/*
* Mesa 3-D graphics library
* Version: 7.9
*
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_atomic.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "stw_st.h"
#include "stw_device.h"
#include "stw_framebuffer.h"
#include "stw_pixelformat.h"
struct stw_st_framebuffer {
struct st_framebuffer_iface base;
struct stw_framebuffer *fb;
struct st_visual stvis;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
unsigned texture_width, texture_height;
unsigned texture_mask;
};
static INLINE struct stw_st_framebuffer *
stw_st_framebuffer(struct st_framebuffer_iface *stfb)
{
return (struct stw_st_framebuffer *) stfb;
}
/**
* Remove outdated textures and create the requested ones.
*/
static void
stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
unsigned width, unsigned height,
unsigned mask)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
struct pipe_resource templ;
unsigned i;
/* remove outdated textures */
if (stwfb->texture_width != width || stwfb->texture_height != height) {
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&stwfb->textures[i], NULL);
}
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;
unsigned bind;
/* the texture already exists or not requested */
if (stwfb->textures[i] || !(mask & (1 << i))) {
/* remember the texture */
if (stwfb->textures[i])
mask |= (1 << i);
continue;
}
switch (i) {
case ST_ATTACHMENT_FRONT_LEFT:
case ST_ATTACHMENT_BACK_LEFT:
format = stwfb->stvis.color_format;
bind = PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_RENDER_TARGET;
break;
case ST_ATTACHMENT_DEPTH_STENCIL:
format = stwfb->stvis.depth_stencil_format;
bind = PIPE_BIND_DEPTH_STENCIL;
break;
default:
format = PIPE_FORMAT_NONE;
break;
}
if (format != PIPE_FORMAT_NONE) {
templ.format = format;
templ.bind = bind;
stwfb->textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
}
stwfb->texture_width = width;
stwfb->texture_height = height;
stwfb->texture_mask = mask;
}
static boolean
stw_st_framebuffer_validate(struct st_framebuffer_iface *stfb,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
unsigned statt_mask, i;
statt_mask = 0x0;
for (i = 0; i < count; i++)
statt_mask |= 1 << statts[i];
pipe_mutex_lock(stwfb->fb->mutex);
if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
stw_st_framebuffer_validate_locked(&stwfb->base,
stwfb->fb->width, stwfb->fb->height, statt_mask);
stwfb->fb->must_resize = FALSE;
}
for (i = 0; i < count; i++) {
out[i] = NULL;
pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
}
stw_framebuffer_release(stwfb->fb);
return TRUE;
}
/**
* Present an attachment of the framebuffer.
*/
static boolean
stw_st_framebuffer_present_locked(HDC hdc,
struct st_framebuffer_iface *stfb,
enum st_attachment_type statt)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
struct pipe_resource *resource;
resource = stwfb->textures[statt];
if (resource) {
stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
}
return TRUE;
}
static boolean
stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb,
enum st_attachment_type statt)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
pipe_mutex_lock(stwfb->fb->mutex);
return stw_st_framebuffer_present_locked(stwfb->fb->hDC, &stwfb->base, statt);
}
/**
* Create a framebuffer interface.
*/
struct st_framebuffer_iface *
stw_st_create_framebuffer(struct stw_framebuffer *fb)
{
struct stw_st_framebuffer *stwfb;
stwfb = CALLOC_STRUCT(stw_st_framebuffer);
if (!stwfb)
return NULL;
stwfb->fb = fb;
stwfb->stvis = fb->pfi->stvis;
stwfb->base.visual = &stwfb->stvis;
p_atomic_set(&stwfb->base.stamp, 1);
stwfb->base.flush_front = stw_st_framebuffer_flush_front;
stwfb->base.validate = stw_st_framebuffer_validate;
return &stwfb->base;
}
/**
* Destroy a framebuffer interface.
*/
void
stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
int i;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&stwfb->textures[i], NULL);
FREE(stwfb);
}
/**
* Swap the buffers of the given framebuffer.
*/
boolean
stw_st_swap_framebuffer_locked(HDC hdc, struct st_framebuffer_iface *stfb)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
struct pipe_resource *ptex;
unsigned mask;
/* swap the textures */
ptex = stwfb->textures[front];
stwfb->textures[front] = stwfb->textures[back];
stwfb->textures[back] = ptex;
/* convert to mask */
front = 1 << front;
back = 1 << back;
/* swap the bits in mask */
mask = stwfb->texture_mask & ~(front | back);
if (stwfb->texture_mask & front)
mask |= back;
if (stwfb->texture_mask & back)
mask |= front;
stwfb->texture_mask = mask;
front = ST_ATTACHMENT_FRONT_LEFT;
return stw_st_framebuffer_present_locked(hdc, &stwfb->base, front);
}
/**
* Create an st_api of the state tracker.
*/
struct st_api *
stw_st_create_api(void)
{
return st_gl_api_create();
}