// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef IPC_IPC_CHANNEL_WIN_H_
#define IPC_IPC_CHANNEL_WIN_H_
#include "ipc/ipc_channel.h"
#include <queue>
#include <string>
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "ipc/ipc_channel_reader.h"
namespace base {
class ThreadChecker;
}
namespace IPC {
class ChannelWin : public Channel,
public internal::ChannelReader,
public base::MessageLoopForIO::IOHandler {
public:
// Mirror methods of Channel, see ipc_channel.h for description.
ChannelWin(const IPC::ChannelHandle &channel_handle, Mode mode,
Listener* listener);
~ChannelWin();
// Channel implementation
virtual bool Connect() OVERRIDE;
virtual void Close() OVERRIDE;
virtual bool Send(Message* message) OVERRIDE;
virtual base::ProcessId GetPeerPID() const OVERRIDE;
static bool IsNamedServerInitialized(const std::string& channel_id);
private:
// ChannelReader implementation.
virtual ReadState ReadData(char* buffer,
int buffer_len,
int* bytes_read) OVERRIDE;
virtual bool WillDispatchInputMessage(Message* msg) OVERRIDE;
bool DidEmptyInputBuffers() OVERRIDE;
virtual void HandleInternalMessage(const Message& msg) OVERRIDE;
static const base::string16 PipeName(const std::string& channel_id,
int32* secret);
bool CreatePipe(const IPC::ChannelHandle &channel_handle, Mode mode);
bool ProcessConnection();
bool ProcessOutgoingMessages(base::MessageLoopForIO::IOContext* context,
DWORD bytes_written);
// MessageLoop::IOHandler implementation.
virtual void OnIOCompleted(base::MessageLoopForIO::IOContext* context,
DWORD bytes_transfered,
DWORD error);
private:
struct State {
explicit State(ChannelWin* channel);
~State();
base::MessageLoopForIO::IOContext context;
bool is_pending;
};
State input_state_;
State output_state_;
HANDLE pipe_;
base::ProcessId peer_pid_;
// Messages to be sent are queued here.
std::queue<Message*> output_queue_;
// In server-mode, we have to wait for the client to connect before we
// can begin reading. We make use of the input_state_ when performing
// the connect operation in overlapped mode.
bool waiting_connect_;
// This flag is set when processing incoming messages. It is used to
// avoid recursing through ProcessIncomingMessages, which could cause
// problems. TODO(darin): make this unnecessary
bool processing_incoming_;
// Determines if we should validate a client's secret on connection.
bool validate_client_;
// This is a unique per-channel value used to authenticate the client end of
// a connection. If the value is non-zero, the client passes it in the hello
// and the host validates. (We don't send the zero value fto preserve IPC
// compatability with existing clients that don't validate the channel.)
int32 client_secret_;
base::WeakPtrFactory<ChannelWin> weak_factory_;
scoped_ptr<base::ThreadChecker> thread_check_;
DISALLOW_COPY_AND_ASSIGN(ChannelWin);
};
} // namespace IPC
#endif // IPC_IPC_CHANNEL_WIN_H_