// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_SESSION_H_
#define NET_SPDY_SPDY_SESSION_H_
#include <deque>
#include <map>
#include <set>
#include <string>
#include "base/basictypes.h"
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "net/base/io_buffer.h"
#include "net/base/load_states.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
#include "net/base/request_priority.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool.h"
#include "net/socket/next_proto.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/spdy/buffered_spdy_framer.h"
#include "net/spdy/spdy_buffer.h"
#include "net/spdy/spdy_framer.h"
#include "net/spdy/spdy_header_block.h"
#include "net/spdy/spdy_protocol.h"
#include "net/spdy/spdy_session_pool.h"
#include "net/spdy/spdy_stream.h"
#include "net/spdy/spdy_write_queue.h"
#include "net/ssl/ssl_config_service.h"
#include "url/gurl.h"
namespace net {
// This is somewhat arbitrary and not really fixed, but it will always work
// reasonably with ethernet. Chop the world into 2-packet chunks. This is
// somewhat arbitrary, but is reasonably small and ensures that we elicit
// ACKs quickly from TCP (because TCP tries to only ACK every other packet).
const int kMss = 1430;
// The 8 is the size of the SPDY frame header.
const int kMaxSpdyFrameChunkSize = (2 * kMss) - 8;
// Maximum number of concurrent streams we will create, unless the server
// sends a SETTINGS frame with a different value.
const size_t kInitialMaxConcurrentStreams = 100;
// Specifies the maxiumum concurrent streams server could send (via push).
const int kMaxConcurrentPushedStreams = 1000;
// Specifies the maximum number of bytes to read synchronously before
// yielding.
const int kMaxReadBytesWithoutYielding = 32 * 1024;
// The initial receive window size for both streams and sessions.
const int32 kDefaultInitialRecvWindowSize = 10 * 1024 * 1024; // 10MB
// First and last valid stream IDs. As we always act as the client,
// start at 1 for the first stream id.
const SpdyStreamId kFirstStreamId = 1;
const SpdyStreamId kLastStreamId = 0x7fffffff;
class BoundNetLog;
struct LoadTimingInfo;
class SpdyStream;
class SSLInfo;
// NOTE: There's an enum of the same name (also with numeric suffixes)
// in histograms.xml. Be sure to add new values there also.
enum SpdyProtocolErrorDetails {
// SpdyFramer::SpdyError mappings.
SPDY_ERROR_NO_ERROR = 0,
SPDY_ERROR_INVALID_CONTROL_FRAME = 1,
SPDY_ERROR_CONTROL_PAYLOAD_TOO_LARGE = 2,
SPDY_ERROR_ZLIB_INIT_FAILURE = 3,
SPDY_ERROR_UNSUPPORTED_VERSION = 4,
SPDY_ERROR_DECOMPRESS_FAILURE = 5,
SPDY_ERROR_COMPRESS_FAILURE = 6,
// SPDY_ERROR_CREDENTIAL_FRAME_CORRUPT = 7, (removed).
SPDY_ERROR_GOAWAY_FRAME_CORRUPT = 29,
SPDY_ERROR_RST_STREAM_FRAME_CORRUPT = 30,
SPDY_ERROR_INVALID_DATA_FRAME_FLAGS = 8,
SPDY_ERROR_INVALID_CONTROL_FRAME_FLAGS = 9,
SPDY_ERROR_UNEXPECTED_FRAME = 31,
// SpdyRstStreamStatus mappings.
// RST_STREAM_INVALID not mapped.
STATUS_CODE_PROTOCOL_ERROR = 11,
STATUS_CODE_INVALID_STREAM = 12,
STATUS_CODE_REFUSED_STREAM = 13,
STATUS_CODE_UNSUPPORTED_VERSION = 14,
STATUS_CODE_CANCEL = 15,
STATUS_CODE_INTERNAL_ERROR = 16,
STATUS_CODE_FLOW_CONTROL_ERROR = 17,
STATUS_CODE_STREAM_IN_USE = 18,
STATUS_CODE_STREAM_ALREADY_CLOSED = 19,
STATUS_CODE_INVALID_CREDENTIALS = 20,
STATUS_CODE_FRAME_SIZE_ERROR = 21,
STATUS_CODE_SETTINGS_TIMEOUT = 32,
STATUS_CODE_CONNECT_ERROR = 33,
STATUS_CODE_ENHANCE_YOUR_CALM = 34,
// SpdySession errors
PROTOCOL_ERROR_UNEXPECTED_PING = 22,
PROTOCOL_ERROR_RST_STREAM_FOR_NON_ACTIVE_STREAM = 23,
PROTOCOL_ERROR_SPDY_COMPRESSION_FAILURE = 24,
PROTOCOL_ERROR_REQUEST_FOR_SECURE_CONTENT_OVER_INSECURE_SESSION = 25,
PROTOCOL_ERROR_SYN_REPLY_NOT_RECEIVED = 26,
PROTOCOL_ERROR_INVALID_WINDOW_UPDATE_SIZE = 27,
PROTOCOL_ERROR_RECEIVE_WINDOW_VIOLATION = 28,
// Next free value.
