// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_
#define MOJO_SYSTEM_WAITER_TEST_UTILS_H_
#include <stdint.h>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/threading/simple_thread.h"
#include "mojo/public/c/system/types.h"
#include "mojo/system/dispatcher.h"
#include "mojo/system/waiter.h"
namespace mojo {
namespace system {
namespace test {
// This is a very simple thread that has a |Waiter|, on which it waits
// indefinitely (and records the result). It will create and initialize the
// |Waiter| on creation, but the caller must start the thread with |Start()|. It
// will join the thread on destruction.
//
// One usually uses it like:
//
// MojoResult result;
// {
// WaiterList waiter_list;
// test::SimpleWaiterThread thread(&result);
// waiter_list.AddWaiter(thread.waiter(), ...);
// thread.Start();
// ... some stuff to wake the waiter ...
// waiter_list.RemoveWaiter(thread.waiter());
// } // Join |thread|.
// EXPECT_EQ(..., result);
//
// There's a bit of unrealism in its use: In this sort of usage, calls such as
// |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main
// (test) thread, not the waiter thread (as would actually happen in real code).
// (We accept this unrealism for simplicity, since |WaiterList| is
// thread-unsafe so making it more realistic would require adding nontrivial
// synchronization machinery.)
class SimpleWaiterThread : public base::SimpleThread {
public:
// For the duration of the lifetime of this object, |*result| belongs to it
// (in the sense that it will write to it whenever it wants).
SimpleWaiterThread(MojoResult* result, uint32_t* context);
virtual ~SimpleWaiterThread(); // Joins the thread.
Waiter* waiter() { return &waiter_; }
private:
virtual void Run() OVERRIDE;
MojoResult* const result_;
uint32_t* const context_;
Waiter waiter_;
DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
};
// This is a more complex and realistic thread that has a |Waiter|, on which it
// waits for the given deadline (with the given flags). Unlike
// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
class WaiterThread : public base::SimpleThread {
public:
// Note: |*did_wait_out|, |*result_out|, and |*context_out| "belong" to this
// object (i.e., may be modified by, on some other thread) while it's alive.
WaiterThread(scoped_refptr<Dispatcher> dispatcher,
MojoHandleSignals handle_signals,
MojoDeadline deadline,
uint32_t context,
bool* did_wait_out,
MojoResult* result_out,
uint32_t* context_out);
virtual ~WaiterThread();
private:
virtual void Run() OVERRIDE;
const scoped_refptr<Dispatcher> dispatcher_;
const MojoHandleSignals handle_signals_;
const MojoDeadline deadline_;
const uint32_t context_;
bool* const did_wait_out_;
MojoResult* const result_out_;
uint32_t* const context_out_;
Waiter waiter_;
DISALLOW_COPY_AND_ASSIGN(WaiterThread);
};
} // namespace test
} // namespace system
} // namespace mojo
#endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_