// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/throbber.h"
#include "base/time/time.h"
#include "grit/ui_resources.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
using base::Time;
using base::TimeDelta;
namespace views {
Throbber::Throbber(int frame_time_ms,
bool paint_while_stopped)
: running_(false),
paint_while_stopped_(paint_while_stopped),
frames_(NULL),
frame_time_(TimeDelta::FromMilliseconds(frame_time_ms)) {
SetFrames(ui::ResourceBundle::GetSharedInstance().GetImageNamed(
IDR_THROBBER).ToImageSkia());
}
Throbber::~Throbber() {
Stop();
}
void Throbber::Start() {
if (running_)
return;
start_time_ = Time::Now();
timer_.Start(FROM_HERE, frame_time_ - TimeDelta::FromMilliseconds(10),
this, &Throbber::Run);
running_ = true;
SchedulePaint(); // paint right away
}
void Throbber::Stop() {
if (!running_)
return;
timer_.Stop();
running_ = false;
SchedulePaint(); // Important if we're not painting while stopped
}
void Throbber::SetFrames(const gfx::ImageSkia* frames) {
frames_ = frames;
DCHECK(frames_->width() > 0 && frames_->height() > 0);
DCHECK(frames_->width() % frames_->height() == 0);
frame_count_ = frames_->width() / frames_->height();
PreferredSizeChanged();
}
void Throbber::Run() {
DCHECK(running_);
SchedulePaint();
}
gfx::Size Throbber::GetPreferredSize() const {
return gfx::Size(frames_->height(), frames_->height());
}
void Throbber::OnPaint(gfx::Canvas* canvas) {
if (!running_ && !paint_while_stopped_)
return;
const TimeDelta elapsed_time = Time::Now() - start_time_;
const int current_frame =
static_cast<int>(elapsed_time / frame_time_) % frame_count_;
int image_size = frames_->height();
int image_offset = current_frame * image_size;
canvas->DrawImageInt(*frames_,
image_offset, 0, image_size, image_size,
0, 0, image_size, image_size,
false);
}
// Smoothed throbber ---------------------------------------------------------
// Delay after work starts before starting throbber, in milliseconds.
static const int kStartDelay = 200;
// Delay after work stops before stopping, in milliseconds.
static const int kStopDelay = 50;
SmoothedThrobber::SmoothedThrobber(int frame_time_ms)
: Throbber(frame_time_ms, /* paint_while_stopped= */ false),
start_delay_ms_(kStartDelay),
stop_delay_ms_(kStopDelay) {
}
SmoothedThrobber::~SmoothedThrobber() {}
void SmoothedThrobber::Start() {
stop_timer_.Stop();
if (!running_ && !start_timer_.IsRunning()) {
start_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(start_delay_ms_),
this, &SmoothedThrobber::StartDelayOver);
}
}
void SmoothedThrobber::StartDelayOver() {
Throbber::Start();
}
void SmoothedThrobber::Stop() {
if (!running_)
start_timer_.Stop();
stop_timer_.Stop();
stop_timer_.Start(FROM_HERE, TimeDelta::FromMilliseconds(stop_delay_ms_),
this, &SmoothedThrobber::StopDelayOver);
}
void SmoothedThrobber::StopDelayOver() {
Throbber::Stop();
}
// Checkmark throbber ---------------------------------------------------------
CheckmarkThrobber::CheckmarkThrobber()
: Throbber(kFrameTimeMs, false),
checked_(false),
checkmark_(ui::ResourceBundle::GetSharedInstance().GetImageNamed(
IDR_CHECKMARK).ToImageSkia()) {
}
void CheckmarkThrobber::SetChecked(bool checked) {
bool changed = checked != checked_;
if (changed) {
checked_ = checked;
SchedulePaint();
}
}
void CheckmarkThrobber::OnPaint(gfx::Canvas* canvas) {
if (running_) {
// Let the throbber throb...
Throbber::OnPaint(canvas);
return;
}
// Otherwise we paint our tick mark or nothing depending on our state.
if (checked_) {
int checkmark_x = (width() - checkmark_->width()) / 2;
int checkmark_y = (height() - checkmark_->height()) / 2;
canvas->DrawImageInt(*checkmark_, checkmark_x, checkmark_y);
}
}
} // namespace views