// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/animation/slide_animation.h"
#include <math.h>
namespace gfx {
// How many frames per second to target.
static const int kDefaultFrameRateHz = 60;
// How long animations should take by default.
static const int kDefaultDurationMs = 120;
SlideAnimation::SlideAnimation(AnimationDelegate* target)
: LinearAnimation(kDefaultFrameRateHz, target),
target_(target),
tween_type_(Tween::EASE_OUT),
showing_(false),
value_start_(0),
value_end_(0),
value_current_(0),
slide_duration_(kDefaultDurationMs) {
}
SlideAnimation::~SlideAnimation() {
}
void SlideAnimation::Reset() {
Reset(0);
}
void SlideAnimation::Reset(double value) {
Stop();
showing_ = static_cast<bool>(value == 1);
value_current_ = value;
}
void SlideAnimation::Show() {
// If we're already showing (or fully shown), we have nothing to do.
if (showing_)
return;
showing_ = true;
value_start_ = value_current_;
value_end_ = 1.0;
// Make sure we actually have something to do.
if (slide_duration_ == 0) {
AnimateToState(1.0); // Skip to the end of the animation.
return;
} else if (value_current_ == value_end_) {
return;
}
// This will also reset the currently-occurring animation.
SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_)));
Start();
}
void SlideAnimation::Hide() {
// If we're already hiding (or hidden), we have nothing to do.
if (!showing_)
return;
showing_ = false;
value_start_ = value_current_;
value_end_ = 0.0;
// Make sure we actually have something to do.
if (slide_duration_ == 0) {
AnimateToState(0.0); // Skip to the end of the animation.
return;
} else if (value_current_ == value_end_) {
return;
}
// This will also reset the currently-occurring animation.
SetDuration(static_cast<int>(slide_duration_ * value_current_));
Start();
}
void SlideAnimation::SetSlideDuration(int duration) {
slide_duration_ = duration;
}
double SlideAnimation::GetCurrentValue() const {
return value_current_;
}
void SlideAnimation::AnimateToState(double state) {
if (state > 1.0)
state = 1.0;
state = Tween::CalculateValue(tween_type_, state);
value_current_ = value_start_ + (value_end_ - value_start_) * state;
// Implement snapping.
if (tween_type_ == Tween::EASE_OUT_SNAP &&
fabs(value_current_ - value_end_) <= 0.06)
value_current_ = value_end_;
// Correct for any overshoot (while state may be capped at 1.0, let's not
// take any rounding error chances.
if ((value_end_ >= value_start_ && value_current_ > value_end_) ||
(value_end_ < value_start_ && value_current_ < value_end_)) {
value_current_ = value_end_;
}
}
} // namespace gfx