// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_
#define NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_
// This file is included from net/http files.
// Since net/http can be built without linking net/websockets code,
// this file must not introduce any link-time dependencies on websockets.
#include <string>
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/supports_user_data.h"
#include "net/http/http_stream_base.h"
#include "net/url_request/websocket_handshake_userdata_key.h"
#include "net/websockets/websocket_stream.h"
namespace net {
class ClientSocketHandle;
class SpdySession;
// WebSocketHandshakeStreamBase is the base class of
// WebSocketBasicHandshakeStream. net/http code uses this interface to handle
// WebSocketBasicHandshakeStream when it needs to be treated differently from
// HttpStreamBase.
class NET_EXPORT WebSocketHandshakeStreamBase : public HttpStreamBase {
public:
// An object that stores data needed for the creation of a
// WebSocketBasicHandshakeStream object. A new CreateHelper is used for each
// WebSocket connection.
class NET_EXPORT_PRIVATE CreateHelper : public base::SupportsUserData::Data {
public:
// Returns a key to use to lookup this object in a URLRequest object. It is
// different from any other key that is supplied to
// URLRequest::SetUserData().
static const void* DataKey() { return kWebSocketHandshakeUserDataKey; }
virtual ~CreateHelper() {}
// Create a WebSocketBasicHandshakeStream. This is called after the
// underlying connection has been established but before any handshake data
// has been transferred. This can be called more than once in the case that
// HTTP authentication is needed.
virtual WebSocketHandshakeStreamBase* CreateBasicStream(
scoped_ptr<ClientSocketHandle> connection,
bool using_proxy) = 0;
// Create a WebSocketSpdyHandshakeStream (unimplemented as of October 2013)
virtual WebSocketHandshakeStreamBase* CreateSpdyStream(
const base::WeakPtr<SpdySession>& session,
bool use_relative_url) = 0;
};
// This has to have an inline implementation so that the net/url_request/
// tests do not fail on iOS.
virtual ~WebSocketHandshakeStreamBase() {}
// After the handshake has completed, this method creates a WebSocketStream
// (of the appropriate type) from the WebSocketHandshakeStreamBase object.
// The WebSocketHandshakeStreamBase object is unusable after Upgrade() has
// been called.
virtual scoped_ptr<WebSocketStream> Upgrade() = 0;
protected:
// As with the destructor, this must be inline.
WebSocketHandshakeStreamBase() {}
private:
DISALLOW_COPY_AND_ASSIGN(WebSocketHandshakeStreamBase);
};
} // namespace net
#endif // NET_WEBSOCKETS_WEBSOCKET_HANDSHAKE_STREAM_BASE_H_