NUM_SPDY_PROTOCOL_ERROR_DETAILS = 35,
};
SpdyProtocolErrorDetails NET_EXPORT_PRIVATE
MapFramerErrorToProtocolError(SpdyFramer::SpdyError error);
Error NET_EXPORT_PRIVATE MapFramerErrorToNetError(SpdyFramer::SpdyError error);
SpdyProtocolErrorDetails NET_EXPORT_PRIVATE
MapRstStreamStatusToProtocolError(SpdyRstStreamStatus status);
SpdyGoAwayStatus NET_EXPORT_PRIVATE MapNetErrorToGoAwayStatus(Error err);
// If these compile asserts fail then SpdyProtocolErrorDetails needs
// to be updated with new values, as do the mapping functions above.
COMPILE_ASSERT(12 == SpdyFramer::LAST_ERROR,
SpdyProtocolErrorDetails_SpdyErrors_mismatch);
COMPILE_ASSERT(15 == RST_STREAM_NUM_STATUS_CODES,
SpdyProtocolErrorDetails_RstStreamStatus_mismatch);
// Splits pushed |headers| into request and response parts. Request headers are
// the headers specifying resource URL.
void NET_EXPORT_PRIVATE
SplitPushedHeadersToRequestAndResponse(const SpdyHeaderBlock& headers,
SpdyMajorVersion protocol_version,
SpdyHeaderBlock* request_headers,
SpdyHeaderBlock* response_headers);
// A helper class used to manage a request to create a stream.
class NET_EXPORT_PRIVATE SpdyStreamRequest {
public:
SpdyStreamRequest();
// Calls CancelRequest().
~SpdyStreamRequest();
// Starts the request to create a stream. If OK is returned, then
// ReleaseStream() may be called. If ERR_IO_PENDING is returned,
// then when the stream is created, |callback| will be called, at
// which point ReleaseStream() may be called. Otherwise, the stream
// is not created, an error is returned, and ReleaseStream() may not
// be called.
//
// If OK is returned, must not be called again without
// ReleaseStream() being called first. If ERR_IO_PENDING is
// returned, must not be called again without CancelRequest() or
// ReleaseStream() being called first. Otherwise, in case of an
// immediate error, this may be called again.
int StartRequest(SpdyStreamType type,
const base::WeakPtr<SpdySession>& session,
const GURL& url,
RequestPriority priority,
const BoundNetLog& net_log,
const CompletionCallback& callback);
// Cancels any pending stream creation request. May be called
// repeatedly.
void CancelRequest();
// Transfers the created stream (guaranteed to not be NULL) to the
// caller. Must be called at most once after StartRequest() returns
// OK or |callback| is called with OK. The caller must immediately
// set a delegate for the returned stream (except for test code).
base::WeakPtr<SpdyStream> ReleaseStream();
private:
friend class SpdySession;
// Called by |session_| when the stream attempt has finished
// successfully.
void OnRequestCompleteSuccess(const base::WeakPtr<SpdyStream>& stream);
// Called by |session_| when the stream attempt has finished with an
// error. Also called with ERR_ABORTED if |session_| is destroyed
// while the stream attempt is still pending.
void OnRequestCompleteFailure(int rv);
// Accessors called by |session_|.
SpdyStreamType type() const { return type_; }
const GURL& url() const { return url_; }
RequestPriority priority() const { return priority_; }
const BoundNetLog& net_log() const { return net_log_; }
void Reset();
SpdyStreamType type_;
base::WeakPtr<SpdySession> session_;
base::WeakPtr<SpdyStream> stream_;
GURL url_;
RequestPriority priority_;
BoundNetLog net_log_;
CompletionCallback callback_;
base::WeakPtrFactory<SpdyStreamRequest> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(SpdyStreamRequest);
};
class NET_EXPORT SpdySession : public BufferedSpdyFramerVisitorInterface,
public SpdyFramerDebugVisitorInterface,
public HigherLayeredPool {
public:
// TODO(akalin): Use base::TickClock when it becomes available.
typedef base::TimeTicks (*TimeFunc)(void);
// How we handle flow control (version-dependent).
enum FlowControlState {
FLOW_CONTROL_NONE,
FLOW_CONTROL_STREAM,
FLOW_CONTROL_STREAM_AND_SESSION
};
// Create a new SpdySession.
// |spdy_session_key| is the host/port that this session connects to, privacy
// and proxy configuration settings that it's using.
// |session| is the HttpNetworkSession. |net_log| is the NetLog that we log
// network events to.
SpdySession(const SpdySessionKey& spdy_session_key,
const base::WeakPtr<HttpServerProperties>& http_server_properties,
bool verify_domain_authentication,
bool enable_sending_initial_data,
bool enable_compression,
bool enable_ping_based_connection_checking,
NextProto default_protocol,
size_t stream_initial_recv_window_size,
size_t initial_max_concurrent_streams,
size_t max_concurrent_streams_limit,
TimeFunc time_func,
const HostPortPair& trusted_spdy_proxy,
NetLog* net_log);
virtual ~SpdySession();
const HostPortPair& host_port_pair() const {
return spdy_session_key_.host_port_proxy_pair().first;
}
const HostPortProxyPair& host_port_proxy_pair() const {
return spdy_session_key_.host_port_proxy_pair();
}
const SpdySessionKey& spdy_session_key() const {
return spdy_session_key_;
}
// Get a pushed stream for a given |url|. If the server initiates a
// stream, it might already exist for a given path. The server
// might also not have initiated the stream yet, but indicated it
// will via X-Associated-Content. Returns OK if a stream was found
// and put into |spdy_stream|, or if one was not found but it is
// okay to create a new stream (in which case |spdy_stream| is
// reset). Returns an error (not ERR_IO_PENDING) otherwise, and
// resets |spdy_stream|.
int GetPushStream(
const GURL& url,
base::WeakPtr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log);
// Initialize the session with the given connection. |is_secure|
// must indicate whether |connection| uses an SSL socket or not; it
// is usually true, but it can be false for testing or when SPDY is
// configured to work with non-secure sockets.
