// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_QUIC_CRYPTO_QUIC_SERVER_INFO_H_
#define NET_QUIC_CRYPTO_QUIC_SERVER_INFO_H_
#include <string>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/quic/quic_server_id.h"
namespace net {
class X509Certificate;
// QuicServerInfo is an interface for fetching information about a QUIC server.
// This information may be stored on disk so does not include keys or other
// sensitive information. Primarily it's intended for caching the QUIC server's
// crypto config.
class NET_EXPORT_PRIVATE QuicServerInfo {
public:
QuicServerInfo(const QuicServerId& server_id);
virtual ~QuicServerInfo();
// Start will commence the lookup. This must be called before any other
// methods. By opportunistically calling this early, it may be possible to
// overlap this object's lookup and reduce latency.
virtual void Start() = 0;
// WaitForDataReady returns OK if the fetch of the requested data has
// completed. Otherwise it returns ERR_IO_PENDING and will call |callback| on
// the current thread when ready.
//
// Only a single callback can be outstanding at a given time and, in the
// event that WaitForDataReady returns OK, it's the caller's responsibility
// to delete |callback|.
//
// |callback| may be NULL, in which case ERR_IO_PENDING may still be returned
// but, obviously, a callback will never be made.
virtual int WaitForDataReady(const CompletionCallback& callback) = 0;
// Returns true if data is loaded from disk cache and ready (WaitForDataReady
// doesn't have a pending callback).
virtual bool IsDataReady() = 0;
// Returns true if the object is ready to persist data, in other words, if
// data is loaded from disk cache and ready and there are no pending writes.
virtual bool IsReadyToPersist() = 0;
// Persist allows for the server information to be updated for future users.
// This is a fire and forget operation: the caller may drop its reference
// from this object and the store operation will still complete. This can
// only be called once WaitForDataReady has returned OK or called its
// callback.
virtual void Persist() = 0;
struct State {
State();
~State();
void Clear();
// This class matches QuicClientCryptoConfig::CachedState.
std::string server_config; // A serialized handshake message.
std::string source_address_token; // An opaque proof of IP ownership.
std::vector<std::string> certs; // A list of certificates in leaf-first
// order.
std::string server_config_sig; // A signature of |server_config_|.
private:
DISALLOW_COPY_AND_ASSIGN(State);
};
// Once the data is ready, it can be read using the following members. These
// members can then be updated before calling |Persist|.
const State& state() const;
State* mutable_state();
protected:
// Parse parses pickled data and fills out the public member fields of this
// object. It returns true iff the parse was successful. The public member
// fields will be set to something sane in any case.
bool Parse(const std::string& data);
std::string Serialize();
State state_;
private:
// ParseInner is a helper function for Parse.
bool ParseInner(const std::string& data);
// SerializeInner is a helper function for Serialize.
std::string SerializeInner() const;
// This is the QUIC server (hostname, port, is_https, privacy_mode) tuple for
// which we restore the crypto_config.
const QuicServerId server_id_;
DISALLOW_COPY_AND_ASSIGN(QuicServerInfo);
};
class QuicServerInfoFactory {
public:
virtual ~QuicServerInfoFactory();
// GetForServer returns a fresh, allocated QuicServerInfo for the given
// |server_id| or NULL on failure.
virtual QuicServerInfo* GetForServer(const QuicServerId& server_id) = 0;
};
} // namespace net
#endif // NET_QUIC_CRYPTO_QUIC_SERVER_INFO_H_