// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_manager.h"
#include "base/bits.h"
#include "base/strings/stringprintf.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
namespace gpu {
namespace gles2 {
static size_t GLTargetToFaceIndex(GLenum target) {
switch (target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
case GL_TEXTURE_RECTANGLE_ARB:
return 0;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
return 0;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
return 1;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
return 2;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
return 3;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
return 4;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return 5;
default:
NOTREACHED();
return 0;
}
}
static size_t FaceIndexToGLTarget(size_t index) {
switch (index) {
case 0:
return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
case 1:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
case 2:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
case 3:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
case 4:
return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
case 5:
return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
default:
NOTREACHED();
return 0;
}
}
TextureManager::DestructionObserver::DestructionObserver() {}
TextureManager::DestructionObserver::~DestructionObserver() {}
TextureManager::~TextureManager() {
for (unsigned int i = 0; i < destruction_observers_.size(); i++)
destruction_observers_[i]->OnTextureManagerDestroying(this);
DCHECK(textures_.empty());
// If this triggers, that means something is keeping a reference to
// a Texture belonging to this.
CHECK_EQ(texture_count_, 0u);
DCHECK_EQ(0, num_unrenderable_textures_);
DCHECK_EQ(0, num_unsafe_textures_);
DCHECK_EQ(0, num_uncleared_mips_);
DCHECK_EQ(0, num_images_);
}
void TextureManager::Destroy(bool have_context) {
have_context_ = have_context;
textures_.clear();
for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
default_textures_[ii] = NULL;
}
if (have_context) {
glDeleteTextures(arraysize(black_texture_ids_), black_texture_ids_);
}
DCHECK_EQ(0u, memory_tracker_managed_->GetMemRepresented());
DCHECK_EQ(0u, memory_tracker_unmanaged_->GetMemRepresented());
}
Texture::Texture(GLuint service_id)
: mailbox_manager_(NULL),
memory_tracking_ref_(NULL),
service_id_(service_id),
cleared_(true),
num_uncleared_mips_(0),
target_(0),
min_filter_(GL_NEAREST_MIPMAP_LINEAR),
mag_filter_(GL_LINEAR),
wrap_s_(GL_REPEAT),
wrap_t_(GL_REPEAT),
usage_(GL_NONE),
pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
max_level_set_(-1),
texture_complete_(false),
cube_complete_(false),
npot_(false),
has_been_bound_(false),
framebuffer_attachment_count_(0),
immutable_(false),
has_images_(false),
estimated_size_(0),
can_render_condition_(CAN_RENDER_ALWAYS),
texture_max_anisotropy_initialized_(false) {
}
Texture::~Texture() {
if (mailbox_manager_)
mailbox_manager_->TextureDeleted(this);
}
void Texture::AddTextureRef(TextureRef* ref) {
DCHECK(refs_.find(ref) == refs_.end());
refs_.insert(ref);
if (!memory_tracking_ref_) {
memory_tracking_ref_ = ref;
GetMemTracker()->TrackMemAlloc(estimated_size());
}
}
void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
if (memory_tracking_ref_ == ref) {
GetMemTracker()->TrackMemFree(estimated_size());
memory_tracking_ref_ = NULL;
}
size_t result = refs_.erase(ref);
DCHECK_EQ(result, 1u);
if (refs_.empty()) {
if (have_context) {
GLuint id = service_id();
glDeleteTextures(1, &id);
}
delete this;
} else if (memory_tracking_ref_ == NULL) {
// TODO(piman): tune ownership semantics for cross-context group shared
// textures.
