// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/test/test_focus_client.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/window.h"
namespace aura {
namespace test {
////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, public:
TestFocusClient::TestFocusClient()
: focused_window_(NULL),
observer_manager_(this) {
}
TestFocusClient::~TestFocusClient() {
}
////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, client::FocusClient implementation:
void TestFocusClient::AddObserver(client::FocusChangeObserver* observer) {
}
void TestFocusClient::RemoveObserver(client::FocusChangeObserver* observer) {
}
void TestFocusClient::FocusWindow(Window* window) {
if (window && !window->CanFocus())
return;
if (focused_window_)
observer_manager_.Remove(focused_window_);
aura::Window* old_focused_window = focused_window_;
focused_window_ = window;
if (focused_window_)
observer_manager_.Add(focused_window_);
client::FocusChangeObserver* observer =
client::GetFocusChangeObserver(old_focused_window);
if (observer)
observer->OnWindowFocused(focused_window_, old_focused_window);
observer = client::GetFocusChangeObserver(focused_window_);
if (observer)
observer->OnWindowFocused(focused_window_, old_focused_window);
}
void TestFocusClient::ResetFocusWithinActiveWindow(Window* window) {
if (!window->Contains(focused_window_))
FocusWindow(window);
}
Window* TestFocusClient::GetFocusedWindow() {
return focused_window_;
}
////////////////////////////////////////////////////////////////////////////////
// TestFocusClient, WindowObserver implementation:
void TestFocusClient::OnWindowDestroying(Window* window) {
DCHECK_EQ(window, focused_window_);
FocusWindow(NULL);
}
} // namespace test
} // namespace aura