// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ppapi/shared_impl/ppb_audio_shared.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "ppapi/nacl_irt/public/irt_ppapi.h"
#include "ppapi/shared_impl/ppapi_globals.h"
#include "ppapi/shared_impl/ppb_audio_config_shared.h"
#include "ppapi/shared_impl/proxy_lock.h"
namespace ppapi {
namespace {
bool g_nacl_mode = false;
// Because this is static, the function pointers will be NULL initially.
PP_ThreadFunctions g_thread_functions;
}
AudioCallbackCombined::AudioCallbackCombined()
: callback_1_0_(NULL), callback_(NULL) {}
AudioCallbackCombined::AudioCallbackCombined(
PPB_Audio_Callback_1_0 callback_1_0)
: callback_1_0_(callback_1_0), callback_(NULL) {}
AudioCallbackCombined::AudioCallbackCombined(PPB_Audio_Callback callback)
: callback_1_0_(NULL), callback_(callback) {}
AudioCallbackCombined::~AudioCallbackCombined() {}
bool AudioCallbackCombined::IsValid() const {
return callback_1_0_ || callback_;
}
void AudioCallbackCombined::Run(void* sample_buffer,
uint32_t buffer_size_in_bytes,
PP_TimeDelta latency,
void* user_data) const {
if (callback_) {
callback_(sample_buffer, buffer_size_in_bytes, latency, user_data);
} else if (callback_1_0_) {
callback_1_0_(sample_buffer, buffer_size_in_bytes, user_data);
} else {
NOTREACHED();
}
}
PPB_Audio_Shared::PPB_Audio_Shared()
: playing_(false),
shared_memory_size_(0),
nacl_thread_active_(false),
user_data_(NULL),
client_buffer_size_bytes_(0),
bytes_per_second_(0),
buffer_index_(0) {
}
PPB_Audio_Shared::~PPB_Audio_Shared() {
// Shut down the socket to escape any hanging |Receive|s.
if (socket_.get())
socket_->Shutdown();
StopThread();
}
void PPB_Audio_Shared::SetCallback(const AudioCallbackCombined& callback,
void* user_data) {
callback_ = callback;
user_data_ = user_data;
}
void PPB_Audio_Shared::SetStartPlaybackState() {
DCHECK(!playing_);
DCHECK(!audio_thread_.get());
DCHECK(!nacl_thread_active_);
// If the socket doesn't exist, that means that the plugin has started before
// the browser has had a chance to create all the shared memory info and
// notify us. This is a common case. In this case, we just set the playing_
// flag and the playback will automatically start when that data is available
// in SetStreamInfo.
playing_ = true;
StartThread();
}
void PPB_Audio_Shared::SetStopPlaybackState() {
DCHECK(playing_);
StopThread();
playing_ = false;
}
void PPB_Audio_Shared::SetStreamInfo(
PP_Instance instance,
base::SharedMemoryHandle shared_memory_handle,
size_t shared_memory_size,
base::SyncSocket::Handle socket_handle,
PP_AudioSampleRate sample_rate,
int sample_frame_count) {
socket_.reset(new base::CancelableSyncSocket(socket_handle));
shared_memory_.reset(new base::SharedMemory(shared_memory_handle, false));
shared_memory_size_ = shared_memory_size;
bytes_per_second_ =
kAudioOutputChannels * (kBitsPerAudioOutputSample / 8) * sample_rate;
buffer_index_ = 0;
if (!shared_memory_->Map(shared_memory_size_)) {
PpapiGlobals::Get()->LogWithSource(
instance,
PP_LOGLEVEL_WARNING,
std::string(),
"Failed to map shared memory for PPB_Audio_Shared.");
} else {
audio_bus_ = media::AudioBus::WrapMemory(
kAudioOutputChannels, sample_frame_count, shared_memory_->memory());
// Setup integer audio buffer for user audio data.