memory_tracking_ref_ = *refs_.begin();
GetMemTracker()->TrackMemAlloc(estimated_size());
}
}
MemoryTypeTracker* Texture::GetMemTracker() {
DCHECK(memory_tracking_ref_);
return memory_tracking_ref_->manager()->GetMemTracker(pool_);
}
Texture::LevelInfo::LevelInfo()
: cleared(true),
target(0),
level(-1),
internal_format(0),
width(0),
height(0),
depth(0),
border(0),
format(0),
type(0),
estimated_size(0) {
}
Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
: cleared(rhs.cleared),
target(rhs.target),
level(rhs.level),
internal_format(rhs.internal_format),
width(rhs.width),
height(rhs.height),
depth(rhs.depth),
border(rhs.border),
format(rhs.format),
type(rhs.type),
image(rhs.image),
estimated_size(rhs.estimated_size) {
}
Texture::LevelInfo::~LevelInfo() {
}
Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
if (target_ == 0)
return CAN_RENDER_ALWAYS;
if (target_ != GL_TEXTURE_EXTERNAL_OES) {
if (level_infos_.empty()) {
return CAN_RENDER_NEVER;
}
const Texture::LevelInfo& first_face = level_infos_[0][0];
if (first_face.width == 0 ||
first_face.height == 0 ||
first_face.depth == 0) {
return CAN_RENDER_NEVER;
}
}
bool needs_mips = NeedsMips();
if (needs_mips) {
if (!texture_complete())
return CAN_RENDER_NEVER;
if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete())
return CAN_RENDER_NEVER;
}
bool is_npot_compatible = !needs_mips &&
wrap_s_ == GL_CLAMP_TO_EDGE &&
wrap_t_ == GL_CLAMP_TO_EDGE;
if (!is_npot_compatible) {
if (target_ == GL_TEXTURE_RECTANGLE_ARB)
return CAN_RENDER_NEVER;
else if (npot())
return CAN_RENDER_ONLY_IF_NPOT;
}
return CAN_RENDER_ALWAYS;
}
bool Texture::CanRender(const FeatureInfo* feature_info) const {
switch (can_render_condition_) {
case CAN_RENDER_ALWAYS:
return true;
case CAN_RENDER_NEVER:
return false;
case CAN_RENDER_ONLY_IF_NPOT:
break;
}
return feature_info->feature_flags().npot_ok;
}
void Texture::AddToSignature(
const FeatureInfo* feature_info,
GLenum target,
GLint level,
std::string* signature) const {
DCHECK(feature_info);
DCHECK(signature);
DCHECK_GE(level, 0);
DCHECK_LT(static_cast<size_t>(GLTargetToFaceIndex(target)),
level_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[GLTargetToFaceIndex(target)].size());
const Texture::LevelInfo& info =
level_infos_[GLTargetToFaceIndex(target)][level];
*signature += base::StringPrintf(
"|Texture|target=%04x|level=%d|internal_format=%04x"
"|width=%d|height=%d|depth=%d|border=%d|format=%04x|type=%04x"
"|image=%d|canrender=%d|canrenderto=%d|npot_=%d"
"|min_filter=%04x|mag_filter=%04x|wrap_s=%04x|wrap_t=%04x"
"|usage=%04x",
target, level, info.internal_format,
info.width, info.height, info.depth, info.border,
info.format, info.type, info.image.get() != NULL,
CanRender(feature_info), CanRenderTo(), npot_,
min_filter_, mag_filter_, wrap_s_, wrap_t_,
usage_);
}
void Texture::SetMailboxManager(MailboxManager* mailbox_manager) {
DCHECK(!mailbox_manager_ || mailbox_manager_ == mailbox_manager);
mailbox_manager_ = mailbox_manager;
}
bool Texture::MarkMipmapsGenerated(
const FeatureInfo* feature_info) {
if (!CanGenerateMipmaps(feature_info)) {
return false;
}
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const Texture::LevelInfo& info1 = level_infos_[ii][0];
GLsizei width = info1.width;
GLsizei height = info1.height;
GLsizei depth = info1.depth;
GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
FaceIndexToGLTarget(ii);
int num_mips =
TextureManager::ComputeMipMapCount(target_, width, height, depth);
for (int level = 1; level < num_mips; ++level) {
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
SetLevelInfo(feature_info,
target,
level,
info1.internal_format,
width,
height,
depth,
info1.border,
info1.format,
info1.type,
true);
}
}
return true;
}
void Texture::SetTarget(
const FeatureInfo* feature_info, GLenum target, GLint max_levels) {
DCHECK_EQ(0u, target_); // you can only set this once.
