// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/pulse/pulse_input.h"
#include <pulse/pulseaudio.h>
#include "base/logging.h"
#include "media/audio/pulse/audio_manager_pulse.h"
#include "media/audio/pulse/pulse_util.h"
#include "media/base/seekable_buffer.h"
namespace media {
using pulse::AutoPulseLock;
using pulse::WaitForOperationCompletion;
PulseAudioInputStream::PulseAudioInputStream(AudioManagerPulse* audio_manager,
const std::string& device_name,
const AudioParameters& params,
pa_threaded_mainloop* mainloop,
pa_context* context)
: audio_manager_(audio_manager),
callback_(NULL),
device_name_(device_name),
params_(params),
channels_(0),
volume_(0.0),
stream_started_(false),
pa_mainloop_(mainloop),
pa_context_(context),
handle_(NULL),
context_state_changed_(false) {
DCHECK(mainloop);
DCHECK(context);
CHECK(params_.IsValid());
audio_bus_ = AudioBus::Create(params_);
}
PulseAudioInputStream::~PulseAudioInputStream() {
// All internal structures should already have been freed in Close(),
// which calls AudioManagerPulse::Release which deletes this object.
DCHECK(!handle_);
}
bool PulseAudioInputStream::Open() {
DCHECK(thread_checker_.CalledOnValidThread());
AutoPulseLock auto_lock(pa_mainloop_);
if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_,
device_name_, &StreamNotifyCallback, this)) {
return false;
}
DCHECK(handle_);
buffer_.reset(new media::SeekableBuffer(0, 2 * params_.GetBytesPerBuffer()));
audio_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]);
return true;
}
void PulseAudioInputStream::Start(AudioInputCallback* callback) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(callback);
DCHECK(handle_);
// AGC needs to be started out of the lock.
StartAgc();
AutoPulseLock auto_lock(pa_mainloop_);
if (stream_started_)
return;
// Clean up the old buffer.
pa_stream_drop(handle_);
buffer_->Clear();
// Start the streaming.
callback_ = callback;
pa_stream_set_read_callback(handle_, &ReadCallback, this);
pa_stream_readable_size(handle_);
stream_started_ = true;
pa_operation* operation = pa_stream_cork(handle_, 0, NULL, NULL);
WaitForOperationCompletion(pa_mainloop_, operation);
}
void PulseAudioInputStream::Stop() {
DCHECK(thread_checker_.CalledOnValidThread());
AutoPulseLock auto_lock(pa_mainloop_);
if (!stream_started_)
return;
StopAgc();
// Set the flag to false to stop filling new data to soundcard.
stream_started_ = false;
pa_operation* operation = pa_stream_flush(handle_,
&pulse::StreamSuccessCallback,
pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
// Stop the stream.
pa_stream_set_read_callback(handle_, NULL, NULL);
operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback,
pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
callback_ = NULL;
}
void PulseAudioInputStream::Close() {
DCHECK(thread_checker_.CalledOnValidThread());
{
AutoPulseLock auto_lock(pa_mainloop_);
if (handle_) {
// Disable all the callbacks before disconnecting.
pa_stream_set_state_callback(handle_, NULL, NULL);
pa_stream_flush(handle_, NULL, NULL);
if (pa_stream_get_state(handle_) != PA_STREAM_UNCONNECTED)
pa_stream_disconnect(handle_);
// Release PulseAudio structures.
pa_stream_unref(handle_);
handle_ = NULL;
}
}
// Signal to the manager that we're closed and can be removed.
// This should be the last call in the function as it deletes "this".
audio_manager_->ReleaseInputStream(this);
}
double PulseAudioInputStream::GetMaxVolume() {
return static_cast<double>(PA_VOLUME_NORM);
}
void PulseAudioInputStream::SetVolume(double volume) {
AutoPulseLock auto_lock(pa_mainloop_);
if (!handle_)
return;
size_t index = pa_stream_get_device_index(handle_);
pa_operation* operation = NULL;
if (!channels_) {
// Get the number of channels for the source only when the |channels_| is 0.
