# dEQP-GLES3.performance
set(DEQP_GLES3_PERFORMANCE_SRCS
es3pBlendTests.cpp
es3pBlendTests.hpp
es3pPerformanceTests.cpp
es3pPerformanceTests.hpp
es3pShaderControlStatementTests.cpp
es3pShaderControlStatementTests.hpp
es3pTextureCases.cpp
es3pTextureCases.hpp
es3pTextureCountTests.cpp
es3pTextureCountTests.hpp
es3pTextureFilteringTests.cpp
es3pTextureFilteringTests.hpp
es3pTextureFormatTests.cpp
es3pTextureFormatTests.hpp
es3pShaderCompilerTests.cpp
es3pShaderCompilerTests.hpp
es3pShaderOptimizationTests.cpp
es3pShaderOptimizationTests.hpp
es3pShaderCompilationCases.hpp
es3pShaderCompilationCases.cpp
es3pRedundantStateChangeTests.cpp
es3pRedundantStateChangeTests.hpp
es3pStateChangeTests.cpp
es3pStateChangeTests.hpp
es3pStateChangeCallTests.cpp
es3pStateChangeCallTests.hpp
es3pBufferDataUploadTests.cpp
es3pBufferDataUploadTests.hpp
es3pShaderOperatorTests.cpp
es3pShaderOperatorTests.hpp
es3pDepthTests.hpp
es3pDepthTests.cpp
)
add_library(deqp-gles3-performance STATIC ${DEQP_GLES3_PERFORMANCE_SRCS})
target_link_libraries(deqp-gles3-performance deqp-gl-shared glutil tcutil ${DEQP_GLES3_LIBRARIES})