// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/audio_hardware_config.h"
#include <algorithm>
#include <cmath>
#include "base/logging.h"
#include "build/build_config.h"
using base::AutoLock;
using media::AudioParameters;
namespace media {
#if !defined(OS_WIN)
// Taken from "Bit Twiddling Hacks"
// http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
static uint32_t RoundUpToPowerOfTwo(uint32_t v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
#endif
AudioHardwareConfig::AudioHardwareConfig(
const AudioParameters& input_params,
const AudioParameters& output_params)
: input_params_(input_params),
output_params_(output_params) {}
AudioHardwareConfig::~AudioHardwareConfig() {}
int AudioHardwareConfig::GetOutputBufferSize() const {
AutoLock auto_lock(config_lock_);
return output_params_.frames_per_buffer();
}
int AudioHardwareConfig::GetOutputSampleRate() const {
AutoLock auto_lock(config_lock_);
return output_params_.sample_rate();
}
ChannelLayout AudioHardwareConfig::GetOutputChannelLayout() const {
AutoLock auto_lock(config_lock_);
return output_params_.channel_layout();
}
int AudioHardwareConfig::GetOutputChannels() const {
AutoLock auto_lock(config_lock_);
return output_params_.channels();
}
int AudioHardwareConfig::GetInputSampleRate() const {
AutoLock auto_lock(config_lock_);
return input_params_.sample_rate();
}
ChannelLayout AudioHardwareConfig::GetInputChannelLayout() const {
AutoLock auto_lock(config_lock_);
return input_params_.channel_layout();
}
int AudioHardwareConfig::GetInputChannels() const {
AutoLock auto_lock(config_lock_);
return input_params_.channels();
}
media::AudioParameters
AudioHardwareConfig::GetInputConfig() const {
AutoLock auto_lock(config_lock_);
return input_params_;
}
media::AudioParameters
AudioHardwareConfig::GetOutputConfig() const {
AutoLock auto_lock(config_lock_);
return output_params_;
}
void AudioHardwareConfig::UpdateInputConfig(
const AudioParameters& input_params) {
AutoLock auto_lock(config_lock_);
input_params_ = input_params;
}
void AudioHardwareConfig::UpdateOutputConfig(
const AudioParameters& output_params) {
AutoLock auto_lock(config_lock_);
output_params_ = output_params;
}
int AudioHardwareConfig::GetHighLatencyBufferSize() const {
AutoLock auto_lock(config_lock_);
// Empirically, we consider 20ms of samples to be high latency.
const double twenty_ms_size = 2.0 * output_params_.sample_rate() / 100;
#if defined(OS_WIN)
// Windows doesn't use power of two buffer sizes, so we should always round up
// to the nearest multiple of the output buffer size.
const int high_latency_buffer_size =
std::ceil(twenty_ms_size / output_params_.frames_per_buffer()) *
output_params_.frames_per_buffer();
#else
// On other platforms use the nearest higher power of two buffer size. For a
// given sample rate, this works out to:
//
// <= 3200 : 64
// <= 6400 : 128
// <= 12800 : 256
// <= 25600 : 512
// <= 51200 : 1024
// <= 102400 : 2048
// <= 204800 : 4096
//
// On Linux, the minimum hardware buffer size is 512, so the lower calculated
// values are unused. OSX may have a value as low as 128.
const int high_latency_buffer_size = RoundUpToPowerOfTwo(twenty_ms_size);
#endif // defined(OS_WIN)
return std::max(output_params_.frames_per_buffer(), high_latency_buffer_size);
}
} // namespace media