// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/config/gpu_info.h"
namespace {
void EnumerateGPUDevice(gpu::GPUInfo::Enumerator* enumerator,
const gpu::GPUInfo::GPUDevice& device) {
enumerator->BeginGPUDevice();
enumerator->AddInt("vendorId", device.vendor_id);
enumerator->AddInt("deviceId", device.device_id);
enumerator->AddBool("active", device.active);
enumerator->AddString("vendorString", device.vendor_string);
enumerator->AddString("deviceString", device.device_string);
enumerator->EndGPUDevice();
}
} // namespace
namespace gpu {
GPUInfo::GPUDevice::GPUDevice()
: vendor_id(0),
device_id(0),
active(false) {
}
GPUInfo::GPUDevice::~GPUDevice() { }
GPUInfo::GPUInfo()
: finalized(false),
optimus(false),
amd_switchable(false),
lenovo_dcute(false),
adapter_luid(0),
gl_reset_notification_strategy(0),
can_lose_context(false),
software_rendering(false),
direct_rendering(true),
sandboxed(false) {
}
GPUInfo::~GPUInfo() { }
void GPUInfo::EnumerateFields(Enumerator* enumerator) const {
struct GPUInfoKnownFields {
bool finalized;
base::TimeDelta initialization_time;
bool optimus;
bool amd_switchable;
bool lenovo_dcute;
Version display_link_version;
GPUDevice gpu;
std::vector<GPUDevice> secondary_gpus;
uint64 adapter_luid;
std::string driver_vendor;
std::string driver_version;
std::string driver_date;
std::string pixel_shader_version;
std::string vertex_shader_version;
std::string machine_model_name;
std::string machine_model_version;
std::string gl_version_string;
std::string gl_vendor;
std::string gl_renderer;
std::string gl_extensions;
std::string gl_ws_vendor;
std::string gl_ws_version;
std::string gl_ws_extensions;
uint32 gl_reset_notification_strategy;
bool can_lose_context;
GpuPerformanceStats performance_stats;
bool software_rendering;
bool direct_rendering;
bool sandboxed;
#if defined(OS_WIN)
DxDiagNode dx_diagnostics;
#endif
};
// If this assert fails then most likely something below needs to be updated.
// Note that this assert is only approximate. If a new field is added to
// GPUInfo which fits within the current padding then it will not be caught.
COMPILE_ASSERT(
sizeof(GPUInfo) == sizeof(GPUInfoKnownFields),
Fields_Have_Changed_In_GPUInfo_So_Update_Below);
// Required fields (according to DevTools protocol) first.
enumerator->AddString("machineModelName", machine_model_name);
enumerator->AddString("machineModelVersion", machine_model_version);
EnumerateGPUDevice(enumerator, gpu);
for (size_t ii = 0; ii < secondary_gpus.size(); ++ii) {
EnumerateGPUDevice(enumerator, secondary_gpus[ii]);
}
enumerator->BeginAuxAttributes();
enumerator->AddBool("finalized", finalized);
enumerator->AddTimeDeltaInSecondsF("initializationTime",
initialization_time);
enumerator->AddBool("optimus", optimus);
enumerator->AddBool("amdSwitchable", amd_switchable);
enumerator->AddBool("lenovoDcute", lenovo_dcute);
if (display_link_version.IsValid()) {
enumerator->AddString("displayLinkVersion",
display_link_version.GetString());
}
enumerator->AddInt64("adapterLuid", adapter_luid);
enumerator->AddString("driverVendor", driver_vendor);
enumerator->AddString("driverVersion", driver_version);
enumerator->AddString("driverDate", driver_date);
enumerator->AddString("pixelShaderVersion", pixel_shader_version);
enumerator->AddString("vertexShaderVersion", vertex_shader_version);
enumerator->AddString("glVersion", gl_version);
enumerator->AddString("glVendor", gl_vendor);
enumerator->AddString("glRenderer", gl_renderer);
enumerator->AddString("glExtensions", gl_extensions);
enumerator->AddString("glWsVendor", gl_ws_vendor);
enumerator->AddString("glWsVersion", gl_ws_version);
enumerator->AddString("glWsExtensions", gl_ws_extensions);
enumerator->AddInt(
"glResetNotificationStrategy",
static_cast<int>(gl_reset_notification_strategy));
enumerator->AddBool("can_lose_context", can_lose_context);
// TODO(kbr): add performance_stats.
enumerator->AddBool("softwareRendering", software_rendering);
enumerator->AddBool("directRendering", direct_rendering);
enumerator->AddBool("sandboxed", sandboxed);
// TODO(kbr): add dx_diagnostics on Windows.
enumerator->EndAuxAttributes();
}
} // namespace gpu