// Copyright 2013 the V8 project authors. All rights reserved.
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//
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#include "src/v8.h"
#include "src/libplatform/task-queue.h"
#include "src/libplatform/worker-thread.h"
#include "test/cctest/cctest.h"
#include "test/cctest/test-libplatform.h"
using namespace v8::internal;
TEST(WorkerThread) {
TaskQueue queue;
TaskCounter task_counter;
TestTask* task1 = new TestTask(&task_counter, true);
TestTask* task2 = new TestTask(&task_counter, true);
TestTask* task3 = new TestTask(&task_counter, true);
TestTask* task4 = new TestTask(&task_counter, true);
WorkerThread* thread1 = new WorkerThread(&queue);
WorkerThread* thread2 = new WorkerThread(&queue);
CHECK_EQ(4, task_counter.GetCount());
queue.Append(task1);
queue.Append(task2);
queue.Append(task3);
queue.Append(task4);
// TaskQueue ASSERTs that it is empty in its destructor.
queue.Terminate();
delete thread1;
delete thread2;
CHECK_EQ(0, task_counter.GetCount());
}