//
// |pool| is the SpdySessionPool that owns us. Its lifetime must
// strictly be greater than |this|.
//
// |certificate_error_code| must either be OK or less than
// ERR_IO_PENDING.
//
// The session begins reading from |connection| on a subsequent event loop
// iteration, so the SpdySession may close immediately afterwards if the first
// read of |connection| fails.
void InitializeWithSocket(scoped_ptr<ClientSocketHandle> connection,
SpdySessionPool* pool,
bool is_secure,
int certificate_error_code);
// Returns the protocol used by this session. Always between
// kProtoSPDYMinimumVersion and kProtoSPDYMaximumVersion.
NextProto protocol() const { return protocol_; }
// Check to see if this SPDY session can support an additional domain.
// If the session is un-authenticated, then this call always returns true.
// For SSL-based sessions, verifies that the server certificate in use by
// this session provides authentication for the domain and no client
// certificate or channel ID was sent to the original server during the SSL
// handshake. NOTE: This function can have false negatives on some
// platforms.
// TODO(wtc): rename this function and the Net.SpdyIPPoolDomainMatch
// histogram because this function does more than verifying domain
// authentication now.
bool VerifyDomainAuthentication(const std::string& domain);
// Pushes the given producer into the write queue for
// |stream|. |stream| is guaranteed to be activated before the
// producer is used to produce its frame.
void EnqueueStreamWrite(const base::WeakPtr<SpdyStream>& stream,
SpdyFrameType frame_type,
scoped_ptr<SpdyBufferProducer> producer);
// Creates and returns a SYN frame for |stream_id|.
scoped_ptr<SpdyFrame> CreateSynStream(
SpdyStreamId stream_id,
RequestPriority priority,
SpdyControlFlags flags,
const SpdyHeaderBlock& headers);
// Creates and returns a SpdyBuffer holding a data frame with the
// given data. May return NULL if stalled by flow control.
scoped_ptr<SpdyBuffer> CreateDataBuffer(SpdyStreamId stream_id,
IOBuffer* data,
int len,
SpdyDataFlags flags);
// Close the stream with the given ID, which must exist and be
// active. Note that that stream may hold the last reference to the
// session.
void CloseActiveStream(SpdyStreamId stream_id, int status);
// Close the given created stream, which must exist but not yet be
// active. Note that |stream| may hold the last reference to the
// session.
void CloseCreatedStream(const base::WeakPtr<SpdyStream>& stream, int status);
// Send a RST_STREAM frame with the given status code and close the
// stream with the given ID, which must exist and be active. Note
// that that stream may hold the last reference to the session.
void ResetStream(SpdyStreamId stream_id,
SpdyRstStreamStatus status,
const std::string& description);
// Check if a stream is active.
bool IsStreamActive(SpdyStreamId stream_id) const;
// The LoadState is used for informing the user of the current network
// status, such as "resolving host", "connecting", etc.
LoadState GetLoadState() const;
// Fills SSL info in |ssl_info| and returns true when SSL is in use.
bool GetSSLInfo(SSLInfo* ssl_info,
bool* was_npn_negotiated,
NextProto* protocol_negotiated);
// Fills SSL Certificate Request info |cert_request_info| and returns
// true when SSL is in use.
bool GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info);
// Send a WINDOW_UPDATE frame for a stream. Called by a stream
// whenever receive window size is increased.
void SendStreamWindowUpdate(SpdyStreamId stream_id,
uint32 delta_window_size);
// Accessors for the session's availability state.
bool IsAvailable() const { return availability_state_ == STATE_AVAILABLE; }
bool IsGoingAway() const { return availability_state_ == STATE_GOING_AWAY; }
bool IsDraining() const { return availability_state_ == STATE_DRAINING; }
// Closes this session. This will close all active streams and mark
// the session as permanently closed. Callers must assume that the
// session is destroyed after this is called. (However, it may not
// be destroyed right away, e.g. when a SpdySession function is
// present in the call stack.)
//
// |err| should be < ERR_IO_PENDING; this function is intended to be
// called on error.
// |description| indicates the reason for the error.
void CloseSessionOnError(Error err, const std::string& description);
// Mark this session as unavailable, meaning that it will not be used to
// service new streams. Unlike when a GOAWAY frame is received, this function
// will not close any streams.
void MakeUnavailable();
// Closes all active streams with stream id's greater than
// |last_good_stream_id|, as well as any created or pending
// streams. Must be called only when |availability_state_| >=
// STATE_GOING_AWAY. After this function, DcheckGoingAway() will
// pass. May be called multiple times.
void StartGoingAway(SpdyStreamId last_good_stream_id, Error status);
// Must be called only when going away (i.e., DcheckGoingAway()
// passes). If there are no more active streams and the session
// isn't closed yet, close it.
void MaybeFinishGoingAway();
// Retrieves information on the current state of the SPDY session as a
// Value. Caller takes possession of the returned value.
base::Value* GetInfoAsValue() const;
// Indicates whether the session is being reused after having successfully
// used to send/receive data in the past or if the underlying socket was idle
// before being used for a SPDY session.
bool IsReused() const;
// Returns true if the underlying transport socket ever had any reads or
// writes.
bool WasEverUsed() const {
return connection_->socket()->WasEverUsed();
}
// Returns the load timing information from the perspective of the given
// stream. If it's not the first stream, the connection is considered reused
// for that stream.