client_buffer_size_bytes_ = audio_bus_->frames() * audio_bus_->channels() *
kBitsPerAudioOutputSample / 8;
client_buffer_.reset(new uint8_t[client_buffer_size_bytes_]);
}
StartThread();
}
void PPB_Audio_Shared::StartThread() {
// Don't start the thread unless all our state is set up correctly.
if (!playing_ || !callback_.IsValid() || !socket_.get() ||
!shared_memory_->memory() || !audio_bus_.get() || !client_buffer_.get() ||
bytes_per_second_ == 0)
return;
// Clear contents of shm buffer before starting audio thread. This will
// prevent a burst of static if for some reason the audio thread doesn't
// start up quickly enough.
memset(shared_memory_->memory(), 0, shared_memory_size_);
memset(client_buffer_.get(), 0, client_buffer_size_bytes_);
if (g_nacl_mode) {
// Use NaCl's special API for IRT code that creates threads that call back
// into user code.
if (!IsThreadFunctionReady())
return;
DCHECK(!nacl_thread_active_);
int result =
g_thread_functions.thread_create(&nacl_thread_id_, CallRun, this);
DCHECK_EQ(0, result);
nacl_thread_active_ = true;
} else {
DCHECK(!audio_thread_.get());
audio_thread_.reset(
new base::DelegateSimpleThread(this, "plugin_audio_thread"));
audio_thread_->Start();
}
}
void PPB_Audio_Shared::StopThread() {
// In general, the audio thread should not do Pepper calls, but it might
// anyway (for example, our Audio test does CallOnMainThread). If it did a
// pepper call which acquires the lock (most of them do), and we try to shut
// down the thread and Join it while holding the lock, we would deadlock. So
// we give up the lock here so that the thread at least _can_ make Pepper
// calls without causing deadlock.
if (g_nacl_mode) {
if (nacl_thread_active_) {
int result =
CallWhileUnlocked(g_thread_functions.thread_join, nacl_thread_id_);
DCHECK_EQ(0, result);
nacl_thread_active_ = false;
}
} else {
if (audio_thread_.get()) {
CallWhileUnlocked(base::Bind(&base::DelegateSimpleThread::Join,
base::Unretained(audio_thread_.get())));
audio_thread_.reset();
}
}
}
// static
bool PPB_Audio_Shared::IsThreadFunctionReady() {
if (!g_nacl_mode)
return true;
return (g_thread_functions.thread_create != NULL &&
g_thread_functions.thread_join != NULL);
}
// static
void PPB_Audio_Shared::SetNaClMode() {
g_nacl_mode = true;
}
// static
void PPB_Audio_Shared::SetThreadFunctions(
const struct PP_ThreadFunctions* functions) {
DCHECK(g_nacl_mode);
g_thread_functions = *functions;
}
// static
void PPB_Audio_Shared::CallRun(void* self) {
PPB_Audio_Shared* audio = static_cast<PPB_Audio_Shared*>(self);
audio->Run();
}
void PPB_Audio_Shared::Run() {
int pending_data = 0;
while (sizeof(pending_data) ==
socket_->Receive(&pending_data, sizeof(pending_data))) {
// |buffer_index_| must track the number of Receive() calls. See the Send()
// call below for why this is important.
++buffer_index_;
if (pending_data < 0)
break;
{
TRACE_EVENT0("audio", "PPB_Audio_Shared::FireRenderCallback");
PP_TimeDelta latency =
static_cast<double>(pending_data) / bytes_per_second_;
callback_.Run(
client_buffer_.get(), client_buffer_size_bytes_, latency, user_data_);
}
// Deinterleave the audio data into the shared memory as floats.
audio_bus_->FromInterleaved(client_buffer_.get(),
audio_bus_->frames(),
kBitsPerAudioOutputSample / 8);
// Let the other end know which buffer we just filled. The buffer index is
// used to ensure the other end is getting the buffer it expects. For more
// details on how this works see AudioSyncReader::WaitUntilDataIsReady().
size_t bytes_sent = socket_->Send(&buffer_index_, sizeof(buffer_index_));
if (bytes_sent != sizeof(buffer_index_))
break;
}
}
} // namespace ppapi