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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/socket/tcp_client_socket.h"

#include "base/callback_helpers.h"
#include "base/logging.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/net_util.h"

namespace net {

TCPClientSocket::TCPClientSocket(const AddressList& addresses,
                                 net::NetLog* net_log,
                                 const net::NetLog::Source& source)
    : socket_(new TCPSocket(net_log, source)),
      addresses_(addresses),
      current_address_index_(-1),
      next_connect_state_(CONNECT_STATE_NONE),
      previously_disconnected_(false) {
}

TCPClientSocket::TCPClientSocket(scoped_ptr<TCPSocket> connected_socket,
                                 const IPEndPoint& peer_address)
    : socket_(connected_socket.Pass()),
      addresses_(AddressList(peer_address)),
      current_address_index_(0),
      next_connect_state_(CONNECT_STATE_NONE),
      previously_disconnected_(false) {
  DCHECK(socket_);

  socket_->SetDefaultOptionsForClient();
  use_history_.set_was_ever_connected();
}

TCPClientSocket::~TCPClientSocket() {
}

int TCPClientSocket::Bind(const IPEndPoint& address) {
  if (current_address_index_ >= 0 || bind_address_) {
    // Cannot bind the socket if we are already connected or connecting.
    NOTREACHED();
    return ERR_UNEXPECTED;
  }

  int result = OK;
  if (!socket_->IsValid()) {
    result = OpenSocket(address.GetFamily());
    if (result != OK)
      return result;
  }

  result = socket_->Bind(address);
  if (result != OK)
    return result;

  bind_address_.reset(new IPEndPoint(address));
  return OK;
}

int TCPClientSocket::Connect(const CompletionCallback& callback) {
  DCHECK(!callback.is_null());

  // If connecting or already connected, then just return OK.
  if (socket_->IsValid() && current_address_index_ >= 0)
    return OK;

  socket_->StartLoggingMultipleConnectAttempts(addresses_);

  // We will try to connect to each address in addresses_. Start with the
  // first one in the list.
  next_connect_state_ = CONNECT_STATE_CONNECT;
  current_address_index_ = 0;

  int rv = DoConnectLoop(OK);
  if (rv == ERR_IO_PENDING) {
    connect_callback_ = callback;
  } else {
    socket_->EndLoggingMultipleConnectAttempts(rv);
  }

  return rv;
}

int TCPClientSocket::DoConnectLoop(int result) {
  DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);

  int rv = result;
  do {
    ConnectState state = next_connect_state_;
    next_connect_state_ = CONNECT_STATE_NONE;
    switch (state) {
      case CONNECT_STATE_CONNECT:
        DCHECK_EQ(OK, rv);
        rv = DoConnect();
        break;
      case CONNECT_STATE_CONNECT_COMPLETE:
        rv = DoConnectComplete(rv);
        break;
      default:
        NOTREACHED() << "bad state " << state;
        rv = ERR_UNEXPECTED;
        break;
    }
  } while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);

  return rv;
}

int TCPClientSocket::DoConnect() {
  DCHECK_GE(current_address_index_, 0);
  DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));

  const IPEndPoint& endpoint = addresses_[current_address_index_];

  if (previously_disconnected_) {
    use_history_.Reset();
    previously_disconnected_ = false;
  }

  next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;

  if (socket_->IsValid()) {
    DCHECK(bind_address_);
  } else {
    int result = OpenSocket(endpoint.GetFamily());
    if (result != OK)
      return result;

    if (bind_address_) {
      result = socket_->Bind(*bind_address_);
      if (result != OK) {
        socket_->Close();
        return result;
      }
    }
  }

  // |socket_| is owned by this class and the callback won't be run once
  // |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
  return socket_->Connect(endpoint,
                          base::Bind(&TCPClientSocket::DidCompleteConnect,
                                     base::Unretained(this)));
}

int TCPClientSocket::DoConnectComplete(int result) {
  if (result == OK) {
    use_history_.set_was_ever_connected();
    return OK;  // Done!
  }

  // Close whatever partially connected socket we currently have.
  DoDisconnect();

  // Try to fall back to the next address in the list.
  if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
    next_connect_state_ = CONNECT_STATE_CONNECT;
    ++current_address_index_;
    return OK;
  }

