/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrUserConfig_DEFINED
#define GrUserConfig_DEFINED
#if defined(GR_USER_CONFIG_FILE)
#error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
#endif
/**
* This gives a threshold in bytes of when to map a GrGeometryBuffer vs using
* updateData. (Note the depending on the underlying 3D API the update functions
* may always be implemented using a map)
*/
//#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15)
/**
* This gives a threshold in megabytes for the maximum size of the texture cache
* in vram. The value is only a default and can be overridden at runtime.
*/
//#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
/**
* This specifies the maximum number of textures the texture cache can hold
* in vram. The value is only a default and can be overridden at runtime.
*/
//#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
// Chromium expects to use the per-gl-func callback.
#define GR_GL_PER_GL_FUNC_CALLBACK 1
// Android's gl2.h provides the new glShaderSource signature
#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1
// Android build
#define GR_ANDROID_BUILD 1
#endif