// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SERVER_HTTP_SERVER_H_
#define NET_SERVER_HTTP_SERVER_H_
#include <list>
#include <map>
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "net/http/http_status_code.h"
#include "net/socket/stream_listen_socket.h"
namespace net {
class HttpConnection;
class HttpServerRequestInfo;
class HttpServerResponseInfo;
class IPEndPoint;
class WebSocket;
class HttpServer : public StreamListenSocket::Delegate,
public base::RefCountedThreadSafe<HttpServer> {
public:
class Delegate {
public:
virtual void OnHttpRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketRequest(int connection_id,
const HttpServerRequestInfo& info) = 0;
virtual void OnWebSocketMessage(int connection_id,
const std::string& data) = 0;
virtual void OnClose(int connection_id) = 0;
protected:
virtual ~Delegate() {}
};
HttpServer(const StreamListenSocketFactory& socket_factory,
HttpServer::Delegate* delegate);
void AcceptWebSocket(int connection_id,
const HttpServerRequestInfo& request);
void SendOverWebSocket(int connection_id, const std::string& data);
// Sends the provided data directly to the given connection. No validation is
// performed that data constitutes a valid HTTP response. A valid HTTP
// response may be split across multiple calls to SendRaw.
void SendRaw(int connection_id, const std::string& data);
void SendResponse(int connection_id, const HttpServerResponseInfo& response);
void Send(int connection_id,
HttpStatusCode status_code,
const std::string& data,
const std::string& mime_type);
void Send200(int connection_id,
const std::string& data,
const std::string& mime_type);
void Send404(int connection_id);
void Send500(int connection_id, const std::string& message);
void Close(int connection_id);
// Copies the local address to |address|. Returns a network error code.
int GetLocalAddress(IPEndPoint* address);
// ListenSocketDelegate
virtual void DidAccept(StreamListenSocket* server,
scoped_ptr<StreamListenSocket> socket) OVERRIDE;
virtual void DidRead(StreamListenSocket* socket,
const char* data,
int len) OVERRIDE;
virtual void DidClose(StreamListenSocket* socket) OVERRIDE;
protected:
virtual ~HttpServer();
private:
friend class base::RefCountedThreadSafe<HttpServer>;
friend class HttpConnection;
// Expects the raw data to be stored in recv_data_. If parsing is successful,
// will remove the data parsed from recv_data_, leaving only the unused
// recv data.
bool ParseHeaders(HttpConnection* connection,
HttpServerRequestInfo* info,
size_t* pos);
HttpConnection* FindConnection(int connection_id);
HttpConnection* FindConnection(StreamListenSocket* socket);
HttpServer::Delegate* delegate_;
scoped_ptr<StreamListenSocket> server_;
typedef std::map<int, HttpConnection*> IdToConnectionMap;
IdToConnectionMap id_to_connection_;
typedef std::map<StreamListenSocket*, HttpConnection*> SocketToConnectionMap;
SocketToConnectionMap socket_to_connection_;
DISALLOW_COPY_AND_ASSIGN(HttpServer);
};
} // namespace net
#endif // NET_SERVER_HTTP_SERVER_H_