/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMatrixClipStateMgr.h"
#include "SkPictureRecord.h"
bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
const SkPath& path,
SkRegion::Op op,
bool doAA,
int matrixID) {
int pathID = picRecord->addPathToHeap(path);
ClipOp* newClip = fClips.append();
newClip->fClipType = kPath_ClipType;
newClip->fGeom.fPathID = pathID;
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
return false;
}
bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
int regionID,
SkRegion::Op op,
int matrixID) {
ClipOp* newClip = fClips.append();
newClip->fClipType = kRegion_ClipType;
newClip->fGeom.fRegionID = regionID;
newClip->fOp = op;
newClip->fDoAA = true; // not necessary but sanity preserving
newClip->fMatrixID = matrixID;
return false;
}
void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
const SkMatrix& current = this->lookupMat(currentMatID);
const SkMatrix& desired = this->lookupMat(desiredMatID);
SkMatrix delta;
bool result = current.invert(&delta);
if (result) {
delta.preConcat(desired);
}
fPicRecord->recordConcat(delta);
}
// Note: this only writes out the clips for the current save state. To get the
// entire clip stack requires iterating of the entire matrix/clip stack.
void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
SkMatrixClipStateMgr* mgr) {
for (int i = 0; i < fClips.count(); ++i) {
ClipOp& curClip = fClips[i];
// TODO: use the matrix ID to skip writing the identity matrix
// over and over, i.e.:
// if (*curMatID != curClip.fMatrixID) {
// mgr->writeDeltaMat...
// *curMatID...
// }
// Right now this optimization would throw off the testing harness.
// TODO: right now we're writing out the delta matrix from the prior
// matrix state. This is a side-effect of writing out the entire
// clip stack and should be resolved when that is fixed.
mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
*curMatID = curClip.fMatrixID;
size_t offset = 0;
switch (curClip.fClipType) {
case kRect_ClipType:
offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
curClip.fOp, curClip.fDoAA);
break;
case kRRect_ClipType:
offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
curClip.fDoAA);
break;
case kPath_ClipType:
offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
curClip.fDoAA);
break;
case kRegion_ClipType: {
const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
break;
}
default:
SkASSERT(0);
}
mgr->addClipOffset(offset);
}
}
SkMatrixClipStateMgr::SkMatrixClipStateMgr()
: fPicRecord(NULL)
, fMatrixClipStack(sizeof(MatrixClipState),
fMatrixClipStackStorage,
sizeof(fMatrixClipStackStorage))
, fCurOpenStateID(kIdentityWideOpenStateID) {
fSkipOffsets = SkNEW(SkTDArray<int>);
// The first slot in the matrix dictionary is reserved for the identity matrix
fMatrixDict.append()->reset();
fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore()
#ifdef SK_DEBUG
fActualDepth = 0;
#endif
}
SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
for (int i = 0; i < fRegionDict.count(); ++i) {
SkDELETE(fRegionDict[i]);
}
SkDELETE(fSkipOffsets);
}
int SkMatrixClipStateMgr::MCStackPush(SkCanvas::SaveFlags flags) {
MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore()
fCurMCState = newTop;
SkDEBUGCODE(this->validate();)
return fMatrixClipStack.count();
}
int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) {
SkDEBUGCODE(this->validate();)
return this->MCStackPush(flags);
}
int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
SkCanvas::SaveFlags flags) {
#ifdef SK_DEBUG
if (fCurMCState->fIsSaveLayer) {
SkASSERT(0 == fSkipOffsets->count());
}
#endif
// Since the saveLayer call draws something we need to potentially dump
// out the MC state
SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
int result = this->MCStackPush(flags);
++fCurMCState->fLayerID;
fCurMCState->fIsSaveLayer = true;
#ifdef SK_DEBUG
if (saved) {
fCurMCState->fExpectedDepth++; // 1 for nesting save
}
fCurMCState->fExpectedDepth++; // 1 for saveLayer
#endif
*fStateIDStack.append() = fCurOpenStateID;
fCurMCState->fSavedSkipOffsets = fSkipOffsets;
// TODO: recycle these rather then new & deleting them on every saveLayer/
// restore
fSkipOffsets = SkNEW(SkTDArray<int>);
fPicRecord->recordSaveLayer(bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
#ifdef SK_DEBUG
fActualDepth++;
#endif
return result;
}
void SkMatrixClipStateMgr::restore() {
SkDEBUGCODE(this->validate();)
if (fCurMCState->fIsSaveLayer) {
if (fCurMCState->fHasOpen) {
fCurMCState->fHasOpen = false;
fPicRecord->recordRestore(); // Close the open block inside the saveLayer
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
} else {
SkASSERT(0 == fSkipOffsets->count());
}
// The saveLayer's don't carry any matrix or clip state in the
// new scheme so make sure the saveLayer's recordRestore doesn't
// try to finalize them (i.e., fill in their skip offsets).
