/**********************************************************
* Copyright 2008-2012 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_debug.h"
#include "svga_resource.h"
#include "svga_resource_buffer.h"
#include "svga_resource_texture.h"
#include "svga_context.h"
#include "svga_screen.h"
static struct pipe_resource *
svga_resource_create(struct pipe_screen *screen,
const struct pipe_resource *template)
{
if (template->target == PIPE_BUFFER)
return svga_buffer_create(screen, template);
else
return svga_texture_create(screen, template);
}
static struct pipe_resource *
svga_resource_from_handle(struct pipe_screen * screen,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
if (template->target == PIPE_BUFFER)
return NULL;
else
return svga_texture_from_handle(screen, template, whandle);
}
void
svga_init_resource_functions(struct svga_context *svga)
{
svga->pipe.get_transfer = u_get_transfer_vtbl;
svga->pipe.transfer_map = u_transfer_map_vtbl;
svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
svga->pipe.transfer_destroy = u_transfer_destroy_vtbl;
svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
}
void
svga_init_screen_resource_functions(struct svga_screen *is)
{
is->screen.resource_create = svga_resource_create;
is->screen.resource_from_handle = svga_resource_from_handle;
is->screen.resource_get_handle = u_resource_get_handle_vtbl;
is->screen.resource_destroy = u_resource_destroy_vtbl;
}