  // Otherwise there is nothing to fall back to, so give up.
  return result;
}

void TCPClientSocket::Disconnect() {
  DoDisconnect();
  current_address_index_ = -1;
  bind_address_.reset();
}

void TCPClientSocket::DoDisconnect() {
  // If connecting or already connected, record that the socket has been
  // disconnected.
  previously_disconnected_ = socket_->IsValid() && current_address_index_ >= 0;
  socket_->Close();
}

bool TCPClientSocket::IsConnected() const {
  return socket_->IsConnected();
}

bool TCPClientSocket::IsConnectedAndIdle() const {
  return socket_->IsConnectedAndIdle();
}

int TCPClientSocket::GetPeerAddress(IPEndPoint* address) const {
  return socket_->GetPeerAddress(address);
}

int TCPClientSocket::GetLocalAddress(IPEndPoint* address) const {
  DCHECK(address);

  if (!socket_->IsValid()) {
    if (bind_address_) {
      *address = *bind_address_;
      return OK;
    }
    return ERR_SOCKET_NOT_CONNECTED;
  }

  return socket_->GetLocalAddress(address);
}

const BoundNetLog& TCPClientSocket::NetLog() const {
  return socket_->net_log();
}

void TCPClientSocket::SetSubresourceSpeculation() {
  use_history_.set_subresource_speculation();
}

void TCPClientSocket::SetOmniboxSpeculation() {
  use_history_.set_omnibox_speculation();
}

bool TCPClientSocket::WasEverUsed() const {
  return use_history_.was_used_to_convey_data();
}

bool TCPClientSocket::UsingTCPFastOpen() const {
  return socket_->UsingTCPFastOpen();
}

bool TCPClientSocket::WasNpnNegotiated() const {
  return false;
}

NextProto TCPClientSocket::GetNegotiatedProtocol() const {
  return kProtoUnknown;
}

bool TCPClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
  return false;
}

int TCPClientSocket::Read(IOBuffer* buf,
                          int buf_len,
                          const CompletionCallback& callback) {
  DCHECK(!callback.is_null());

  // |socket_| is owned by this class and the callback won't be run once
  // |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
  CompletionCallback read_callback = base::Bind(
      &TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
  int result = socket_->Read(buf, buf_len, read_callback);
  if (result > 0)
    use_history_.set_was_used_to_convey_data();

  return result;
}

int TCPClientSocket::Write(IOBuffer* buf,
                           int buf_len,
                           const CompletionCallback& callback) {
  DCHECK(!callback.is_null());

  // |socket_| is owned by this class and the callback won't be run once
  // |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
  CompletionCallback write_callback = base::Bind(
      &TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
  int result = socket_->Write(buf, buf_len, write_callback);
  if (result > 0)
    use_history_.set_was_used_to_convey_data();

  return result;
}

int TCPClientSocket::SetReceiveBufferSize(int32 size) {
  return socket_->SetReceiveBufferSize(size);
}

int TCPClientSocket::SetSendBufferSize(int32 size) {
    return socket_->SetSendBufferSize(size);
}

bool TCPClientSocket::SetKeepAlive(bool enable, int delay) {
  return socket_->SetKeepAlive(enable, delay);
}

bool TCPClientSocket::SetNoDelay(bool no_delay) {
  return socket_->SetNoDelay(no_delay);
}

void TCPClientSocket::DidCompleteConnect(int result) {
  DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
  DCHECK_NE(result, ERR_IO_PENDING);
  DCHECK(!connect_callback_.is_null());

  result = DoConnectLoop(result);
  if (result != ERR_IO_PENDING) {
    socket_->EndLoggingMultipleConnectAttempts(result);
    base::ResetAndReturn(&connect_callback_).Run(result);
  }
}

void TCPClientSocket::DidCompleteReadWrite(const CompletionCallback& callback,
                                           int result) {
  if (result > 0)
    use_history_.set_was_used_to_convey_data();

  callback.Run(result);
}

int TCPClientSocket::OpenSocket(AddressFamily family) {
  DCHECK(!socket_->IsValid());

  int result = socket_->Open(family);
  if (result != OK)
    return result;

  socket_->SetDefaultOptionsForClient();

  return OK;
}

}  // namespace net