// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/socket_descriptor.h"
#if defined(OS_POSIX)
#include <sys/types.h>
#include <sys/socket.h>
#endif
#include "base/basictypes.h"
#if defined(OS_WIN)
#include <ws2tcpip.h>
#include "base/win/windows_version.h"
#include "net/base/winsock_init.h"
#endif
namespace net {
PlatformSocketFactory* g_socket_factory = NULL;
PlatformSocketFactory::PlatformSocketFactory() {
}
PlatformSocketFactory::~PlatformSocketFactory() {
}
void PlatformSocketFactory::SetInstance(PlatformSocketFactory* factory) {
g_socket_factory = factory;
}
SocketDescriptor CreateSocketDefault(int family, int type, int protocol) {
#if defined(OS_WIN)
EnsureWinsockInit();
SocketDescriptor result = ::WSASocket(family, type, protocol, NULL, 0,
WSA_FLAG_OVERLAPPED);
if (result != kInvalidSocket && family == AF_INET6 &&
base::win::OSInfo::GetInstance()->version() >= base::win::VERSION_VISTA) {
DWORD value = 0;
if (setsockopt(result, IPPROTO_IPV6, IPV6_V6ONLY,
reinterpret_cast<const char*>(&value), sizeof(value))) {
closesocket(result);
return kInvalidSocket;
}
}
return result;
#else // OS_WIN
return ::socket(family, type, protocol);
#endif // OS_WIN
}
SocketDescriptor CreatePlatformSocket(int family, int type, int protocol) {
if (g_socket_factory)
return g_socket_factory->CreateSocket(family, type, protocol);
else
return CreateSocketDefault(family, type, protocol);
}
} // namespace net