// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/gestures/gesture_point.h"
#include <cmath>
#include "base/basictypes.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/gestures/gesture_configuration.h"
#include "ui/events/gestures/gesture_types.h"
namespace ui {
GesturePoint::GesturePoint()
: first_touch_time_(0.0),
second_last_touch_time_(0.0),
last_touch_time_(0.0),
second_last_tap_time_(0.0),
last_tap_time_(0.0),
velocity_calculator_(
GestureConfiguration::points_buffered_for_velocity()),
point_id_(-1),
touch_id_(-1),
source_device_id_(-1) {
max_touch_move_in_pixels_for_click_squared_ =
GestureConfiguration::max_touch_move_in_pixels_for_click() *
GestureConfiguration::max_touch_move_in_pixels_for_click();
max_distance_between_taps_for_double_tap_squared_ =
GestureConfiguration::max_distance_between_taps_for_double_tap() *
GestureConfiguration::max_distance_between_taps_for_double_tap();
}
GesturePoint::~GesturePoint() {}
void GesturePoint::Reset() {
first_touch_time_ = second_last_touch_time_ = last_touch_time_ = 0.0;
ResetVelocity();
point_id_ = -1;
clear_enclosing_rectangle();
source_device_id_ = -1;
}
void GesturePoint::ResetVelocity() {
velocity_calculator_.ClearHistory();
}
gfx::Vector2dF GesturePoint::ScrollDelta() const {
return last_touch_position_ - second_last_touch_position_;
}
void GesturePoint::UpdateValues(const TouchEvent& event) {
const int64 event_timestamp_microseconds =
event.time_stamp().InMicroseconds();
if (event.type() == ui::ET_TOUCH_MOVED) {
velocity_calculator_.PointSeen(event.location().x(),
event.location().y(),
event_timestamp_microseconds);
gfx::Vector2d sd(ScrollVelocityDirection(velocity_calculator_.XVelocity()),
ScrollVelocityDirection(velocity_calculator_.YVelocity()));
}
last_touch_time_ = event.time_stamp().InSecondsF();
last_touch_position_ = event.location_f();
if (event.type() == ui::ET_TOUCH_PRESSED) {
ResetVelocity();
clear_enclosing_rectangle();
first_touch_time_ = last_touch_time_;
first_touch_position_ = event.location();
second_last_touch_position_ = last_touch_position_;
second_last_touch_time_ = last_touch_time_;
velocity_calculator_.PointSeen(event.location().x(),
event.location().y(),
event_timestamp_microseconds);
}
UpdateEnclosingRectangle(event);
}
void GesturePoint::UpdateForTap() {
// Update the tap-position and time, and reset every other state.
second_last_tap_position_ = last_tap_position_;
second_last_tap_time_ = last_tap_time_;
last_tap_time_ = last_touch_time_;
last_tap_position_ = last_touch_position_;
}
void GesturePoint::UpdateForScroll() {
second_last_touch_position_ = last_touch_position_;
second_last_touch_time_ = last_touch_time_;
}
bool GesturePoint::IsInClickWindow(const TouchEvent& event) const {
return IsInClickTimeWindow() && IsInsideTouchSlopRegion(event);
}
bool GesturePoint::IsInDoubleClickWindow(const TouchEvent& event) const {
return IsInClickAggregateTimeWindow(last_tap_time_, last_touch_time_) &&
IsPointInsideDoubleTapTouchSlopRegion(
event.location(), last_tap_position_);
}
bool GesturePoint::IsInTripleClickWindow(const TouchEvent& event) const {
return IsInClickAggregateTimeWindow(last_tap_time_, last_touch_time_) &&
IsInClickAggregateTimeWindow(second_last_tap_time_, last_tap_time_) &&
IsPointInsideDoubleTapTouchSlopRegion(
event.location(), last_tap_position_) &&
IsPointInsideDoubleTapTouchSlopRegion(last_tap_position_,
second_last_tap_position_);
}
bool GesturePoint::IsInScrollWindow(const TouchEvent& event) const {
return event.type() == ui::ET_TOUCH_MOVED &&
!IsInsideTouchSlopRegion(event);
}
bool GesturePoint::IsInFlickWindow(const TouchEvent& event) {