//
// This uses a different notion of reuse than IsReused(). This function
// sets |socket_reused| to false only if |stream_id| is the ID of the first
// stream using the session. IsReused(), on the other hand, indicates if the
// session has been used to send/receive data at all.
bool GetLoadTimingInfo(SpdyStreamId stream_id,
LoadTimingInfo* load_timing_info) const;
// Returns true if session is not currently active
bool is_active() const {
return !active_streams_.empty() || !created_streams_.empty();
}
// Access to the number of active and pending streams. These are primarily
// available for testing and diagnostics.
size_t num_active_streams() const { return active_streams_.size(); }
size_t num_unclaimed_pushed_streams() const {
return unclaimed_pushed_streams_.size();
}
size_t num_created_streams() const { return created_streams_.size(); }
size_t pending_create_stream_queue_size(RequestPriority priority) const {
DCHECK_GE(priority, MINIMUM_PRIORITY);
DCHECK_LE(priority, MAXIMUM_PRIORITY);
return pending_create_stream_queues_[priority].size();
}
// Returns the (version-dependent) flow control state.
FlowControlState flow_control_state() const {
return flow_control_state_;
}
// Returns the current |stream_initial_send_window_size_|.
int32 stream_initial_send_window_size() const {
return stream_initial_send_window_size_;
}
// Returns the current |stream_initial_recv_window_size_|.
int32 stream_initial_recv_window_size() const {
return stream_initial_recv_window_size_;
}
// Returns true if no stream in the session can send data due to
// session flow control.
bool IsSendStalled() const {
return
flow_control_state_ == FLOW_CONTROL_STREAM_AND_SESSION &&
session_send_window_size_ == 0;
}
const BoundNetLog& net_log() const { return net_log_; }
int GetPeerAddress(IPEndPoint* address) const;
int GetLocalAddress(IPEndPoint* address) const;
// Adds |alias| to set of aliases associated with this session.
void AddPooledAlias(const SpdySessionKey& alias_key);
// Returns the set of aliases associated with this session.
const std::set<SpdySessionKey>& pooled_aliases() const {
return pooled_aliases_;
}
SpdyMajorVersion GetProtocolVersion() const;
size_t GetDataFrameMinimumSize() const {
return buffered_spdy_framer_->GetDataFrameMinimumSize();
}
size_t GetControlFrameHeaderSize() const {
return buffered_spdy_framer_->GetControlFrameHeaderSize();
}
size_t GetFrameMinimumSize() const {
return buffered_spdy_framer_->GetFrameMinimumSize();
}
size_t GetFrameMaximumSize() const {
return buffered_spdy_framer_->GetFrameMaximumSize();
}
size_t GetDataFrameMaximumPayload() const {
return buffered_spdy_framer_->GetDataFrameMaximumPayload();
}
// https://http2.github.io/http2-spec/#TLSUsage mandates minimum security
// standards for TLS.
bool HasAcceptableTransportSecurity() const;
// Must be used only by |pool_|.
base::WeakPtr<SpdySession> GetWeakPtr();
// HigherLayeredPool implementation:
virtual bool CloseOneIdleConnection() OVERRIDE;
private:
friend class base::RefCounted<SpdySession>;
friend class SpdyStreamRequest;
friend class SpdySessionTest;
// Allow tests to access our innards for testing purposes.
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ClientPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, FailedPing);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, GetActivePushStream);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, DeleteExpiredPushStreams);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ProtocolNegotiation);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, ClearSettings);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, AdjustRecvWindowSize);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, AdjustSendWindowSize);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlInactiveStream);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlNoReceiveLeaks);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlNoSendLeaks);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, SessionFlowControlEndToEnd);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, StreamIdSpaceExhausted);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, UnstallRacesWithStreamCreation);
FRIEND_TEST_ALL_PREFIXES(SpdySessionTest, GoAwayOnSessionFlowControlError);
typedef std::deque<base::WeakPtr<SpdyStreamRequest> >
PendingStreamRequestQueue;
struct ActiveStreamInfo {
ActiveStreamInfo();
explicit ActiveStreamInfo(SpdyStream* stream);
~ActiveStreamInfo();
SpdyStream* stream;
bool waiting_for_syn_reply;
};
typedef std::map<SpdyStreamId, ActiveStreamInfo> ActiveStreamMap;
struct PushedStreamInfo {
PushedStreamInfo();
PushedStreamInfo(SpdyStreamId stream_id, base::TimeTicks creation_time);
~PushedStreamInfo();
SpdyStreamId stream_id;
base::TimeTicks creation_time;
};
typedef std::map<GURL, PushedStreamInfo> PushedStreamMap;
typedef std::set<SpdyStream*> CreatedStreamSet;
enum AvailabilityState {
// The session is available in its socket pool and can be used
// freely.
STATE_AVAILABLE,
// The session can process data on existing streams but will
// refuse to create new ones.
