// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_WGL_API_IMPLEMENTATION_H_
#define UI_GL_GL_WGL_API_IMPLEMENTATION_H_
#include "base/compiler_specific.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
namespace gfx {
class GLContext;
struct GLWindowSystemBindingInfo;
void InitializeStaticGLBindingsWGL();
void InitializeDynamicGLBindingsWGL(GLContext* context);
void InitializeDebugGLBindingsWGL();
void ClearGLBindingsWGL();
bool GetGLWindowSystemBindingInfoWGL(GLWindowSystemBindingInfo* info);
class GL_EXPORT WGLApiBase : public WGLApi {
public:
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_wgl.h"
protected:
WGLApiBase();
virtual ~WGLApiBase();
void InitializeBase(DriverWGL* driver);
DriverWGL* driver_;
};
class GL_EXPORT RealWGLApi : public WGLApiBase {
public:
RealWGLApi();
virtual ~RealWGLApi();
void Initialize(DriverWGL* driver);
};
// Inserts a TRACE for every WGL call.
class GL_EXPORT TraceWGLApi : public WGLApi {
public:
TraceWGLApi(WGLApi* wgl_api) : wgl_api_(wgl_api) { }
virtual ~TraceWGLApi();
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gl_bindings_api_autogen_wgl.h"
private:
WGLApi* wgl_api_;
};
} // namespace gfx
#endif // UI_GL_GL_WGL_API_IMPLEMENTATION_H_