C++程序  |  207行  |  6.72 KB

/*
 * Copyright 2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * This file holds structs decelerations and function prototypes for one of
 * the rbug extensions. Implementation of the functions is in the same folder
 * in the c file matching this file's name.
 *
 * The structs what is returned from the demarshal functions. The functions
 * starting rbug_send_* encodes a call to the write format and sends that to
 * the supplied connection, while functions starting with rbug_demarshal_*
 * demarshal data from the wire protocol.
 *
 * Structs and functions ending with _reply are replies to requests.
 */

#ifndef _RBUG_PROTO_TEXTURE_H_
#define _RBUG_PROTO_TEXTURE_H_

#include "rbug_proto.h"
#include "rbug_core.h"

struct rbug_proto_texture_list
{
	struct rbug_header header;
};

struct rbug_proto_texture_info
{
	struct rbug_header header;
	rbug_texture_t texture;
};

struct rbug_proto_texture_write
{
	struct rbug_header header;
	rbug_texture_t texture;
	uint32_t face;
	uint32_t level;
	uint32_t zslice;
	uint32_t x;
	uint32_t y;
	uint32_t w;
	uint32_t h;
	uint8_t *data;
	uint32_t data_len;
	uint32_t stride;
};

struct rbug_proto_texture_read
{
	struct rbug_header header;
	rbug_texture_t texture;
	uint32_t face;
	uint32_t level;
	uint32_t zslice;
	uint32_t x;
	uint32_t y;
	uint32_t w;
	uint32_t h;
};

struct rbug_proto_texture_list_reply
{
	struct rbug_header header;
	uint32_t serial;
	rbug_texture_t *textures;
	uint32_t textures_len;
};

struct rbug_proto_texture_info_reply
{
	struct rbug_header header;
	uint32_t serial;
	uint32_t target;
	uint32_t format;
	uint32_t *width;
	uint32_t width_len;
	uint32_t *height;
	uint32_t height_len;
	uint32_t *depth;
	uint32_t depth_len;
	uint32_t blockw;
	uint32_t blockh;
	uint32_t blocksize;
	uint32_t last_level;
	uint32_t nr_samples;
	uint32_t tex_usage;
};

struct rbug_proto_texture_read_reply
{
	struct rbug_header header;
	uint32_t serial;
	uint32_t format;
	uint32_t blockw;
	uint32_t blockh;
	uint32_t blocksize;
	uint8_t *data;
	uint32_t data_len;
	uint32_t stride;
};

int rbug_send_texture_list(struct rbug_connection *__con,
                           uint32_t *__serial);

int rbug_send_texture_info(struct rbug_connection *__con,
                           rbug_texture_t texture,
                           uint32_t *__serial);

int rbug_send_texture_write(struct rbug_connection *__con,
                            rbug_texture_t texture,
                            uint32_t face,
                            uint32_t level,
                            uint32_t zslice,
                            uint32_t x,
                            uint32_t y,
                            uint32_t w,
                            uint32_t h,
                            uint8_t *data,
                            uint32_t data_len,
                            uint32_t stride,
                            uint32_t *__serial);

int rbug_send_texture_read(struct rbug_connection *__con,
                           rbug_texture_t texture,
                           uint32_t face,
                           uint32_t level,
                           uint32_t zslice,
                           uint32_t x,
                           uint32_t y,
                           uint32_t w,
                           uint32_t h,
                           uint32_t *__serial);

int rbug_send_texture_list_reply(struct rbug_connection *__con,
                                 uint32_t serial,
                                 rbug_texture_t *textures,
                                 uint32_t textures_len,
                                 uint32_t *__serial);

int rbug_send_texture_info_reply(struct rbug_connection *__con,
                                 uint32_t serial,
                                 uint32_t target,
                                 uint32_t format,
                                 uint32_t *width,
                                 uint32_t width_len,
                                 uint32_t *height,
                                 uint32_t height_len,
                                 uint32_t *depth,
                                 uint32_t depth_len,
                                 uint32_t blockw,
                                 uint32_t blockh,
                                 uint32_t blocksize,
                                 uint32_t last_level,
                                 uint32_t nr_samples,
                                 uint32_t tex_usage,
                                 uint32_t *__serial);

int rbug_send_texture_read_reply(struct rbug_connection *__con,
                                 uint32_t serial,
                                 uint32_t format,
                                 uint32_t blockw,
                                 uint32_t blockh,
                                 uint32_t blocksize,
                                 uint8_t *data,
                                 uint32_t data_len,
                                 uint32_t stride,
                                 uint32_t *__serial);

struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header);

struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header);

struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header);

struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header);

struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header);

struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header);

struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header);

#endif