return IsOverMinFlickSpeed() &&
event.type() != ui::ET_TOUCH_CANCELLED;
}
int GesturePoint::ScrollVelocityDirection(float v) {
if (v < -GestureConfiguration::min_scroll_velocity())
return -1;
else if (v > GestureConfiguration::min_scroll_velocity())
return 1;
else
return 0;
}
bool GesturePoint::DidScroll(const TouchEvent& event, int dist) const {
gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
return fabs(d.x()) > dist || fabs(d.y()) > dist;
}
bool GesturePoint::IsInHorizontalRailWindow() const {
gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
return std::abs(d.x()) >
GestureConfiguration::rail_start_proportion() * std::abs(d.y());
}
bool GesturePoint::IsInVerticalRailWindow() const {
gfx::Vector2dF d = last_touch_position_ - second_last_touch_position_;
return std::abs(d.y()) >
GestureConfiguration::rail_start_proportion() * std::abs(d.x());
}
bool GesturePoint::BreaksHorizontalRail() {
float vx = XVelocity();
float vy = YVelocity();
return fabs(vy) > GestureConfiguration::rail_break_proportion() * fabs(vx) +
GestureConfiguration::min_rail_break_velocity();
}
bool GesturePoint::BreaksVerticalRail() {
float vx = XVelocity();
float vy = YVelocity();
return fabs(vx) > GestureConfiguration::rail_break_proportion() * fabs(vy) +
GestureConfiguration::min_rail_break_velocity();
}
bool GesturePoint::IsInClickTimeWindow() const {
double duration = last_touch_time_ - first_touch_time_;
return duration >=
GestureConfiguration::min_touch_down_duration_in_seconds_for_click() &&
duration <
GestureConfiguration::max_touch_down_duration_in_seconds_for_click();
}
bool GesturePoint::IsInClickAggregateTimeWindow(double before,
double after) const {
double duration = after - before;
return duration < GestureConfiguration::max_seconds_between_double_click();
}
bool GesturePoint::IsInsideTouchSlopRegion(const TouchEvent& event) const {
const gfx::PointF& p1 = event.location();
const gfx::PointF& p2 = first_touch_position_;
float dx = p1.x() - p2.x();
float dy = p1.y() - p2.y();
float distance = dx * dx + dy * dy;
return distance < max_touch_move_in_pixels_for_click_squared_;
}
bool GesturePoint::IsPointInsideDoubleTapTouchSlopRegion(gfx::PointF p1,
gfx::PointF p2) const {
float dx = p1.x() - p2.x();
float dy = p1.y() - p2.y();
float distance = dx * dx + dy * dy;
return distance < max_distance_between_taps_for_double_tap_squared_;
}
bool GesturePoint::IsOverMinFlickSpeed() {
return velocity_calculator_.VelocitySquared() >
GestureConfiguration::min_flick_speed_squared();
}
void GesturePoint::UpdateEnclosingRectangle(const TouchEvent& event) {
int radius;
// Ignore this TouchEvent if it has a radius larger than the maximum
// allowed radius size.
if (event.radius_x() > GestureConfiguration::max_radius() ||
event.radius_y() > GestureConfiguration::max_radius())
return;
// If the device provides at least one of the radius values, take the larger
// of the two and use this as both the x radius and the y radius of the
// touch region. Otherwise use the default radius value.
// TODO(tdanderson): Implement a more specific check for the exact
// information provided by the device (0-2 radii values, force, angle) and
// use this to compute a more representative rectangular touch region.
if (event.radius_x() || event.radius_y())
radius = std::max(event.radius_x(), event.radius_y());
else
radius = GestureConfiguration::default_radius();
gfx::RectF rect(event.location_f().x() - radius,
event.location_f().y() - radius,
radius * 2,
radius * 2);
if (IsInClickWindow(event))
enclosing_rect_.Union(rect);
else
enclosing_rect_ = rect;
}
} // namespace ui