// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TOOLS_GN_SETUP_H_
#define TOOLS_GN_SETUP_H_
#include <vector>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/memory/scoped_ptr.h"
#include "tools/gn/build_settings.h"
#include "tools/gn/builder.h"
#include "tools/gn/loader.h"
#include "tools/gn/scheduler.h"
#include "tools/gn/scope.h"
#include "tools/gn/settings.h"
#include "tools/gn/token.h"
#include "tools/gn/toolchain.h"
class InputFile;
class ParseNode;
namespace base {
class CommandLine;
}
extern const char kDotfile_Help[];
// Base class for code shared between Setup and DependentSetup.
class CommonSetup {
public:
virtual ~CommonSetup();
// Returns the scheduler. This is virtual since only the main setup has a
// scheduler and the derived ones just store pointers.
virtual Scheduler* GetScheduler() = 0;
// When true (the default), Run() will check for unresolved dependencies and
// cycles upon completion. When false, such errors will be ignored.
void set_check_for_bad_items(bool s) { check_for_bad_items_ = s; }
// When true (the default), RunPostMessageLoop will check for overrides that
// were specified but not used. When false, such errors will be ignored.
void set_check_for_unused_overrides(bool s) {
check_for_unused_overrides_ = s;
}
// After a successful run, setting this will additionally cause the public
// headers to be checked. Defaults to false.
void set_check_public_headers(bool s) {
check_public_headers_ = s;
}
BuildSettings& build_settings() { return build_settings_; }
Builder* builder() { return builder_.get(); }
LoaderImpl* loader() { return loader_.get(); }
// Name of the file in the root build directory that contains the build
// arguements.
static const char kBuildArgFileName[];
protected:
CommonSetup();
CommonSetup(const CommonSetup& other);
// Performs the two sets of operations to run the generation before and after
// the message loop is run.
void RunPreMessageLoop();
bool RunPostMessageLoop();
BuildSettings build_settings_;
scoped_refptr<LoaderImpl> loader_;
scoped_refptr<Builder> builder_;
SourceFile root_build_file_;
bool check_for_bad_items_;
bool check_for_unused_overrides_;
bool check_public_headers_;
private:
CommonSetup& operator=(const CommonSetup& other); // Disallow.
};
// Helper class to setup the build settings and environment for the various
// commands to run.
class Setup : public CommonSetup {
public:
Setup();
virtual ~Setup();
// Configures the build for the current command line. On success returns
// true. On failure, prints the error and returns false.
//
// The parameter is the string the user specified for the build directory. We
// will try to interpret this as a SourceDir if possible, and will fail if is
// is malformed.
bool DoSetup(const std::string& build_dir);
// Runs the load, returning true on success. On failure, prints the error
// and returns false. This includes both RunPreMessageLoop() and
// RunPostMessageLoop().
bool Run();
Scheduler& scheduler() { return scheduler_; }
virtual Scheduler* GetScheduler() OVERRIDE;
// Returns the file used to store the build arguments. Note that the path
// might not exist.
SourceFile GetBuildArgFile() const;
// Sets whether the build arguments should be filled during setup from the
// command line/build argument file. This will be true by default. The use
// case for setting it to false is when editing build arguments, we don't
// want to rely on them being valid.
void set_fill_arguments(bool fa) { fill_arguments_ = fa; }
private:
// Fills build arguments. Returns true on success.
bool FillArguments(const base::CommandLine& cmdline);
// Fills the build arguments from the command line or from the build arg file.
bool FillArgsFromCommandLine(const std::string& args);
bool FillArgsFromFile();
// Given an already-loaded args_input_file_, parses and saves the resulting
// arguments. Backend for the different FillArgs variants.
bool FillArgsFromArgsInputFile();
// Writes the build arguments to the build arg file.
bool SaveArgsToFile();
// Fills the root directory into the settings. Returns true on success.
bool FillSourceDir(const base::CommandLine& cmdline);
// Fills the build directory given the value the user has specified.
// Must happen after FillSourceDir so we can resolve source-relative
// paths.
bool FillBuildDir(const std::string& build_dir);
// Fills the python path portion of the command line. On failure, sets
// it to just "python".
void FillPythonPath();
// Run config file.
bool RunConfigFile();
bool FillOtherConfig(const base::CommandLine& cmdline);
Scheduler scheduler_;
// These empty settings and toolchain are used to interpret the command line
// and dot file.
BuildSettings empty_build_settings_;
Settings empty_settings_;
Scope dotfile_scope_;
// State for invoking the dotfile.
base::FilePath dotfile_name_;
scoped_ptr<InputFile> dotfile_input_file_;
std::vector<Token> dotfile_tokens_;
scoped_ptr<ParseNode> dotfile_root_;
// Set to true when we should populate the build arguments from the command
// line or build argument file. See setter above.
bool fill_arguments_;
// State for invoking the command line args. We specifically want to keep
// this around for the entire run so that Values can blame to the command
// line when we issue errors about them.
scoped_ptr<InputFile> args_input_file_;
std::vector<Token> args_tokens_;
scoped_ptr<ParseNode> args_root_;
DISALLOW_COPY_AND_ASSIGN(Setup);
};
// A dependent setup allows one to do more than one build at a time. You would
// make a dependent setup which clones the state of the main one, make any
// necessary changes, and then run it.
//
// The way to run both at the same time is:
// dependent_setup.RunPreMessageLoop();
// main_setup.Run();
// dependent_setup.RunPostMessageLoop();
// so that the main setup executes the message loop, but both are run.
class DependentSetup : public CommonSetup {
public:
// Note: this could be one function that takes a CommonSetup*, but then
// the compiler can get confused what to call, since it also matches the
// default copy constructor.
DependentSetup(Setup* derive_from);
DependentSetup(DependentSetup* derive_from);
virtual ~DependentSetup();
// These are the two parts of Run() in the regular setup, not including the
// call to actually run the message loop.
void RunPreMessageLoop();
bool RunPostMessageLoop();
virtual Scheduler* GetScheduler() OVERRIDE;
private:
Scheduler* scheduler_;
};
#endif // TOOLS_GN_SETUP_H_