// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
#define REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_
#include "base/memory/ref_counted.h"
#include "remoting/protocol/buffered_socket_writer.h"
#include "remoting/protocol/channel_dispatcher_base.h"
#include "remoting/protocol/input_stub.h"
namespace remoting {
namespace protocol {
// ClientEventDispatcher manages the event channel on the client
// side. It implements InputStub for outgoing input messages.
class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub {
public:
ClientEventDispatcher();
virtual ~ClientEventDispatcher();
// InputStub implementation.
virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE;
virtual void InjectTextEvent(const TextEvent& event) OVERRIDE;
virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE;
protected:
// ChannelDispatcherBase overrides.
virtual void OnInitialized() OVERRIDE;
private:
BufferedSocketWriter writer_;
DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher);
};
} // namespace protocol
} // namespace remoting
#endif // REMOTING_PROTOCOL_CLIENT_EVENT_DISPATCHER_H_