// We are assuming the stream source is not changed on the fly here.
operation = pa_context_get_source_info_by_index(
pa_context_, index, &VolumeCallback, this);
WaitForOperationCompletion(pa_mainloop_, operation);
if (!channels_) {
DLOG(WARNING) << "Failed to get the number of channels for the source";
return;
}
}
pa_cvolume pa_volume;
pa_cvolume_set(&pa_volume, channels_, volume);
operation = pa_context_set_source_volume_by_index(
pa_context_, index, &pa_volume, NULL, NULL);
// Don't need to wait for this task to complete.
pa_operation_unref(operation);
}
double PulseAudioInputStream::GetVolume() {
if (pa_threaded_mainloop_in_thread(pa_mainloop_)) {
// When being called by the pulse thread, GetVolume() is asynchronous and
// called under AutoPulseLock.
if (!handle_)
return 0.0;
size_t index = pa_stream_get_device_index(handle_);
pa_operation* operation = pa_context_get_source_info_by_index(
pa_context_, index, &VolumeCallback, this);
// Do not wait for the operation since we can't block the pulse thread.
pa_operation_unref(operation);
// Return zero and the callback will asynchronously update the |volume_|.
return 0.0;
} else {
// Called by other thread, put an AutoPulseLock and wait for the operation.
AutoPulseLock auto_lock(pa_mainloop_);
if (!handle_)
return 0.0;
size_t index = pa_stream_get_device_index(handle_);
pa_operation* operation = pa_context_get_source_info_by_index(
pa_context_, index, &VolumeCallback, this);
WaitForOperationCompletion(pa_mainloop_, operation);
return volume_;
}
}
// static, used by pa_stream_set_read_callback.
void PulseAudioInputStream::ReadCallback(pa_stream* handle,
size_t length,
void* user_data) {
PulseAudioInputStream* stream =
reinterpret_cast<PulseAudioInputStream*>(user_data);
stream->ReadData();
}
// static, used by pa_context_get_source_info_by_index.
void PulseAudioInputStream::VolumeCallback(pa_context* context,
const pa_source_info* info,
int error, void* user_data) {
PulseAudioInputStream* stream =
reinterpret_cast<PulseAudioInputStream*>(user_data);
if (error) {
pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
return;
}
if (stream->channels_ != info->channel_map.channels)
stream->channels_ = info->channel_map.channels;
pa_volume_t volume = PA_VOLUME_MUTED; // Minimum possible value.
// Use the max volume of any channel as the volume.
for (int i = 0; i < stream->channels_; ++i) {
if (volume < info->volume.values[i])
volume = info->volume.values[i];
}
// It is safe to access |volume_| here since VolumeCallback() is running
// under PulseLock.
stream->volume_ = static_cast<double>(volume);
}
// static, used by pa_stream_set_state_callback.
void PulseAudioInputStream::StreamNotifyCallback(pa_stream* s,
void* user_data) {
PulseAudioInputStream* stream =
reinterpret_cast<PulseAudioInputStream*>(user_data);
if (s && stream->callback_ &&
pa_stream_get_state(s) == PA_STREAM_FAILED) {
stream->callback_->OnError(stream);
}
pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
}
void PulseAudioInputStream::ReadData() {
uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
handle_, params_.sample_rate(), params_.GetBytesPerFrame());
// Update the AGC volume level once every second. Note that,
// |volume| is also updated each time SetVolume() is called
// through IPC by the render-side AGC.
// We disregard the |normalized_volume| from GetAgcVolume()
// and use the value calculated by |volume_|.
double normalized_volume = 0.0;
GetAgcVolume(&normalized_volume);
normalized_volume = volume_ / GetMaxVolume();
do {
size_t length = 0;
const void* data = NULL;
pa_stream_peek(handle_, &data, &length);
if (!data || length == 0)
break;
buffer_->Append(reinterpret_cast<const uint8*>(data), length);
// Checks if we still have data.
pa_stream_drop(handle_);
} while (pa_stream_readable_size(handle_) > 0);
int packet_size = params_.GetBytesPerBuffer();
while (buffer_->forward_bytes() >= packet_size) {
buffer_->Read(audio_data_buffer_.get(), packet_size);
audio_bus_->FromInterleaved(audio_data_buffer_.get(),
audio_bus_->frames(),
params_.bits_per_sample() / 8);
callback_->OnData(
this, audio_bus_.get(), hardware_delay, normalized_volume);
if (buffer_->forward_bytes() < packet_size)
break;
// TODO(xians): Remove once PPAPI is using circular buffers.
DVLOG(1) << "OnData is being called consecutively, sleep 5ms to "
<< "wait until render consumes the data";
base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(5));
}
pa_threaded_mainloop_signal(pa_mainloop_, 0);
}
} // namespace media