/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPicturePlayback_DEFINED
#define SkPicturePlayback_DEFINED
#include "SkBitmap.h"
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureFlat.h"
#ifdef SK_BUILD_FOR_ANDROID
#include "SkThread.h"
#endif
class SkData;
class SkPictureRecord;
class SkReader32;
class SkStream;
class SkWStream;
class SkBBoxHierarchy;
class SkMatrix;
class SkPaint;
class SkPath;
class SkPictureStateTree;
class SkReadBuffer;
class SkRegion;
struct SkPictInfo {
enum Flags {
kCrossProcess_Flag = 1 << 0,
kScalarIsFloat_Flag = 1 << 1,
kPtrIs64Bit_Flag = 1 << 2,
};
char fMagic[8];
uint32_t fVersion;
uint32_t fWidth;
uint32_t fHeight;
uint32_t fFlags;
};
#define SK_PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd')
#define SK_PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't')
#define SK_PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c')
#define SK_PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r')
// This tag specifies the size of the ReadBuffer, needed for the following tags
#define SK_PICT_BUFFER_SIZE_TAG SkSetFourByteTag('a', 'r', 'a', 'y')
// these are all inside the ARRAYS tag
#define SK_PICT_BITMAP_BUFFER_TAG SkSetFourByteTag('b', 't', 'm', 'p')
#define SK_PICT_PAINT_BUFFER_TAG SkSetFourByteTag('p', 'n', 't', ' ')
#define SK_PICT_PATH_BUFFER_TAG SkSetFourByteTag('p', 't', 'h', ' ')
// Always write this guy last (with no length field afterwards)
#define SK_PICT_EOF_TAG SkSetFourByteTag('e', 'o', 'f', ' ')
// SkPictureContentInfo is not serialized! It is intended solely for use
// with suitableForGpuRasterization.
class SkPictureContentInfo {
public:
SkPictureContentInfo() { this->reset(); }
SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); }
void set(const SkPictureContentInfo& src) {
fNumPaintWithPathEffectUses = src.fNumPaintWithPathEffectUses;
fNumFastPathDashEffects = src.fNumFastPathDashEffects;
fNumAAConcavePaths = src.fNumAAConcavePaths;
fNumAAHairlineConcavePaths = src.fNumAAHairlineConcavePaths;
}
void reset() {
fNumPaintWithPathEffectUses = 0;
fNumFastPathDashEffects = 0;
fNumAAConcavePaths = 0;
fNumAAHairlineConcavePaths = 0;
}
void swap(SkPictureContentInfo* other) {
SkTSwap(fNumPaintWithPathEffectUses, other->fNumPaintWithPathEffectUses);
SkTSwap(fNumFastPathDashEffects, other->fNumFastPathDashEffects);
SkTSwap(fNumAAConcavePaths, other->fNumAAConcavePaths);
SkTSwap(fNumAAHairlineConcavePaths, other->fNumAAHairlineConcavePaths);
}
void incPaintWithPathEffectUses() { ++fNumPaintWithPathEffectUses; }
int numPaintWithPathEffectUses() const { return fNumPaintWithPathEffectUses; }
void incFastPathDashEffects() { ++fNumFastPathDashEffects; }
int numFastPathDashEffects() const { return fNumFastPathDashEffects; }
void incAAConcavePaths() { ++fNumAAConcavePaths; }
int numAAConcavePaths() const { return fNumAAConcavePaths; }
void incAAHairlineConcavePaths() {
++fNumAAHairlineConcavePaths;
SkASSERT(fNumAAHairlineConcavePaths <= fNumAAConcavePaths);
}
int numAAHairlineConcavePaths() const { return fNumAAHairlineConcavePaths; }
private:
// This field is incremented every time a paint with a path effect is
// used (i.e., it is not a de-duplicated count)
int fNumPaintWithPathEffectUses;
// This field is incremented every time a paint with a path effect that is
// dashed, we are drawing a line, and we can use the gpu fast path
int fNumFastPathDashEffects;
// This field is incremented every time an anti-aliased drawPath call is
// issued with a concave path
int fNumAAConcavePaths;
// This field is incremented every time a drawPath call is
// issued for a hairline stroked concave path.
int fNumAAHairlineConcavePaths;
};
/**
* Container for data that is needed to deep copy a SkPicture. The container
* enables the data to be generated once and reused for subsequent copies.
