
#include "GrEffect.h"
#include "GrVertexEffect.h"
class GrGLDistanceFieldTextureEffect;
class GrGLDistanceFieldLCDTextureEffect;
/**
* The output color of this effect is a modulation of the input color and a sample from a
* distance field texture (using a smoothed step function near 0.5).
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
* coords are a custom attribute. Gamma correction is handled via a texture LUT.
*/
class GrDistanceFieldTextureEffect : public GrVertexEffect {
public:
#ifdef SK_GAMMA_APPLY_TO_A8
static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
bool similarity) {
AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
gamma, gammaParams, lum,
similarity)));
#else
static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
bool similarity) {
AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
similarity)));
#endif
return CreateEffectRef(effect);
}
virtual ~GrDistanceFieldTextureEffect() {}
static const char* Name() { return "DistanceFieldTexture"; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
#ifdef SK_GAMMA_APPLY_TO_A8
float getLuminance() const { return fLuminance; }
#endif
bool isSimilarity() const { return fIsSimilarity; }
typedef GrGLDistanceFieldTextureEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
#endif
bool uniformScale);
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
GrTextureAccess fTextureAccess;
#ifdef SK_GAMMA_APPLY_TO_A8
GrTextureAccess fGammaTextureAccess;
float fLuminance;
#endif
bool fIsSimilarity;
GR_DECLARE_EFFECT_TEST;
typedef GrVertexEffect INHERITED;
};
/**
* The output color of this effect is a modulation of the input color and samples from a
* distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays.
* It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
* coords are a custom attribute. Gamma correction is handled via a texture LUT.
*/
class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
public:
static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
GrTexture* gamma, const GrTextureParams& gammaParams,
SkColor textColor,
bool uniformScale, bool useBGR) {
AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
(tex, params, gamma, gammaParams, textColor, uniformScale,
useBGR)));
return CreateEffectRef(effect);
}
virtual ~GrDistanceFieldLCDTextureEffect() {}
static const char* Name() { return "DistanceFieldLCDTexture"; }
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
GrColor getTextColor() const { return fTextColor; }
bool isUniformScale() const { return fUniformScale; }
bool useBGR() const { return fUseBGR; }
typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params,
GrTexture* gamma, const GrTextureParams& gammaParams,
SkColor textColor,
bool uniformScale, bool useBGR);
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
GrTextureAccess fTextureAccess;
GrTextureAccess fGammaTextureAccess;
GrColor fTextColor;
bool fUniformScale;
bool fUseBGR;
GR_DECLARE_EFFECT_TEST;
typedef GrVertexEffect INHERITED;
};
#endif