fPicRecord->recordRestore(false); // close of saveLayer
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
SkASSERT(fStateIDStack.count() >= 1);
fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
fStateIDStack.pop();
SkASSERT(0 == fSkipOffsets->count());
SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
SkDELETE(fSkipOffsets);
fSkipOffsets = fCurMCState->fSavedSkipOffsets;
}
bool prevHadOpen = fCurMCState->fHasOpen;
bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
fCurMCState->~MatrixClipState(); // balanced in save()
fMatrixClipStack.pop_back();
fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
if (!prevWasSaveLayer) {
fCurMCState->fHasOpen = prevHadOpen;
}
if (fCurMCState->fIsSaveLayer) {
if (0 != fSkipOffsets->count()) {
SkASSERT(fCurMCState->fHasOpen);
}
}
SkDEBUGCODE(this->validate();)
}
// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
int32_t SkMatrixClipStateMgr::NewMCStateID() {
// TODO: guard against wrap around
// TODO: make uint32_t
static int32_t gMCStateID = kIdentityWideOpenStateID;
++gMCStateID;
return gMCStateID;
}
bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
}
bool SkMatrixClipStateMgr::call(CallType callType) {
SkDEBUGCODE(this->validate();)
if (kMatrix_CallType == callType || kClip_CallType == callType) {
fCurMCState->fMCStateID = NewMCStateID();
SkDEBUGCODE(this->validate();)
return false;
}
SkASSERT(kOther_CallType == callType);
if (fCurMCState->fMCStateID == fCurOpenStateID) {
// Required MC state is already active one - nothing to do
SkDEBUGCODE(this->validate();)
return false;
}
if (kIdentityWideOpenStateID != fCurOpenStateID &&
!this->isNestingMCState(fCurOpenStateID)) {
// Don't write a restore if the open state is one in which a saveLayer
// is nested. The save after the saveLayer's restore will close it.
fPicRecord->recordRestore(); // Close the open block
fCurMCState->fHasOpen = false;
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
}
// Install the required MC state as the active one
fCurOpenStateID = fCurMCState->fMCStateID;
if (kIdentityWideOpenStateID == fCurOpenStateID) {
SkASSERT(0 == fActualDepth);
SkASSERT(!fCurMCState->fHasOpen);
SkASSERT(0 == fSkipOffsets->count());
return false;
}
SkASSERT(!fCurMCState->fHasOpen);
SkASSERT(0 == fSkipOffsets->count());
fCurMCState->fHasOpen = true;
fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag);
#ifdef SK_DEBUG
fActualDepth++;
SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
#endif
// write out clips
SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
const MatrixClipState* state;
// Loop back across the MC states until the last saveLayer. The MC
// state in front of the saveLayer has already been written out.
for (state = (const MatrixClipState*) iter.prev();
state != NULL;
state = (const MatrixClipState*) iter.prev()) {
if (state->fIsSaveLayer) {
break;
}
}
int curMatID;
if (NULL == state) {
// There was no saveLayer in the MC stack so we need to output them all
iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
state = (const MatrixClipState*) iter.next();
curMatID = kIdentityMatID;
} else {
// SkDeque's iterators actually return the previous location so we
// need to reverse and go forward one to get back on track.
iter.next();
SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
SkASSERT(test == state);
curMatID = state->fMatrixInfo->getID(this);
// TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
// doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
// This assumption will be removed when we explicitly store the clip state in
// self-contained objects. It is valid for the small set of skps.
if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
// By the above assumption the SaveLayer's MC state has already been
// written out by the prior Save so don't output it again.
state = (const MatrixClipState*) iter.next();
}
}
for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
state->fClipInfo->writeClip(&curMatID, this);
}
// write out matrix
// TODO: this test isn't quite right. It should be:
// if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
// but right now the testing harness always expects a matrix if
// the matrices are non-I
if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
// TODO: writing out the delta matrix here is an artifact of the writing
// out of the entire clip stack (with its matrices). Ultimately we will
// write out the CTM here when the clip state is collapsed to a single path.
this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
}
SkDEBUGCODE(this->validate();)
return true;
}
// Fill in the skip offsets for all the clips written in the current block
void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
for (int i = 0; i < fSkipOffsets->count(); ++i) {
SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
SkASSERT(-1 == peek);
writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
}
fSkipOffsets->rewind();
SkASSERT(0 == fSkipOffsets->count());
}
void SkMatrixClipStateMgr::finish() {
if (kIdentityWideOpenStateID != fCurOpenStateID) {
fPicRecord->recordRestore(); // Close the open block
fCurMCState->fHasOpen = false;
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
fCurOpenStateID = kIdentityWideOpenStateID;
SkASSERT(!fCurMCState->fHasOpen);
}
}
#ifdef SK_DEBUG
void SkMatrixClipStateMgr::validate() {
if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
// The current state is the active one so it should have a skip
// offset for each clip
SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
int clipCount = 0;
for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
state != NULL;
state = (const MatrixClipState*) iter.prev()) {
if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
clipCount += state->fClipInfo->numClips();
}
if (state->fIsSaveLayer) {
break;
}
}
SkASSERT(fSkipOffsets->count() == clipCount);
}
}
#endif
int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
int index = fRegionDict.count();
*fRegionDict.append() = SkNEW(SkRegion(region));
return index;
}
int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
if (mat.isIdentity()) {
return kIdentityMatID;
}
*fMatrixDict.append() = mat;
return fMatrixDict.count()-1;
}