*/
struct SkPictCopyInfo {
SkPictCopyInfo() : initialized(false), controller(1024) {}
bool initialized;
SkChunkFlatController controller;
SkTDArray<SkFlatData*> paintData;
};
class SkPicturePlayback {
public:
SkPicturePlayback(const SkPicturePlayback& src,
SkPictCopyInfo* deepCopyInfo = NULL);
SkPicturePlayback(const SkPictureRecord& record, const SkPictInfo&, bool deepCopyOps);
static SkPicturePlayback* CreateFromStream(SkStream*,
const SkPictInfo&,
SkPicture::InstallPixelRefProc);
static SkPicturePlayback* CreateFromBuffer(SkReadBuffer&,
const SkPictInfo&);
virtual ~SkPicturePlayback();
const SkPicture::OperationList& getActiveOps(const SkIRect& queryRect);
void setUseBBH(bool useBBH) { fUseBBH = useBBH; }
void draw(SkCanvas& canvas, SkDrawPictureCallback*);
void serialize(SkWStream*, SkPicture::EncodeBitmap) const;
void flatten(SkWriteBuffer&) const;
void dumpSize() const;
bool containsBitmaps() const;
#ifdef SK_BUILD_FOR_ANDROID
// Can be called in the middle of playback (the draw() call). WIll abort the
// drawing and return from draw() after the "current" op code is done
void abort() { fAbortCurrentPlayback = true; }
#endif
size_t curOpID() const { return fCurOffset; }
void resetOpID() { fCurOffset = 0; }
protected:
explicit SkPicturePlayback(const SkPictInfo& info);
bool parseStream(SkStream*, SkPicture::InstallPixelRefProc);
bool parseBuffer(SkReadBuffer& buffer);
#ifdef SK_DEVELOPER
virtual bool preDraw(int opIndex, int type);
virtual void postDraw(int opIndex);
#endif
private:
class TextContainer {
public:
size_t length() { return fByteLength; }
const void* text() { return (const void*) fText; }
size_t fByteLength;
const char* fText;
};
const SkBitmap& getBitmap(SkReader32& reader) {
const int index = reader.readInt();
if (SkBitmapHeap::INVALID_SLOT == index) {
#ifdef SK_DEBUG
SkDebugf("An invalid bitmap was recorded!\n");
#endif
return fBadBitmap;
}
return (*fBitmaps)[index];
}
void getMatrix(SkReader32& reader, SkMatrix* matrix) {
reader.readMatrix(matrix);
}
const SkPath& getPath(SkReader32& reader) {
int index = reader.readInt() - 1;
return (*fPathHeap.get())[index];
}
const SkPicture* getPicture(SkReader32& reader) {
int index = reader.readInt();
SkASSERT(index > 0 && index <= fPictureCount);
return fPictureRefs[index - 1];
}
const SkPaint* getPaint(SkReader32& reader) {
int index = reader.readInt();
if (index == 0) {
return NULL;
}
return &(*fPaints)[index - 1];
}
const SkRect* getRectPtr(SkReader32& reader) {
if (reader.readBool()) {
return &reader.skipT<SkRect>();
} else {
return NULL;
}
}
const SkIRect* getIRectPtr(SkReader32& reader) {
if (reader.readBool()) {
return &reader.skipT<SkIRect>();
} else {
return NULL;
}
}
void getRegion(SkReader32& reader, SkRegion* region) {
reader.readRegion(region);
}
void getText(SkReader32& reader, TextContainer* text) {
size_t length = text->fByteLength = reader.readInt();
text->fText = (const char*)reader.skip(length);
}
void init();
#ifdef SK_DEBUG_SIZE
public:
int size(size_t* sizePtr);
int bitmaps(size_t* size);
int paints(size_t* size);
int paths(size_t* size);
#endif
#ifdef SK_DEBUG_DUMP
private:
void dumpBitmap(const SkBitmap& bitmap) const;
void dumpMatrix(const SkMatrix& matrix) const;
void dumpPaint(const SkPaint& paint) const;
void dumpPath(const SkPath& path) const;
void dumpPicture(const SkPicture& picture) const;
void dumpRegion(const SkRegion& region) const;
int dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType);
int dumpInt(char* bufferPtr, char* buffer, char* name);
int dumpRect(char* bufferPtr, char* buffer, char* name);
int dumpPoint(char* bufferPtr, char* buffer, char* name);
void dumpPointArray(char** bufferPtrPtr, char* buffer, int count);
int dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr);
int dumpRectPtr(char* bufferPtr, char* buffer, char* name);
int dumpScalar(char* bufferPtr, char* buffer, char* name);
void dumpText(char** bufferPtrPtr, char* buffer);
void dumpStream();
public:
void dump() const;
#endif
#if SK_SUPPORT_GPU
/**
* sampleCount is the number of samples-per-pixel or zero if non-MSAA.
* It is defaulted to be zero.
