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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gfx/nine_image_painter.h"

#include <limits>

#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/skia_util.h"

namespace gfx {

namespace {

// The following functions width and height of the image in pixels for the
// scale factor in the Canvas.
int ImageWidthInPixels(const ImageSkia& i, Canvas* c) {
  return i.GetRepresentation(c->image_scale()).pixel_width();
}

int ImageHeightInPixels(const ImageSkia& i, Canvas* c) {
  return i.GetRepresentation(c->image_scale()).pixel_height();
}

// Stretches the given image over the specified canvas area.
void Fill(Canvas* c,
          const ImageSkia& i,
          int x,
          int y,
          int w,
          int h,
          const SkPaint& paint) {
  c->DrawImageIntInPixel(i, 0, 0, ImageWidthInPixels(i, c),
                         ImageHeightInPixels(i, c), x, y, w, h, false, paint);
}

}  // namespace

NineImagePainter::NineImagePainter(const std::vector<ImageSkia>& images) {
  DCHECK_EQ(arraysize(images_), images.size());
  for (size_t i = 0; i < arraysize(images_); ++i)
    images_[i] = images[i];
}

NineImagePainter::NineImagePainter(const ImageSkia& image,
                                   const Insets& insets) {
  DCHECK_GE(image.width(), insets.width());
  DCHECK_GE(image.height(), insets.height());

  // Extract subsets of the original image to match the |images_| format.
  const int x[] =
      { 0, insets.left(), image.width() - insets.right(), image.width() };
  const int y[] =
      { 0, insets.top(), image.height() - insets.bottom(), image.height() };

  for (size_t j = 0; j < 3; ++j) {
    for (size_t i = 0; i < 3; ++i) {
      images_[i + j * 3] = ImageSkiaOperations::ExtractSubset(image,
          Rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]));
    }
  }
}

NineImagePainter::~NineImagePainter() {
}

bool NineImagePainter::IsEmpty() const {
  return images_[0].isNull();
}

Size NineImagePainter::GetMinimumSize() const {
  return IsEmpty() ? Size() : Size(
      images_[0].width() + images_[1].width() + images_[2].width(),
      images_[0].height() + images_[3].height() + images_[6].height());
}

void NineImagePainter::Paint(Canvas* canvas, const Rect& bounds) {
  // When no alpha value is specified, use default value of 100% opacity.
  Paint(canvas, bounds, std::numeric_limits<uint8>::max());
}

void NineImagePainter::Paint(Canvas* canvas,
                             const Rect& bounds,
                             const uint8 alpha) {
  if (IsEmpty())
    return;

  ScopedCanvas scoped_canvas(canvas);
  canvas->Translate(bounds.OffsetFromOrigin());

  SkPaint paint;
  paint.setAlpha(alpha);

  // Get the current transform from the canvas and apply it to the logical
  // bounds passed in. This will give us the pixel bounds which can be used
  // to draw the images at the correct locations.
  // We should not scale the bounds by the canvas->image_scale() as that can be
  // different from the real scale in the canvas transform.
  SkMatrix matrix = canvas->sk_canvas()->getTotalMatrix();
  SkRect scaled_rect;
  matrix.mapRect(&scaled_rect, RectToSkRect(bounds));

  int scaled_width = gfx::ToCeiledInt(SkScalarToFloat(scaled_rect.width()));
  int scaled_height = gfx::ToCeiledInt(SkScalarToFloat(scaled_rect.height()));

  // In case the corners and edges don't all have the same width/height, we draw
  // the center first, and extend it out in all directions to the edges of the
  // images with the smallest widths/heights.  This way there will be no
  // unpainted areas, though some corners or edges might overlap the center.
  int i0w = ImageWidthInPixels(images_[0], canvas);
  int i2w = ImageWidthInPixels(images_[2], canvas);
  int i3w = ImageWidthInPixels(images_[3], canvas);
  int i5w = ImageWidthInPixels(images_[5], canvas);
  int i6w = ImageWidthInPixels(images_[6], canvas);
  int i8w = ImageWidthInPixels(images_[8], canvas);

  int i4x = std::min(std::min(i0w, i3w), i6w);
  int i4w = scaled_width - i4x - std::min(std::min(i2w, i5w), i8w);

  int i0h = ImageHeightInPixels(images_[0], canvas);
  int i1h = ImageHeightInPixels(images_[1], canvas);
  int i2h = ImageHeightInPixels(images_[2], canvas);
  int i6h = ImageHeightInPixels(images_[6], canvas);
  int i7h = ImageHeightInPixels(images_[7], canvas);
  int i8h = ImageHeightInPixels(images_[8], canvas);

  int i4y = std::min(std::min(i0h, i1h), i2h);
  int i4h = scaled_height - i4y - std::min(std::min(i6h, i7h), i8h);
  if (!images_[4].isNull())
    Fill(canvas, images_[4], i4x, i4y, i4w, i4h, paint);
  canvas->DrawImageIntInPixel(images_[0], 0, 0, i0w, i0h,
                              0, 0, i0w, i0h, false, paint);
  Fill(canvas, images_[1], i0w, 0, scaled_width - i0w - i2w, i1h, paint);
  canvas->DrawImageIntInPixel(images_[2], 0, 0, i2w, i2h, scaled_width - i2w,
                              0, i2w, i2h, false, paint);
  Fill(canvas, images_[3], 0, i0h, i3w, scaled_height - i0h - i6h, paint);
  Fill(canvas, images_[5], scaled_width - i5w, i2h, i5w,
       scaled_height - i2h - i8h, paint);
  canvas->DrawImageIntInPixel(images_[6], 0, 0, i6w, i6h, 0,
                              scaled_height - i6h, i6w, i6h, false, paint);
  Fill(canvas, images_[7], i6w, scaled_height - i7h, scaled_width - i6w - i8w,
       i7h, paint);
  canvas->DrawImageIntInPixel(images_[8], 0, 0, i8w, i8h, scaled_width - i8w,
                              scaled_height - i8h, i8w, i8h, false, paint);
}

}  // namespace gfx