// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_PROXY_PLUGIN_DISPATCHER_H_
#define PPAPI_PROXY_PLUGIN_DISPATCHER_H_
#include <set>
#include <string>
#include "base/basictypes.h"
#include "base/containers/hash_tables.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/process/process.h"
#include "build/build_config.h"
#include "ipc/ipc_sync_channel.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_rect.h"
#include "ppapi/c/ppb_console.h"
#include "ppapi/proxy/dispatcher.h"
#include "ppapi/proxy/message_handler.h"
#include "ppapi/shared_impl/ppapi_preferences.h"
#include "ppapi/shared_impl/ppb_view_shared.h"
#include "ppapi/shared_impl/singleton_resource_id.h"
#include "ppapi/shared_impl/tracked_callback.h"
namespace IPC {
class SyncMessageFilter;
}
namespace ppapi {
struct Preferences;
class Resource;
namespace thunk {
class PPB_Instance_API;
class ResourceCreationAPI;
}
namespace proxy {
// Used to keep track of per-instance data.
struct InstanceData {
InstanceData();
~InstanceData();
ViewData view;
// When non-NULL, indicates the callback to execute when mouse lock is lost.
scoped_refptr<TrackedCallback> mouse_lock_callback;
// A map of singleton resources which are lazily created.
typedef std::map<SingletonResourceID, scoped_refptr<Resource> >
SingletonResourceMap;
SingletonResourceMap singleton_resources;
// Calls to |RequestSurroundingText()| are done by posted tasks. Track whether
// a) a task is pending, to avoid redundant calls, and b) whether we should
// actually call |RequestSurroundingText()|, to avoid stale calls (i.e.,
// calling when we shouldn't).
bool is_request_surrounding_text_pending;
bool should_do_request_surrounding_text;
// The message handler which should handle JavaScript->Plugin messages, if
// one has been registered, otherwise NULL.
scoped_ptr<MessageHandler> message_handler;
};
class PPAPI_PROXY_EXPORT PluginDispatcher
: public Dispatcher,
public base::SupportsWeakPtr<PluginDispatcher> {
public:
class PPAPI_PROXY_EXPORT PluginDelegate : public ProxyChannel::Delegate {
public:
// Returns the set used for globally uniquifying PP_Instances. This same
// set must be returned for all channels.
//
// DEREFERENCE ONLY ON THE I/O THREAD.
virtual std::set<PP_Instance>* GetGloballySeenInstanceIDSet() = 0;
// Registers the plugin dispatcher and returns an ID.
// Plugin dispatcher IDs will be used to dispatch messages from the browser.
// Each call to Register() has to be matched with a call to Unregister().
virtual uint32 Register(PluginDispatcher* plugin_dispatcher) = 0;
virtual void Unregister(uint32 plugin_dispatcher_id) = 0;
};
// Constructor for the plugin side. The init and shutdown functions will be
// will be automatically called when requested by the renderer side. The
// module ID will be set upon receipt of the InitializeModule message.
//
// Note about permissions: On the plugin side, the dispatcher and the plugin
// run in the same address space (including in nacl). This means that the
// permissions here are subject to malicious modification and bypass, and
// an exploited or malicious plugin could send any IPC messages and just
// bypass the permissions. All permissions must be checked "for realz" in the
// host process when receiving messages. We check them on the plugin side
// primarily to keep honest plugins honest, especially with respect to
// dev interfaces that they "shouldn't" be using.
//
// You must call InitPluginWithChannel after the constructor.
PluginDispatcher(PP_GetInterface_Func get_interface,
const PpapiPermissions& permissions,
bool incognito);
virtual ~PluginDispatcher();
// The plugin side maintains a mapping from PP_Instance to Dispatcher so
// that we can send the messages to the right channel if there are multiple
// renderers sharing the same plugin. This mapping is maintained by
// DidCreateInstance/DidDestroyInstance.
static PluginDispatcher* GetForInstance(PP_Instance instance);
// Same as GetForInstance but retrieves the instance from the given resource
// object as a convenience. Returns NULL on failure.
static PluginDispatcher* GetForResource(const Resource* resource);
// Implements the GetInterface function for the plugin to call to retrieve
// a browser interface.
static const void* GetBrowserInterface(const char* interface_name);
// Logs the given log message to the given instance, or, if the instance is
// invalid, to all instances associated with all dispatchers. Used for
// global log messages.
static void LogWithSource(PP_Instance instance,
PP_LogLevel level,
const std::string& source,
const std::string& value);
const void* GetPluginInterface(const std::string& interface_name);
// You must call this function before anything else. Returns true on success.
// The delegate pointer must outlive this class, ownership is not
// transferred.
bool InitPluginWithChannel(PluginDelegate* delegate,
base::ProcessId peer_pid,
const IPC::ChannelHandle& channel_handle,
bool is_client);
// Dispatcher overrides.
virtual bool IsPlugin() const;
virtual bool Send(IPC::Message* msg);
// IPC::Listener implementation.
virtual bool OnMessageReceived(const IPC::Message& msg);
virtual void OnChannelError();
// Keeps track of which dispatcher to use for each instance, active instances
// and tracks associated data like the current size.
void DidCreateInstance(PP_Instance instance);
void DidDestroyInstance(PP_Instance instance);
// Gets the data for an existing instance, or NULL if the instance id doesn't
// correspond to a known instance.
InstanceData* GetInstanceData(PP_Instance instance);
// Returns the corresponding API. These are APIs not associated with a
// resource. Guaranteed non-NULL.
thunk::PPB_Instance_API* GetInstanceAPI();
thunk::ResourceCreationAPI* GetResourceCreationAPI();
// Returns the Preferences.
const Preferences& preferences() const { return preferences_; }
uint32 plugin_dispatcher_id() const { return plugin_dispatcher_id_; }
bool incognito() const { return incognito_; }
private:
friend class PluginDispatcherTest;
// Notifies all live instances that they're now closed. This is used when
// a renderer crashes or some other error is received.
void ForceFreeAllInstances();
// IPC message handlers.
void OnMsgSupportsInterface(const std::string& interface_name, bool* result);
void OnMsgSetPreferences(const Preferences& prefs);
virtual bool SendMessage(IPC::Message* msg);
PluginDelegate* plugin_delegate_;
// Contains all the plugin interfaces we've queried. The mapped value will
// be the pointer to the interface pointer supplied by the plugin if it's
// supported, or NULL if it's not supported. This allows us to cache failures
// and not req-query if a plugin doesn't support the interface.
typedef base::hash_map<std::string, const void*> InterfaceMap;
InterfaceMap plugin_interfaces_;
typedef base::ScopedPtrHashMap<PP_Instance, InstanceData> InstanceDataMap;
InstanceDataMap instance_map_;
// The preferences sent from the host. We only want to set this once, which
// is what the received_preferences_ indicates. See OnMsgSetPreferences.
bool received_preferences_;
Preferences preferences_;
uint32 plugin_dispatcher_id_;
// Set to true when the instances associated with this dispatcher are
// incognito mode.
bool incognito_;
// A filter for sending messages from threads other than the main thread.
scoped_refptr<IPC::SyncMessageFilter> sync_filter_;
DISALLOW_COPY_AND_ASSIGN(PluginDispatcher);
};
} // namespace proxy
} // namespace ppapi
#endif // PPAPI_PROXY_PLUGIN_DISPATCHER_H_