// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer_owner.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
namespace ui {
TEST(LayerOwnerTest, RecreateLayerHonorsTargetVisibilityAndOpacity) {
LayerOwner owner;
Layer* layer = new Layer;
layer->SetVisible(true);
layer->SetOpacity(1.0f);
owner.SetLayer(layer);
ScopedLayerAnimationSettings settings(layer->GetAnimator());
layer->SetVisible(false);
layer->SetOpacity(0.0f);
EXPECT_TRUE(layer->visible());
EXPECT_EQ(1.0f, layer->opacity());
scoped_ptr<Layer> old_layer(owner.RecreateLayer());
EXPECT_FALSE(owner.layer()->visible());
EXPECT_EQ(0.0f, owner.layer()->opacity());
}
} // namespace ui