/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "util/u_format.h"
#include "radeonsi_pipe.h"
#include "si_state.h"
enum r600_blitter_op /* bitmask */
{
R600_SAVE_TEXTURES = 1,
R600_SAVE_FRAMEBUFFER = 2,
R600_DISABLE_RENDER_COND = 4,
R600_CLEAR = 0,
R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
R600_DISABLE_RENDER_COND,
R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
};
static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_context_queries_suspend(rctx);
util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend);
util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->queued.named.dsa);
util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
util_blitter_save_rasterizer(rctx->blitter, rctx->queued.named.rasterizer);
util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
if (rctx->queued.named.viewport) {
util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport);
}
util_blitter_save_vertex_buffers(rctx->blitter,
rctx->nr_vertex_buffers,
rctx->vertex_buffer);
util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
(struct pipe_stream_output_target**)rctx->so_targets);
if (op & R600_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
if (op & R600_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
rctx->blitter, rctx->ps_samplers.n_samplers,
(void**)rctx->ps_samplers.samplers);
util_blitter_save_fragment_sampler_views(
rctx->blitter, rctx->ps_samplers.n_views,
(struct pipe_sampler_view**)rctx->ps_samplers.views);
}
if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
rctx->saved_render_cond = rctx->current_render_cond;
rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
rctx->context.render_condition(&rctx->context, NULL, 0);
}
}
static void r600_blitter_end(struct pipe_context *ctx)
{
struct r600_context *rctx = (struct r600_context *)ctx;
if (rctx->saved_render_cond) {
rctx->context.render_condition(&rctx->context,
rctx->saved_render_cond,
rctx->saved_render_cond_mode);
rctx->saved_render_cond = NULL;
}
r600_context_queries_resume(rctx);
}
static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
return 6;
case PIPE_TEXTURE_3D:
return u_minify(r->depth0, level);
case PIPE_TEXTURE_1D_ARRAY:
return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
return r->array_size;
default:
return 1;
}
}
void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level;
float depth = 1.0f;
if (!texture->dirty_db)
return;
for (level = 0; level <= texture->resource.b.b.last_level; level++) {
unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
for (layer = 0; layer < num_layers; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
texture->dirty_db = FALSE;
}
void si_flush_depth_textures(struct r600_context *rctx)
{
unsigned int i;
/* FIXME: This handles fragment shader textures only. */
for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
struct si_pipe_sampler_view *view;
struct r600_resource_texture *tex;
view = rctx->ps_samplers.views[i];
if (!view) continue;
tex = (struct r600_resource_texture *)view->base.texture;
if (!tex->depth)
continue;
if (tex->is_flushing_texture)
continue;
si_blit_uncompress_depth(&rctx->context, tex);
}
/* also check CB here */
for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
struct r600_resource_texture *tex;
tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
if (!tex->depth)
continue;
if (tex->is_flushing_texture)
continue;
si_blit_uncompress_depth(&rctx->context, tex);
}
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct pipe_framebuffer_state *fb = &rctx->framebuffer;
r600_blitter_begin(ctx, R600_CLEAR);
util_blitter_clear(rctx->blitter, fb->width, fb->height,
fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
color, depth, stencil);
r600_blitter_end(ctx);
}
static void r600_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_render_target(rctx->blitter, dst, color,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
static void r600_clear_depth_stencil(struct pipe_context *ctx,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r600_blitter_end(ctx);
}
/* Copy a block of pixels from one surface to another using HW. */
static void r600_hw_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_context *rctx = (struct r600_context *)ctx;
r600_blitter_begin(ctx, R600_COPY);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
src, src_level, 0, src_box);
r600_blitter_end(ctx);
}
struct texture_orig_info {
unsigned format;
unsigned width0;
unsigned height0;
unsigned npix_x;
unsigned npix_y;
unsigned npix0_x;
unsigned npix0_y;
};
static void r600_compressed_to_blittable(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
struct r600_screen *rscreen = (struct r600_screen *)tex->screen;
unsigned pixsize = util_format_get_blocksize(rtex->real_format);
int new_format;
int new_height, new_width;
orig->format = tex->format;
orig->width0 = tex->width0;
orig->height0 = tex->height0;
orig->npix0_x = rtex->surface.level[0].npix_x;
orig->npix0_y = rtex->surface.level[0].npix_y;
orig->npix_x = rtex->surface.level[level].npix_x;
orig->npix_y = rtex->surface.level[level].npix_y;
if (pixsize == 8)
new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
else
new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
new_width = util_format_get_nblocksx(tex->format, orig->width0);
new_height = util_format_get_nblocksy(tex->format, orig->height0);
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
}
static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
unsigned level,
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
struct r600_screen *rscreen = (struct r600_screen *)tex->screen;
tex->format = orig->format;
tex->width0 = orig->width0;
tex->height0 = orig->height0;
rtex->surface.level[0].npix_x = orig->npix0_x;
rtex->surface.level[0].npix_y = orig->npix0_y;
rtex->surface.level[level].npix_x = orig->npix_x;
rtex->surface.level[level].npix_y = orig->npix_y;
}
static void r600_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
const struct pipe_box *psbox;
boolean restore_orig[2];
memset(orig_info, 0, sizeof(orig_info));
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src, FALSE);
restore_orig[0] = restore_orig[1] = FALSE;
if (util_format_is_compressed(src->format)) {
r600_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
sbox.z = src_box->z;
sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
psbox=&sbox;
} else
psbox=src_box;
if (util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
}
r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, psbox);
if (restore_orig[0])
r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
if (restore_orig[1])
r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
}
void si_init_blit_functions(struct r600_context *rctx)
{
rctx->context.clear = r600_clear;
rctx->context.clear_render_target = r600_clear_render_target;
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct pipe_box sbox;
sbox.x = sbox.y = sbox.z = 0;
sbox.width = texture->resource.b.b.width0;
sbox.height = texture->resource.b.b.height0;
/* XXX that might be wrong */
sbox.depth = 1;
r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
0, 0, 0,
(struct pipe_resource *)texture->flushed_depth_texture, 0,
&sbox);
}