/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file holds structs decelerations and function prototypes for one of
* the rbug extensions. Implementation of the functions is in the same folder
* in the c file matching this file's name.
*
* The structs what is returned from the demarshal functions. The functions
* starting rbug_send_* encodes a call to the write format and sends that to
* the supplied connection, while functions starting with rbug_demarshal_*
* demarshal data from the wire protocol.
*
* Structs and functions ending with _reply are replies to requests.
*/
#ifndef _RBUG_PROTO_TEXTURE_H_
#define _RBUG_PROTO_TEXTURE_H_
#include "rbug_proto.h"
#include "rbug_core.h"
struct rbug_proto_texture_list
{
struct rbug_header header;
};
struct rbug_proto_texture_info
{
struct rbug_header header;
rbug_texture_t texture;
};
struct rbug_proto_texture_write
{
struct rbug_header header;
rbug_texture_t texture;
uint32_t face;
uint32_t level;
uint32_t zslice;
uint32_t x;
uint32_t y;
uint32_t w;
uint32_t h;
uint8_t *data;
uint32_t data_len;
uint32_t stride;
};
struct rbug_proto_texture_read
{
struct rbug_header header;
rbug_texture_t texture;
uint32_t face;
uint32_t level;
uint32_t zslice;
uint32_t x;
uint32_t y;
uint32_t w;
uint32_t h;
};
struct rbug_proto_texture_list_reply
{
struct rbug_header header;
uint32_t serial;
rbug_texture_t *textures;
uint32_t textures_len;
};
struct rbug_proto_texture_info_reply
{
struct rbug_header header;
uint32_t serial;
uint32_t target;
uint32_t format;
uint32_t *width;
uint32_t width_len;
uint32_t *height;
uint32_t height_len;
uint32_t *depth;
uint32_t depth_len;
uint32_t blockw;
uint32_t blockh;
uint32_t blocksize;
uint32_t last_level;
uint32_t nr_samples;
uint32_t tex_usage;
};
struct rbug_proto_texture_read_reply
{
struct rbug_header header;
uint32_t serial;
uint32_t format;
uint32_t blockw;
uint32_t blockh;
uint32_t blocksize;
uint8_t *data;
uint32_t data_len;
uint32_t stride;
};
int rbug_send_texture_list(struct rbug_connection *__con,
uint32_t *__serial);
int rbug_send_texture_info(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t *__serial);
int rbug_send_texture_write(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t face,
uint32_t level,
uint32_t zslice,
uint32_t x,
uint32_t y,
uint32_t w,
uint32_t h,
uint8_t *data,
uint32_t data_len,
uint32_t stride,
uint32_t *__serial);
int rbug_send_texture_read(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t face,
uint32_t level,
uint32_t zslice,
uint32_t x,
uint32_t y,
uint32_t w,
uint32_t h,
uint32_t *__serial);
int rbug_send_texture_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_texture_t *textures,
uint32_t textures_len,
uint32_t *__serial);
int rbug_send_texture_info_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t target,
uint32_t format,
uint32_t *width,
uint32_t width_len,
uint32_t *height,
uint32_t height_len,
uint32_t *depth,
uint32_t depth_len,
uint32_t blockw,
uint32_t blockh,
uint32_t blocksize,
uint32_t last_level,
uint32_t nr_samples,
uint32_t tex_usage,
uint32_t *__serial);
int rbug_send_texture_read_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t format,
uint32_t blockw,
uint32_t blockh,
uint32_t blocksize,
uint8_t *data,
uint32_t data_len,
uint32_t stride,
uint32_t *__serial);
struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header);
struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header);
struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header);
struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header);
struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header);
struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header);
struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header);
#endif