// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This class describe a keyboard accelerator (or keyboard shortcut).
// Keyboard accelerators are registered with the FocusManager.
// It has a copy constructor and assignment operator so that it can be copied.
// It also defines the < operator so that it can be used as a key in a std::map.
//
#ifndef UI_BASE_ACCELERATORS_ACCELERATOR_H_
#define UI_BASE_ACCELERATORS_ACCELERATOR_H_
#include "base/memory/scoped_ptr.h"
#include "base/strings/string16.h"
#include "ui/base/accelerators/platform_accelerator.h"
#include "ui/base/ui_base_export.h"
#include "ui/events/event_constants.h"
#include "ui/events/keycodes/keyboard_codes.h"
namespace ui {
class PlatformAccelerator;
// This is a cross-platform class for accelerator keys used in menus.
// |platform_accelerator| should be used to store platform specific data.
class UI_BASE_EXPORT Accelerator {
public:
Accelerator();
Accelerator(ui::KeyboardCode keycode, int modifiers);
Accelerator(const Accelerator& accelerator);
~Accelerator();
Accelerator& operator=(const Accelerator& accelerator);
// Define the < operator so that the KeyboardShortcut can be used as a key in
// a std::map.
bool operator <(const Accelerator& rhs) const;
bool operator ==(const Accelerator& rhs) const;
bool operator !=(const Accelerator& rhs) const;
ui::KeyboardCode key_code() const { return key_code_; }
// Sets the event type if the accelerator should be processed on an event
// other than ui::ET_KEY_PRESSED.
void set_type(ui::EventType type) { type_ = type; }
ui::EventType type() const { return type_; }
int modifiers() const { return modifiers_; }
bool IsShiftDown() const;
bool IsCtrlDown() const;
bool IsAltDown() const;
bool IsCmdDown() const;
bool IsRepeat() const;
// Returns a string with the localized shortcut if any.
base::string16 GetShortcutText() const;
void set_platform_accelerator(scoped_ptr<PlatformAccelerator> p) {
platform_accelerator_ = p.Pass();
}
// This class keeps ownership of the returned object.
const PlatformAccelerator* platform_accelerator() const {
return platform_accelerator_.get();
}
void set_is_repeat(bool is_repeat) { is_repeat_ = is_repeat; }
protected:
// The keycode (VK_...).
KeyboardCode key_code_;
// The event type (usually ui::ET_KEY_PRESSED).
EventType type_;
// The state of the Shift/Ctrl/Alt keys.
int modifiers_;
// True if the accelerator is created for an auto repeated key event.
bool is_repeat_;
// Stores platform specific data. May be NULL.
scoped_ptr<PlatformAccelerator> platform_accelerator_;
};
// An interface that classes that want to register for keyboard accelerators
// should implement.
class UI_BASE_EXPORT AcceleratorTarget {
public:
// Should return true if the accelerator was processed.
virtual bool AcceleratorPressed(const Accelerator& accelerator) = 0;
// Should return true if the target can handle the accelerator events. The
// AcceleratorPressed method is invoked only for targets for which
// CanHandleAccelerators returns true.
virtual bool CanHandleAccelerators() const = 0;
protected:
virtual ~AcceleratorTarget() {}
};
// Since accelerator code is one of the few things that can't be cross platform
// in the chrome UI, separate out just the GetAcceleratorForCommandId() from
// the menu delegates.
class AcceleratorProvider {
public:
// Gets the accelerator for the specified command id. Returns true if the
// command id has a valid accelerator, false otherwise.
virtual bool GetAcceleratorForCommandId(int command_id,
ui::Accelerator* accelerator) = 0;
protected:
virtual ~AcceleratorProvider() {}
};
} // namespace ui
#endif // UI_BASE_ACCELERATORS_ACCELERATOR_H_