/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuObject.h"
#include "GrGpu.h"
GrGpuObject::GrGpuObject(GrGpu* gpu, bool isWrapped) {
fGpu = gpu;
fDeferredRefCount = 0;
if (isWrapped) {
fFlags = kWrapped_FlagBit;
} else {
fFlags = 0;
}
fGpu->insertObject(this);
}
GrGpuObject::~GrGpuObject() {
// subclass should have released this.
SkASSERT(0 == fDeferredRefCount);
SkASSERT(this->wasDestroyed());
}
void GrGpuObject::release() {
if (NULL != fGpu) {
this->onRelease();
fGpu->removeObject(this);
fGpu = NULL;
}
}
void GrGpuObject::abandon() {
if (NULL != fGpu) {
this->onAbandon();
fGpu->removeObject(this);
fGpu = NULL;
}
}
const GrContext* GrGpuObject::getContext() const {
if (NULL != fGpu) {
return fGpu->getContext();
} else {
return NULL;
}
}
GrContext* GrGpuObject::getContext() {
if (NULL != fGpu) {
return fGpu->getContext();
} else {
return NULL;
}
}