STATE_GOING_AWAY,
// The session is draining its write queue in preparation of closing.
// Further writes will not be queued, and further reads will not be issued
// (though the remainder of a current read may be processed). The session
// will be destroyed by its write loop once the write queue is drained.
STATE_DRAINING,
};
enum ReadState {
READ_STATE_DO_READ,
READ_STATE_DO_READ_COMPLETE,
};
enum WriteState {
// There is no in-flight write and the write queue is empty.
WRITE_STATE_IDLE,
WRITE_STATE_DO_WRITE,
WRITE_STATE_DO_WRITE_COMPLETE,
};
// Checks whether a stream for the given |url| can be created or
// retrieved from the set of unclaimed push streams. Returns OK if
// so. Otherwise, the session is closed and an error <
// ERR_IO_PENDING is returned.
Error TryAccessStream(const GURL& url);
// Called by SpdyStreamRequest to start a request to create a
// stream. If OK is returned, then |stream| will be filled in with a
// valid stream. If ERR_IO_PENDING is returned, then
// |request->OnRequestComplete{Success,Failure}()| will be called
// when the stream is created (unless it is cancelled). Otherwise,
// no stream is created and the error is returned.
int TryCreateStream(const base::WeakPtr<SpdyStreamRequest>& request,
base::WeakPtr<SpdyStream>* stream);
// Actually create a stream into |stream|. Returns OK if successful;
// otherwise, returns an error and |stream| is not filled.
int CreateStream(const SpdyStreamRequest& request,
base::WeakPtr<SpdyStream>* stream);
// Called by SpdyStreamRequest to remove |request| from the stream
// creation queue.
void CancelStreamRequest(const base::WeakPtr<SpdyStreamRequest>& request);
// Returns the next pending stream request to process, or NULL if
// there is none.
base::WeakPtr<SpdyStreamRequest> GetNextPendingStreamRequest();
// Called when there is room to create more streams (e.g., a stream
// was closed). Processes as many pending stream requests as
// possible.
void ProcessPendingStreamRequests();
bool TryCreatePushStream(SpdyStreamId stream_id,
SpdyStreamId associated_stream_id,
SpdyPriority priority,
const SpdyHeaderBlock& headers);
// Close the stream pointed to by the given iterator. Note that that
// stream may hold the last reference to the session.
void CloseActiveStreamIterator(ActiveStreamMap::iterator it, int status);
// Close the stream pointed to by the given iterator. Note that that
// stream may hold the last reference to the session.
void CloseCreatedStreamIterator(CreatedStreamSet::iterator it, int status);
// Calls EnqueueResetStreamFrame() and then
// CloseActiveStreamIterator().
void ResetStreamIterator(ActiveStreamMap::iterator it,
SpdyRstStreamStatus status,
const std::string& description);
// Send a RST_STREAM frame with the given parameters. There should
// either be no active stream with the given ID, or that active
// stream should be closed shortly after this function is called.
//
// TODO(akalin): Rename this to EnqueueResetStreamFrame().
void EnqueueResetStreamFrame(SpdyStreamId stream_id,
RequestPriority priority,
SpdyRstStreamStatus status,
const std::string& description);
// Calls DoReadLoop. Use this function instead of DoReadLoop when
// posting a task to pump the read loop.
void PumpReadLoop(ReadState expected_read_state, int result);
// Advance the ReadState state machine. |expected_read_state| is the
// expected starting read state.
//
// This function must always be called via PumpReadLoop().
int DoReadLoop(ReadState expected_read_state, int result);
// The implementations of the states of the ReadState state machine.
int DoRead();
int DoReadComplete(int result);
// Calls DoWriteLoop. If |availability_state_| is STATE_DRAINING and no
// writes remain, the session is removed from the session pool and
// destroyed.
//
// Use this function instead of DoWriteLoop when posting a task to
// pump the write loop.
void PumpWriteLoop(WriteState expected_write_state, int result);
// Iff the write loop is not currently active, posts a callback into
// PumpWriteLoop().
void MaybePostWriteLoop();
// Advance the WriteState state machine. |expected_write_state| is
// the expected starting write state.
//
// This function must always be called via PumpWriteLoop().
int DoWriteLoop(WriteState expected_write_state, int result);
// The implementations of the states of the WriteState state machine.
int DoWrite();
int DoWriteComplete(int result);
// TODO(akalin): Rename the Send* and Write* functions below to
// Enqueue*.
// Send initial data. Called when a connection is successfully
// established in InitializeWithSocket() and
// |enable_sending_initial_data_| is true.
void SendInitialData();
// Helper method to send a SETTINGS frame.
void SendSettings(const SettingsMap& settings);
// Handle SETTING. Either when we send settings, or when we receive a
// SETTINGS control frame, update our SpdySession accordingly.
void HandleSetting(uint32 id, uint32 value);
// Adjust the send window size of all ActiveStreams and PendingStreamRequests.
void UpdateStreamsSendWindowSize(int32 delta_window_size);
// Send the PING (preface-PING) frame.
void SendPrefacePingIfNoneInFlight();
// Send PING if there are no PINGs in flight and we haven't heard from server.
void SendPrefacePing();
// Send a single WINDOW_UPDATE frame.
void SendWindowUpdateFrame(SpdyStreamId stream_id, uint32 delta_window_size,
RequestPriority priority);
// Send the PING frame.
void WritePingFrame(uint32 unique_id, bool is_ack);
// Post a CheckPingStatus call after delay. Don't post if there is already
// CheckPingStatus running.
void PlanToCheckPingStatus();
// Check the status of the connection. It calls |CloseSessionOnError| if we
// haven't received any data in |kHungInterval| time period.
void CheckPingStatus(base::TimeTicks last_check_time);
// Get a new stream id.