*/
bool suitableForGpuRasterization(GrContext* context, const char **reason,
int sampleCount = 0) const;
/**
* Calls getRecommendedSampleCount with GrPixelConfig and dpi to calculate sampleCount
* and then calls the above version of suitableForGpuRasterization
*/
bool suitableForGpuRasterization(GrContext* context, const char **reason,
GrPixelConfig config, SkScalar dpi) const;
#endif
private: // these help us with reading/writing
bool parseStreamTag(SkStream*, uint32_t tag, uint32_t size, SkPicture::InstallPixelRefProc);
bool parseBufferTag(SkReadBuffer&, uint32_t tag, uint32_t size);
void flattenToBuffer(SkWriteBuffer&) const;
private:
friend class SkPicture;
friend class SkGpuDevice; // for access to setDrawLimits & setReplacements
// Only used by getBitmap() if the passed in index is SkBitmapHeap::INVALID_SLOT. This empty
// bitmap allows playback to draw nothing and move on.
SkBitmap fBadBitmap;
SkAutoTUnref<SkBitmapHeap> fBitmapHeap;
SkTRefArray<SkBitmap>* fBitmaps;
SkTRefArray<SkPaint>* fPaints;
SkData* fOpData; // opcodes and parameters
SkAutoTUnref<const SkPathHeap> fPathHeap; // reference counted
const SkPicture** fPictureRefs;
int fPictureCount;
SkBBoxHierarchy* fBoundingHierarchy;
SkPictureStateTree* fStateTree;
SkPictureContentInfo fContentInfo;
// Limit the opcode playback to be between the offsets 'start' and 'stop'.
// The opcode at 'start' should be a saveLayer while the opcode at
// 'stop' should be a restore. Neither of those commands will be issued.
// Set both start & stop to 0 to disable draw limiting
// Draw limiting cannot be enabled at the same time as draw replacing
void setDrawLimits(size_t start, size_t stop) {
SkASSERT(NULL == fReplacements);
fStart = start;
fStop = stop;
}
// PlaybackReplacements collects op ranges that can be replaced with
// a single drawBitmap call (using a precomputed bitmap).
class PlaybackReplacements {
public:
// All the operations between fStart and fStop (inclusive) will be replaced with
// a single drawBitmap call using fPos, fBM and fPaint.
// fPaint will be NULL if the picture's paint wasn't copyable
struct ReplacementInfo {
size_t fStart;
size_t fStop;
SkIPoint fPos;
SkBitmap* fBM;
const SkPaint* fPaint; // Note: this object doesn't own the paint
};
~PlaybackReplacements() { this->freeAll(); }
// Add a new replacement range. The replacement ranges should be
// sorted in increasing order and non-overlapping (esp. no nested
// saveLayers).
ReplacementInfo* push();
private:
friend class SkPicturePlayback; // for access to lookupByStart
// look up a replacement range by its start offset
ReplacementInfo* lookupByStart(size_t start);
void freeAll();
#ifdef SK_DEBUG
void validate() const;
#endif
SkTDArray<ReplacementInfo> fReplacements;
};
// Replace all the draw ops in the replacement ranges in 'replacements' with
// the associated drawBitmap call
// Draw replacing cannot be enabled at the same time as draw limiting
void setReplacements(PlaybackReplacements* replacements) {
SkASSERT(fStart == 0 && fStop == 0);
fReplacements = replacements;
}
bool fUseBBH;
size_t fStart;
size_t fStop;
PlaybackReplacements* fReplacements;
class CachedOperationList : public SkPicture::OperationList {
public:
CachedOperationList() {
fCacheQueryRect.setEmpty();
}
virtual bool valid() const { return true; }
virtual int numOps() const SK_OVERRIDE { return fOps.count(); }
virtual uint32_t offset(int index) const SK_OVERRIDE;
virtual const SkMatrix& matrix(int index) const SK_OVERRIDE;
// The query rect for which the cached active ops are valid
SkIRect fCacheQueryRect;
// The operations which are active within 'fCachedQueryRect'
SkTDArray<void*> fOps;
private:
typedef SkPicture::OperationList INHERITED;
};
CachedOperationList* fCachedActiveOps;
SkTypefacePlayback fTFPlayback;
SkFactoryPlayback* fFactoryPlayback;
// The offset of the current operation when within the draw method
size_t fCurOffset;
const SkPictInfo fInfo;
static void WriteFactories(SkWStream* stream, const SkFactorySet& rec);
static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec);
void initForPlayback() const;
#ifdef SK_BUILD_FOR_ANDROID
SkMutex fDrawMutex;
bool fAbortCurrentPlayback;
#endif
};
#endif