/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_BASE_NETWORK_H_
#define WEBRTC_BASE_NETWORK_H_
#include <deque>
#include <map>
#include <string>
#include <vector>
#include "webrtc/base/basictypes.h"
#include "webrtc/base/ipaddress.h"
#include "webrtc/base/messagehandler.h"
#include "webrtc/base/sigslot.h"
#if defined(WEBRTC_POSIX)
struct ifaddrs;
#endif // defined(WEBRTC_POSIX)
namespace rtc {
class Network;
class Thread;
enum AdapterType {
// This enum resembles the one in Chromium net::ConnectionType.
ADAPTER_TYPE_UNKNOWN = 0,
ADAPTER_TYPE_ETHERNET = 1,
ADAPTER_TYPE_WIFI = 2,
ADAPTER_TYPE_CELLULAR = 3,
ADAPTER_TYPE_VPN = 4
};
// Makes a string key for this network. Used in the network manager's maps.
// Network objects are keyed on interface name, network prefix and the
// length of that prefix.
std::string MakeNetworkKey(const std::string& name, const IPAddress& prefix,
int prefix_length);
// Generic network manager interface. It provides list of local
// networks.
class NetworkManager {
public:
typedef std::vector<Network*> NetworkList;
NetworkManager();
virtual ~NetworkManager();
// Called when network list is updated.
sigslot::signal0<> SignalNetworksChanged;
// Indicates a failure when getting list of network interfaces.
sigslot::signal0<> SignalError;
// Start/Stop monitoring of network interfaces
// list. SignalNetworksChanged or SignalError is emitted immidiately
// after StartUpdating() is called. After that SignalNetworksChanged
// is emitted wheneven list of networks changes.
virtual void StartUpdating() = 0;
virtual void StopUpdating() = 0;
// Returns the current list of networks available on this machine.
// UpdateNetworks() must be called before this method is called.
// It makes sure that repeated calls return the same object for a
// given network, so that quality is tracked appropriately. Does not
// include ignored networks.
virtual void GetNetworks(NetworkList* networks) const = 0;
// Dumps a list of networks available to LS_INFO.
virtual void DumpNetworks(bool include_ignored) {}
};
// Base class for NetworkManager implementations.
class NetworkManagerBase : public NetworkManager {
public:
NetworkManagerBase();
virtual ~NetworkManagerBase();
virtual void GetNetworks(std::vector<Network*>* networks) const;
bool ipv6_enabled() const { return ipv6_enabled_; }
void set_ipv6_enabled(bool enabled) { ipv6_enabled_ = enabled; }
protected:
typedef std::map<std::string, Network*> NetworkMap;
// Updates |networks_| with the networks listed in |list|. If
// |network_map_| already has a Network object for a network listed
// in the |list| then it is reused. Accept ownership of the Network
// objects in the |list|. |changed| will be set to true if there is
// any change in the network list.
void MergeNetworkList(const NetworkList& list, bool* changed);
private:
friend class NetworkTest;
void DoUpdateNetworks();
NetworkList networks_;
NetworkMap networks_map_;
bool ipv6_enabled_;
};
// Basic implementation of the NetworkManager interface that gets list
// of networks using OS APIs.
class BasicNetworkManager : public NetworkManagerBase,
public MessageHandler {
public:
BasicNetworkManager();
virtual ~BasicNetworkManager();
virtual void StartUpdating();
virtual void StopUpdating();
// Logs the available networks.
virtual void DumpNetworks(bool include_ignored);
// MessageHandler interface.
virtual void OnMessage(Message* msg);
bool started() { return start_count_ > 0; }
// Sets the network ignore list, which is empty by default. Any network on
// the ignore list will be filtered from network enumeration results.
void set_network_ignore_list(const std::vector<std::string>& list) {
network_ignore_list_ = list;
}
#if defined(WEBRTC_LINUX)
// Sets the flag for ignoring non-default routes.
void set_ignore_non_default_routes(bool value) {
ignore_non_default_routes_ = true;
}
#endif
protected:
#if defined(WEBRTC_POSIX)
// Separated from CreateNetworks for tests.
void ConvertIfAddrs(ifaddrs* interfaces,
bool include_ignored,
NetworkList* networks) const;
#endif // defined(WEBRTC_POSIX)
// Creates a network object for each network available on the machine.
bool CreateNetworks(bool include_ignored, NetworkList* networks) const;
// Determines if a network should be ignored.
bool IsIgnoredNetwork(const Network& network) const;
private:
friend class NetworkTest;
void DoUpdateNetworks();
Thread* thread_;
bool sent_first_update_;
int start_count_;
std::vector<std::string> network_ignore_list_;
bool ignore_non_default_routes_;
};
// Represents a Unix-type network interface, with a name and single address.
class Network {
public:
Network(const std::string& name, const std::string& description,
const IPAddress& prefix, int prefix_length);
Network(const std::string& name, const std::string& description,
const IPAddress& prefix, int prefix_length, AdapterType type);
// Returns the name of the interface this network is associated wtih.
const std::string& name() const { return name_; }
// Returns the OS-assigned name for this network. This is useful for
// debugging but should not be sent over the wire (for privacy reasons).
const std::string& description() const { return description_; }
// Returns the prefix for this network.
const IPAddress& prefix() const { return prefix_; }
// Returns the length, in bits, of this network's prefix.
int prefix_length() const { return prefix_length_; }
// |key_| has unique value per network interface. Used in sorting network
// interfaces. Key is derived from interface name and it's prefix.
std::string key() const { return key_; }
// Returns the Network's current idea of the 'best' IP it has.
// 'Best' currently means the first one added.
// TODO: We should be preferring temporary addresses.
// Returns an unset IP if this network has no active addresses.
IPAddress ip() const {
if (ips_.size() == 0) {
return IPAddress();
}
return ips_.at(0);
}
// Adds an active IP address to this network. Does not check for duplicates.
void AddIP(const IPAddress& ip) { ips_.push_back(ip); }
// Sets the network's IP address list. Returns true if new IP addresses were
// detected. Passing true to already_changed skips this check.
bool SetIPs(const std::vector<IPAddress>& ips, bool already_changed);
// Get the list of IP Addresses associated with this network.
const std::vector<IPAddress>& GetIPs() { return ips_;}
// Clear the network's list of addresses.
void ClearIPs() { ips_.clear(); }
// Returns the scope-id of the network's address.
// Should only be relevant for link-local IPv6 addresses.
int scope_id() const { return scope_id_; }
void set_scope_id(int id) { scope_id_ = id; }
// Indicates whether this network should be ignored, perhaps because
// the IP is 0, or the interface is one we know is invalid.
bool ignored() const { return ignored_; }
void set_ignored(bool ignored) { ignored_ = ignored; }
AdapterType type() const { return type_; }
int preference() const { return preference_; }
void set_preference(int preference) { preference_ = preference; }
// Debugging description of this network
std::string ToString() const;
private:
std::string name_;
std::string description_;
IPAddress prefix_;
int prefix_length_;
std::string key_;
std::vector<IPAddress> ips_;
int scope_id_;
bool ignored_;
AdapterType type_;
int preference_;
friend class NetworkManager;
};
} // namespace rtc
#endif // WEBRTC_BASE_NETWORK_H_