SpdyStreamId GetNewStreamId();
// Pushes the given frame with the given priority into the write
// queue for the session.
void EnqueueSessionWrite(RequestPriority priority,
SpdyFrameType frame_type,
scoped_ptr<SpdyFrame> frame);
// Puts |producer| associated with |stream| onto the write queue
// with the given priority.
void EnqueueWrite(RequestPriority priority,
SpdyFrameType frame_type,
scoped_ptr<SpdyBufferProducer> producer,
const base::WeakPtr<SpdyStream>& stream);
// Inserts a newly-created stream into |created_streams_|.
void InsertCreatedStream(scoped_ptr<SpdyStream> stream);
// Activates |stream| (which must be in |created_streams_|) by
// assigning it an ID and returns it.
scoped_ptr<SpdyStream> ActivateCreatedStream(SpdyStream* stream);
// Inserts a newly-activated stream into |active_streams_|.
void InsertActivatedStream(scoped_ptr<SpdyStream> stream);
// Remove all internal references to |stream|, call OnClose() on it,
// and process any pending stream requests before deleting it. Note
// that |stream| may hold the last reference to the session.
void DeleteStream(scoped_ptr<SpdyStream> stream, int status);
// Check if we have a pending pushed-stream for this url
// Returns the stream if found (and returns it from the pending
// list). Returns NULL otherwise.
base::WeakPtr<SpdyStream> GetActivePushStream(const GURL& url);
// Delegates to |stream->OnInitialResponseHeadersReceived()|. If an
// error is returned, the last reference to |this| may have been
// released.
int OnInitialResponseHeadersReceived(const SpdyHeaderBlock& response_headers,
base::Time response_time,
base::TimeTicks recv_first_byte_time,
SpdyStream* stream);
void RecordPingRTTHistogram(base::TimeDelta duration);
void RecordHistograms();
void RecordProtocolErrorHistogram(SpdyProtocolErrorDetails details);
// DCHECKs that |availability_state_| >= STATE_GOING_AWAY, that
// there are no pending stream creation requests, and that there are
// no created streams.
void DcheckGoingAway() const;
// Calls DcheckGoingAway(), then DCHECKs that |availability_state_|
// == STATE_DRAINING, |error_on_close_| has a valid value, and that there
// are no active streams or unclaimed pushed streams.
void DcheckDraining() const;
// If the session is already draining, does nothing. Otherwise, moves
// the session to the draining state.
void DoDrainSession(Error err, const std::string& description);
// Called right before closing a (possibly-inactive) stream for a
// reason other than being requested to by the stream.
void LogAbandonedStream(SpdyStream* stream, Error status);
// Called right before closing an active stream for a reason other
// than being requested to by the stream.
void LogAbandonedActiveStream(ActiveStreamMap::const_iterator it,
Error status);
// Invokes a user callback for stream creation. We provide this method so it
// can be deferred to the MessageLoop, so we avoid re-entrancy problems.
void CompleteStreamRequest(
const base::WeakPtr<SpdyStreamRequest>& pending_request);
// Remove old unclaimed pushed streams.
void DeleteExpiredPushedStreams();
// BufferedSpdyFramerVisitorInterface:
virtual void OnError(SpdyFramer::SpdyError error_code) OVERRIDE;
virtual void OnStreamError(SpdyStreamId stream_id,
const std::string& description) OVERRIDE;
virtual void OnPing(SpdyPingId unique_id, bool is_ack) OVERRIDE;
virtual void OnRstStream(SpdyStreamId stream_id,
SpdyRstStreamStatus status) OVERRIDE;
virtual void OnGoAway(SpdyStreamId last_accepted_stream_id,
SpdyGoAwayStatus status) OVERRIDE;
virtual void OnDataFrameHeader(SpdyStreamId stream_id,
size_t length,
bool fin) OVERRIDE;
virtual void OnStreamFrameData(SpdyStreamId stream_id,
const char* data,
size_t len,
bool fin) OVERRIDE;
virtual void OnSettings(bool clear_persisted) OVERRIDE;
virtual void OnSetting(
SpdySettingsIds id, uint8 flags, uint32 value) OVERRIDE;
virtual void OnWindowUpdate(SpdyStreamId stream_id,
uint32 delta_window_size) OVERRIDE;
virtual void OnPushPromise(SpdyStreamId stream_id,
SpdyStreamId promised_stream_id,
const SpdyHeaderBlock& headers) OVERRIDE;
virtual void OnSynStream(SpdyStreamId stream_id,
SpdyStreamId associated_stream_id,
SpdyPriority priority,
bool fin,
bool unidirectional,
const SpdyHeaderBlock& headers) OVERRIDE;
virtual void OnSynReply(
SpdyStreamId stream_id,
bool fin,
const SpdyHeaderBlock& headers) OVERRIDE;
virtual void OnHeaders(
SpdyStreamId stream_id,
bool fin,
const SpdyHeaderBlock& headers) OVERRIDE;
// SpdyFramerDebugVisitorInterface
virtual void OnSendCompressedFrame(
SpdyStreamId stream_id,
SpdyFrameType type,
size_t payload_len,
size_t frame_len) OVERRIDE;
virtual void OnReceiveCompressedFrame(
SpdyStreamId stream_id,
SpdyFrameType type,
size_t frame_len) OVERRIDE;
// Called when bytes are consumed from a SpdyBuffer for a DATA frame
// that is to be written or is being written. Increases the send
// window size accordingly if some or all of the SpdyBuffer is being
// discarded.
