/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/gunit.h"
#include "webrtc/base/nullsocketserver.h"
namespace rtc {
static const uint32 kTimeout = 5000U;
class NullSocketServerTest
: public testing::Test,
public MessageHandler {
public:
NullSocketServerTest() {}
protected:
virtual void OnMessage(Message* message) {
ss_.WakeUp();
}
NullSocketServer ss_;
};
TEST_F(NullSocketServerTest, WaitAndSet) {
Thread thread;
EXPECT_TRUE(thread.Start());
thread.Post(this, 0);
// The process_io will be ignored.
const bool process_io = true;
EXPECT_TRUE_WAIT(ss_.Wait(rtc::kForever, process_io), kTimeout);
}
TEST_F(NullSocketServerTest, TestWait) {
uint32 start = Time();
ss_.Wait(200, true);
// The actual wait time is dependent on the resolution of the timer used by
// the Event class. Allow for the event to signal ~20ms early.
EXPECT_GE(TimeSince(start), 180);
}
} // namespace rtc