/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPictureRecord_DEFINED
#define SkPictureRecord_DEFINED
#include "SkCanvas.h"
#include "SkFlattenable.h"
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
#include "SkMatrixClipStateMgr.h"
#endif
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPicturePlayback.h"
#include "SkPictureFlat.h"
#include "SkTemplates.h"
#include "SkWriter32.h"
class SkBBoxHierarchy;
class SkPictureStateTree;
// These macros help with packing and unpacking a single byte value and
// a 3 byte value into/out of a uint32_t
#define MASK_24 0x00FFFFFF
#define UNPACK_8_24(combined, small, large) \
small = (combined >> 24) & 0xFF; \
large = combined & MASK_24;
#define PACK_8_24(small, large) ((small << 24) | large)
class SkPictureRecord : public SkCanvas {
public:
SkPictureRecord(const SkISize& dimensions, uint32_t recordFlags);
virtual ~SkPictureRecord();
virtual void clear(SkColor) SK_OVERRIDE;
virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
const SkPaint&) SK_OVERRIDE;
virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src,
const SkRect& dst, const SkPaint* paint,
DrawBitmapRectFlags flags) SK_OVERRIDE;
virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
const SkPaint*) SK_OVERRIDE;
virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint*) SK_OVERRIDE;
virtual void drawSprite(const SkBitmap&, int left, int top,
const SkPaint*) SK_OVERRIDE;
virtual void drawVertices(VertexMode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode*,
const uint16_t indices[], int indexCount,
const SkPaint&) SK_OVERRIDE;
virtual void drawData(const void*, size_t) SK_OVERRIDE;
virtual void beginCommentGroup(const char* description) SK_OVERRIDE;
virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE;
virtual void endCommentGroup() SK_OVERRIDE;
virtual bool isDrawingToLayer() const SK_OVERRIDE;
void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&,
SkScalar minY, SkScalar maxY);
const SkTDArray<const SkPicture* >& getPictureRefs() const {
return fPictureRefs;
}
SkData* opData(bool deepCopy) const {
this->validate(fWriter.bytesWritten(), 0);
if (fWriter.bytesWritten() == 0) {
return SkData::NewEmpty();
}
if (deepCopy) {
return SkData::NewWithCopy(fWriter.contiguousArray(), fWriter.bytesWritten());
}
return fWriter.snapshotAsData();
}
const SkPathHeap* pathHeap() const {
return fPathHeap.get();
}
const SkPictureContentInfo& contentInfo() const {
return fContentInfo;
}
void setFlags(uint32_t recordFlags) {
fRecordFlags = recordFlags;
}
const SkWriter32& writeStream() const {
return fWriter;
}
void beginRecording();
void endRecording();
void internalOnly_EnableOpts(bool optsEnabled) {
fOptsEnabled = optsEnabled;
}
protected:
void addNoOp();
private:
void handleOptimization(int opt);
size_t recordRestoreOffsetPlaceholder(SkRegion::Op);
void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
SkTDArray<int32_t> fRestoreOffsetStack;
int fFirstSavedLayerIndex;
enum {
kNoSavedLayerIndex = -1
};
#endif
SkTDArray<uint32_t> fCullOffsetStack;
/*
* Write the 'drawType' operation and chunk size to the skp. 'size'
* can potentially be increased if the chunk size needs its own storage
* location (i.e., it overflows 24 bits).
* Returns the start offset of the chunk. This is the location at which
* the opcode & size are stored.
* TODO: since we are handing the size into here we could call reserve
* and then return a pointer to the memory storage. This could decrease
* allocation overhead but could lead to more wasted space (the tail
* end of blocks could go unused). Possibly add a second addDraw that
* operates in this manner.
