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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)

#ifndef COMMON_REFCOUNTOBJECT_H_
#define COMMON_REFCOUNTOBJECT_H_

#include <cstddef>

#include <GLES3/gl3.h>
#include <GLES2/gl2.h>

#include "common/debug.h"

class RefCountObject
{
  public:
    explicit RefCountObject(GLuint id);
    virtual ~RefCountObject();

    virtual void addRef() const;
    virtual void release() const;

    GLuint id() const { return mId; }
    
  private:
    GLuint mId;

    mutable std::size_t mRefCount;
};

class RefCountObjectBindingPointer
{
  protected:
    RefCountObjectBindingPointer() : mObject(NULL) { }
    ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.

    void set(RefCountObject *newObject);
    RefCountObject *get() const { return mObject; }

  public:
    GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
    bool operator!() const { return (get() == NULL); }

  private:
    RefCountObject *mObject;
};

template <class ObjectType>
class BindingPointer : public RefCountObjectBindingPointer
{
  public:
    void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
    ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
    ObjectType *operator->() const { return get(); }
};

template <class ObjectType>
class FramebufferTextureBindingPointer : public RefCountObjectBindingPointer
{
public:
    FramebufferTextureBindingPointer() : mType(GL_NONE), mMipLevel(0), mLayer(0) { }

    void set(ObjectType *newObject, GLenum type, GLint mipLevel, GLint layer)
    {
        RefCountObjectBindingPointer::set(newObject);
        mType = type;
        mMipLevel = mipLevel;
        mLayer = layer;
    }

    ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
    ObjectType *operator->() const { return get(); }

    GLenum type() const { return mType; }
    GLint mipLevel() const { return mMipLevel; }
    GLint layer() const { return mLayer; }

private:
    GLenum mType;
    GLint mMipLevel;
    GLint mLayer;
};

template <class ObjectType>
class OffsetBindingPointer : public RefCountObjectBindingPointer
{
  public:
    OffsetBindingPointer() : mOffset(0), mSize(0) { }

    void set(ObjectType *newObject)
    {
        RefCountObjectBindingPointer::set(newObject);
        mOffset = 0;
        mSize = 0;
    }

    void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
    {
        RefCountObjectBindingPointer::set(newObject);
        mOffset = offset;
        mSize = size;
    }

    GLintptr getOffset() const { return mOffset; }
    GLsizeiptr getSize() const { return mSize; }

    ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
    ObjectType *operator->() const { return get(); }

  private:
    GLintptr mOffset;
    GLsizeiptr mSize;
};

#endif   // COMMON_REFCOUNTOBJECT_H_