//
// If session flow control is turned off, this must not be called.
void OnWriteBufferConsumed(size_t frame_payload_size,
size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called by OnWindowUpdate() (which is in turn called by the
// framer) to increase this session's send window size by
// |delta_window_size| from a WINDOW_UPDATE frome, which must be at
// least 1. If |delta_window_size| would cause this session's send
// window size to overflow, does nothing.
//
// If session flow control is turned off, this must not be called.
void IncreaseSendWindowSize(int32 delta_window_size);
// If session flow control is turned on, called by CreateDataFrame()
// (which is in turn called by a stream) to decrease this session's
// send window size by |delta_window_size|, which must be at least 1
// and at most kMaxSpdyFrameChunkSize. |delta_window_size| must not
// cause this session's send window size to go negative.
//
// If session flow control is turned off, this must not be called.
void DecreaseSendWindowSize(int32 delta_window_size);
// Called when bytes are consumed by the delegate from a SpdyBuffer
// containing received data. Increases the receive window size
// accordingly.
//
// If session flow control is turned off, this must not be called.
void OnReadBufferConsumed(size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called by OnReadBufferConsume to increase this session's receive
// window size by |delta_window_size|, which must be at least 1 and
// must not cause this session's receive window size to overflow,
// possibly also sending a WINDOW_UPDATE frame. Also called during
// initialization to set the initial receive window size.
//
// If session flow control is turned off, this must not be called.
void IncreaseRecvWindowSize(int32 delta_window_size);
// Called by OnStreamFrameData (which is in turn called by the
// framer) to decrease this session's receive window size by
// |delta_window_size|, which must be at least 1 and must not cause
// this session's receive window size to go negative.
//
// If session flow control is turned off, this must not be called.
void DecreaseRecvWindowSize(int32 delta_window_size);
// Queue a send-stalled stream for possibly resuming once we're not
// send-stalled anymore.
void QueueSendStalledStream(const SpdyStream& stream);
// Go through the queue of send-stalled streams and try to resume as
// many as possible.
void ResumeSendStalledStreams();
// Returns the next stream to possibly resume, or 0 if the queue is
// empty.
SpdyStreamId PopStreamToPossiblyResume();
// --------------------------
// Helper methods for testing
// --------------------------
void set_connection_at_risk_of_loss_time(base::TimeDelta duration) {
connection_at_risk_of_loss_time_ = duration;
}
void set_hung_interval(base::TimeDelta duration) {
hung_interval_ = duration;
}
int64 pings_in_flight() const { return pings_in_flight_; }
uint32 next_ping_id() const { return next_ping_id_; }
base::TimeTicks last_activity_time() const { return last_activity_time_; }
bool check_ping_status_pending() const { return check_ping_status_pending_; }
size_t max_concurrent_streams() const { return max_concurrent_streams_; }
// Returns the SSLClientSocket that this SPDY session sits on top of,
// or NULL, if the transport is not SSL.
SSLClientSocket* GetSSLClientSocket() const;
// Whether Do{Read,Write}Loop() is in the call stack. Useful for
// making sure we don't destroy ourselves prematurely in that case.
bool in_io_loop_;
// The key used to identify this session.
const SpdySessionKey spdy_session_key_;
// Set set of SpdySessionKeys for which this session has serviced
// requests.
std::set<SpdySessionKey> pooled_aliases_;
// |pool_| owns us, therefore its lifetime must exceed ours. We set
// this to NULL after we are removed from the pool.
SpdySessionPool* pool_;
const base::WeakPtr<HttpServerProperties> http_server_properties_;
// The socket handle for this session.
scoped_ptr<ClientSocketHandle> connection_;
// The read buffer used to read data from the socket.
scoped_refptr<IOBuffer> read_buffer_;
SpdyStreamId stream_hi_water_mark_; // The next stream id to use.
// Queue, for each priority, of pending stream requests that have
// not yet been satisfied.
PendingStreamRequestQueue pending_create_stream_queues_[NUM_PRIORITIES];
// Map from stream id to all active streams. Streams are active in the sense
// that they have a consumer (typically SpdyNetworkTransaction and regardless
// of whether or not there is currently any ongoing IO [might be waiting for
// the server to start pushing the stream]) or there are still network events
// incoming even though the consumer has already gone away (cancellation).
//
// |active_streams_| owns all its SpdyStream objects.
//
// TODO(willchan): Perhaps we should separate out cancelled streams and move
// them into a separate ActiveStreamMap, and not deliver network events to
// them?
ActiveStreamMap active_streams_;
// (Bijective) map from the URL to the ID of the streams that have
// already started to be pushed by the server, but do not have
// consumers yet. Contains a subset of |active_streams_|.
PushedStreamMap unclaimed_pushed_streams_;
// Set of all created streams but that have not yet sent any frames.
