// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/udp/udp_server_socket.h"
#include "net/base/rand_callback.h"
namespace net {
UDPServerSocket::UDPServerSocket(net::NetLog* net_log,
const net::NetLog::Source& source)
: socket_(DatagramSocket::DEFAULT_BIND,
RandIntCallback(),
net_log,
source) {
}
UDPServerSocket::~UDPServerSocket() {
}
int UDPServerSocket::Listen(const IPEndPoint& address) {
return socket_.Bind(address);
}
int UDPServerSocket::RecvFrom(IOBuffer* buf,
int buf_len,
IPEndPoint* address,
const CompletionCallback& callback) {
return socket_.RecvFrom(buf, buf_len, address, callback);
}
int UDPServerSocket::SendTo(IOBuffer* buf,
int buf_len,
const IPEndPoint& address,
const CompletionCallback& callback) {
return socket_.SendTo(buf, buf_len, address, callback);
}
int UDPServerSocket::SetReceiveBufferSize(int32 size) {
return socket_.SetReceiveBufferSize(size);
}
int UDPServerSocket::SetSendBufferSize(int32 size) {
return socket_.SetSendBufferSize(size);
}
void UDPServerSocket::Close() {
socket_.Close();
}
int UDPServerSocket::GetPeerAddress(IPEndPoint* address) const {
return socket_.GetPeerAddress(address);
}
int UDPServerSocket::GetLocalAddress(IPEndPoint* address) const {
return socket_.GetLocalAddress(address);
}
const BoundNetLog& UDPServerSocket::NetLog() const {
return socket_.NetLog();
}
void UDPServerSocket::AllowAddressReuse() {
socket_.AllowAddressReuse();
}
void UDPServerSocket::AllowBroadcast() {
socket_.AllowBroadcast();
}
int UDPServerSocket::JoinGroup(const IPAddressNumber& group_address) const {
return socket_.JoinGroup(group_address);
}
int UDPServerSocket::LeaveGroup(const IPAddressNumber& group_address) const {
return socket_.LeaveGroup(group_address);
}
int UDPServerSocket::SetMulticastInterface(uint32 interface_index) {
return socket_.SetMulticastInterface(interface_index);
}
int UDPServerSocket::SetMulticastTimeToLive(int time_to_live) {
return socket_.SetMulticastTimeToLive(time_to_live);
}
int UDPServerSocket::SetMulticastLoopbackMode(bool loopback) {
return socket_.SetMulticastLoopbackMode(loopback);
}
int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) {
return socket_.SetDiffServCodePoint(dscp);
}
void UDPServerSocket::DetachFromThread() {
socket_.DetachFromThread();
}
} // namespace net