*/
size_t addDraw(DrawType drawType, size_t* size) {
size_t offset = fWriter.bytesWritten();
this->predrawNotify();
#ifdef SK_DEBUG_TRACE
SkDebugf("add %s\n", DrawTypeToString(drawType));
#endif
SkASSERT(0 != *size);
SkASSERT(((uint8_t) drawType) == drawType);
if (0 != (*size & ~MASK_24) || *size == MASK_24) {
fWriter.writeInt(PACK_8_24(drawType, MASK_24));
*size += 1;
fWriter.writeInt(SkToU32(*size));
} else {
fWriter.writeInt(PACK_8_24(drawType, SkToU32(*size)));
}
return offset;
}
void addInt(int value) {
fWriter.writeInt(value);
}
void addScalar(SkScalar scalar) {
fWriter.writeScalar(scalar);
}
// The command at 'offset' in the skp uses the specified bitmap
int addBitmap(const SkBitmap& bitmap);
void addMatrix(const SkMatrix& matrix);
const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); }
const SkFlatData* addPaintPtr(const SkPaint* paint);
void addFlatPaint(const SkFlatData* flatPaint);
void addPath(const SkPath& path);
void addPicture(const SkPicture* picture);
void addPoint(const SkPoint& point);
void addPoints(const SkPoint pts[], int count);
void addRect(const SkRect& rect);
void addRectPtr(const SkRect* rect);
void addIRect(const SkIRect& rect);
void addIRectPtr(const SkIRect* rect);
void addRRect(const SkRRect&);
void addRegion(const SkRegion& region);
void addText(const void* text, size_t byteLength);
int find(const SkBitmap& bitmap);
#ifdef SK_DEBUG_DUMP
public:
void dumpMatrices();
void dumpPaints();
#endif
#ifdef SK_DEBUG_SIZE
public:
size_t size() const;
int bitmaps(size_t* size) const;
int matrices(size_t* size) const;
int paints(size_t* size) const;
int paths(size_t* size) const;
int regions(size_t* size) const;
size_t streamlen() const;
size_t fPointBytes, fRectBytes, fTextBytes;
int fPointWrites, fRectWrites, fTextWrites;
#endif
#ifdef SK_DEBUG_VALIDATE
public:
void validate(size_t initialOffset, uint32_t size) const;
private:
void validateBitmaps() const;
void validateMatrices() const;
void validatePaints() const;
void validatePaths() const;
void validateRegions() const;
#else
public:
void validate(size_t initialOffset, size_t size) const {
SkASSERT(fWriter.bytesWritten() == initialOffset + size);
}
#endif
protected:
virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
const void* onPeekPixels(SkImageInfo*, size_t*) SK_OVERRIDE {
return NULL;
}
virtual void willSave(SaveFlags) SK_OVERRIDE;
virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) SK_OVERRIDE;
virtual void willRestore() SK_OVERRIDE;
virtual void didConcat(const SkMatrix&) SK_OVERRIDE;
virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE;
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK_OVERRIDE;
virtual void onPushCull(const SkRect&) SK_OVERRIDE;
virtual void onPopCull() SK_OVERRIDE;
virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint&) SK_OVERRIDE;
virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint&) SK_OVERRIDE;
virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint&) SK_OVERRIDE;
virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE;
virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE;
virtual void onDrawPicture(const SkPicture* picture) SK_OVERRIDE;
// Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been
// tweaked by paint.computeFastBounds().
static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]);
// Make sure that flat has fTopBot written.
static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) {
if (!flat.isTopBotWritten()) {
ComputeFontMetricsTopBottom(paint, flat.writableTopBot());
SkASSERT(flat.isTopBotWritten());
}
}
// Will return a cached version when possible.
const SkFlatData* getFlatPaintData(const SkPaint& paint);
/**
* SkBBoxRecord::drawPosTextH gets a flat paint and uses it,
* then it calls this, using the extra parameter, to avoid duplication.
*/
void drawPosTextHImpl(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint, const SkFlatData* flatPaintData);
int addPathToHeap(const SkPath& path); // does not write to ops stream
// These entry points allow the writing of matrices, clips, saves &
// restores to be deferred (e.g., if the MC state is being collapsed and
// only written out as needed).
void recordConcat(const SkMatrix& matrix);
void recordTranslate(const SkMatrix& matrix);
void recordScale(const SkMatrix& matrix);
size_t recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA);
size_t recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA);
size_t recordClipPath(int pathID, SkRegion::Op op, bool doAA);
size_t recordClipRegion(const SkRegion& region, SkRegion::Op op);
void recordSave(SaveFlags flags);
void recordSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags);
void recordRestore(bool fillInSkips = true);
// These are set to NULL in our constructor, but may be changed by
// subclasses, in which case they will be SkSafeUnref'd in our destructor.
SkBBoxHierarchy* fBoundingHierarchy;
SkPictureStateTree* fStateTree;
// Allocated in the constructor and managed by this class.
SkBitmapHeap* fBitmapHeap;
private:
friend class MatrixClipState; // for access to *Impl methods
friend class SkMatrixClipStateMgr; // for access to *Impl methods
SkPictureContentInfo fContentInfo;
SkAutoTUnref<SkPathHeap> fPathHeap;
SkChunkFlatController fFlattenableHeap;
SkPaintDictionary fPaints;
SkWriter32 fWriter;
// we ref each item in these arrays
SkTDArray<const SkPicture*> fPictureRefs;
uint32_t fRecordFlags;
bool fOptsEnabled;
int fInitialSaveCount;
friend class SkPicturePlayback;
friend class SkPictureTester; // for unit testing
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
SkMatrixClipStateMgr fMCMgr;
#endif
typedef SkCanvas INHERITED;
};
#endif