//
// |created_streams_| owns all its SpdyStream objects.
CreatedStreamSet created_streams_;
// The write queue.
SpdyWriteQueue write_queue_;
// Data for the frame we are currently sending.
// The buffer we're currently writing.
scoped_ptr<SpdyBuffer> in_flight_write_;
// The type of the frame in |in_flight_write_|.
SpdyFrameType in_flight_write_frame_type_;
// The size of the frame in |in_flight_write_|.
size_t in_flight_write_frame_size_;
// The stream to notify when |in_flight_write_| has been written to
// the socket completely.
base::WeakPtr<SpdyStream> in_flight_write_stream_;
// Flag if we're using an SSL connection for this SpdySession.
bool is_secure_;
// Certificate error code when using a secure connection.
int certificate_error_code_;
// Spdy Frame state.
scoped_ptr<BufferedSpdyFramer> buffered_spdy_framer_;
// The state variables.
AvailabilityState availability_state_;
ReadState read_state_;
WriteState write_state_;
// If the session is closing (i.e., |availability_state_| is STATE_DRAINING),
// then |error_on_close_| holds the error with which it was closed, which
// may be OK (upon a polite GOAWAY) or an error < ERR_IO_PENDING otherwise.
// Initialized to OK.
Error error_on_close_;
// Limits
size_t max_concurrent_streams_; // 0 if no limit
size_t max_concurrent_streams_limit_;
// Some statistics counters for the session.
int streams_initiated_count_;
int streams_pushed_count_;
int streams_pushed_and_claimed_count_;
int streams_abandoned_count_;
// |total_bytes_received_| keeps track of all the bytes read by the
// SpdySession. It is used by the |Net.SpdySettingsCwnd...| histograms.
int total_bytes_received_;
bool sent_settings_; // Did this session send settings when it started.
bool received_settings_; // Did this session receive at least one settings
// frame.
int stalled_streams_; // Count of streams that were ever stalled.
// Count of all pings on the wire, for which we have not gotten a response.
int64 pings_in_flight_;
// This is the next ping_id (unique_id) to be sent in PING frame.
uint32 next_ping_id_;
// This is the last time we have sent a PING.
base::TimeTicks last_ping_sent_time_;
// This is the last time we had activity in the session.
base::TimeTicks last_activity_time_;
// This is the length of the last compressed frame.
size_t last_compressed_frame_len_;
// This is the next time that unclaimed push streams should be checked for
// expirations.
base::TimeTicks next_unclaimed_push_stream_sweep_time_;
// Indicate if we have already scheduled a delayed task to check the ping
// status.
bool check_ping_status_pending_;
// Whether to send the (HTTP/2) connection header prefix.
bool send_connection_header_prefix_;
// The (version-dependent) flow control state.
FlowControlState flow_control_state_;
// Initial send window size for this session's streams. Can be
// changed by an arriving SETTINGS frame. Newly created streams use
// this value for the initial send window size.
int32 stream_initial_send_window_size_;
// Initial receive window size for this session's streams. There are
// plans to add a command line switch that would cause a SETTINGS
// frame with window size announcement to be sent on startup. Newly
// created streams will use this value for the initial receive
// window size.
int32 stream_initial_recv_window_size_;
// Session flow control variables. All zero unless session flow
// control is turned on.
int32 session_send_window_size_;
int32 session_recv_window_size_;
int32 session_unacked_recv_window_bytes_;
// A queue of stream IDs that have been send-stalled at some point
// in the past.
std::deque<SpdyStreamId> stream_send_unstall_queue_[NUM_PRIORITIES];
BoundNetLog net_log_;
// Outside of tests, these should always be true.
bool verify_domain_authentication_;
bool enable_sending_initial_data_;
bool enable_compression_;
bool enable_ping_based_connection_checking_;
// The SPDY protocol used. Always between kProtoSPDYMinimumVersion and
// kProtoSPDYMaximumVersion.
NextProto protocol_;
// |connection_at_risk_of_loss_time_| is an optimization to avoid sending
// wasteful preface pings (when we just got some data).
//
// If it is zero (the most conservative figure), then we always send the
// preface ping (when none are in flight).
//
// It is common for TCP/IP sessions to time out in about 3-5 minutes.
// Certainly if it has been more than 3 minutes, we do want to send a preface
// ping.
//
// We don't think any connection will time out in under about 10 seconds. So
// this might as well be set to something conservative like 10 seconds. Later,
// we could adjust it to send fewer pings perhaps.
base::TimeDelta connection_at_risk_of_loss_time_;
// The amount of time that we are willing to tolerate with no activity (of any
// form), while there is a ping in flight, before we declare the connection to
// be hung. TODO(rtenneti): When hung, instead of resetting connection, race
// to build a new connection, and see if that completes before we (finally)
// get a PING response (http://crbug.com/127812).
base::TimeDelta hung_interval_;
// This SPDY proxy is allowed to push resources from origins that are
// different from those of their associated streams.
HostPortPair trusted_spdy_proxy_;
TimeFunc time_func_;
// Used for posting asynchronous IO tasks. We use this even though
// SpdySession is refcounted because we don't need to keep the SpdySession
// alive if the last reference is within a RunnableMethod. Just revoke the
// method.
base::WeakPtrFactory<SpdySession> weak_factory_;
};
} // namespace net
#endif // NET_SPDY_SPDY_SESSION_H_