target_ = target;
size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
level_infos_.resize(num_faces);
for (size_t ii = 0; ii < num_faces; ++ii) {
level_infos_[ii].resize(max_levels);
}
if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
min_filter_ = GL_LINEAR;
wrap_s_ = wrap_t_ = GL_CLAMP_TO_EDGE;
}
if (target == GL_TEXTURE_EXTERNAL_OES) {
immutable_ = true;
}
Update(feature_info);
UpdateCanRenderCondition();
}
bool Texture::CanGenerateMipmaps(
const FeatureInfo* feature_info) const {
if ((npot() && !feature_info->feature_flags().npot_ok) ||
level_infos_.empty() ||
target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
return false;
}
// Can't generate mips for depth or stencil textures.
const Texture::LevelInfo& first = level_infos_[0][0];
uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
return false;
}
// TODO(gman): Check internal_format, format and type.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const LevelInfo& info = level_infos_[ii][0];
if ((info.target == 0) || (info.width != first.width) ||
(info.height != first.height) || (info.depth != 1) ||
(info.format != first.format) ||
(info.internal_format != first.internal_format) ||
(info.type != first.type) ||
feature_info->validators()->compressed_texture_format.IsValid(
info.internal_format) ||
info.image.get()) {
return false;
}
}
return true;
}
void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
DCHECK_GE(level, 0);
DCHECK_LT(static_cast<size_t>(GLTargetToFaceIndex(target)),
level_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[GLTargetToFaceIndex(target)].size());
Texture::LevelInfo& info =
level_infos_[GLTargetToFaceIndex(target)][level];
UpdateMipCleared(&info, cleared);
UpdateCleared();
}
void Texture::UpdateCleared() {
if (level_infos_.empty()) {
return;
}
const Texture::LevelInfo& first_face = level_infos_[0][0];
int levels_needed = TextureManager::ComputeMipMapCount(
target_, first_face.width, first_face.height, first_face.depth);
bool cleared = true;
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (GLint jj = 0; jj < levels_needed; ++jj) {
const Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.width > 0 && info.height > 0 && info.depth > 0 &&
!info.cleared) {
cleared = false;
break;
}
}
}
// If texture is uncleared and is attached to a framebuffer,
// that framebuffer must be marked possibly incomplete.
if (!cleared && IsAttachedToFramebuffer()) {
IncAllFramebufferStateChangeCount();
}
UpdateSafeToRenderFrom(cleared);
}
void Texture::UpdateSafeToRenderFrom(bool cleared) {
if (cleared_ == cleared)
return;
cleared_ = cleared;
int delta = cleared ? -1 : +1;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateSafeToRenderFrom(delta);
}
void Texture::UpdateMipCleared(LevelInfo* info, bool cleared) {
if (info->cleared == cleared)
return;
info->cleared = cleared;
int delta = cleared ? -1 : +1;
num_uncleared_mips_ += delta;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateUnclearedMips(delta);
}
void Texture::UpdateCanRenderCondition() {
CanRenderCondition can_render_condition = GetCanRenderCondition();
if (can_render_condition_ == can_render_condition)
return;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateCanRenderCondition(can_render_condition_,
can_render_condition);
can_render_condition_ = can_render_condition;
}
void Texture::UpdateHasImages() {
if (level_infos_.empty())
return;
bool has_images = false;
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (size_t jj = 0; jj < level_infos_[ii].size(); ++jj) {
const Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.image.get() != NULL) {
has_images = true;
break;
}
}
}
if (has_images_ == has_images)
return;
has_images_ = has_images;
int delta = has_images ? +1 : -1;
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->UpdateNumImages(delta);
}
void Texture::IncAllFramebufferStateChangeCount() {
for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
(*it)->manager()->IncFramebufferStateChangeCount();
}
void Texture::SetLevelInfo(
const FeatureInfo* feature_info,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
bool cleared) {
DCHECK_GE(level, 0);
DCHECK_LT(static_cast<size_t>(GLTargetToFaceIndex(target)),
level_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[GLTargetToFaceIndex(target)].size());
DCHECK_GE(width, 0);
DCHECK_GE(height, 0);
DCHECK_GE(depth, 0);
Texture::LevelInfo& info =
level_infos_[GLTargetToFaceIndex(target)][level];
info.target = target;
info.level = level;
info.internal_format = internal_format;
info.width = width;
info.height = height;
info.depth = depth;
info.border = border;
info.format = format;
info.type = type;
info.image = 0;
estimated_size_ -= info.estimated_size;
GLES2Util::ComputeImageDataSizes(
width, height, format, type, 4, &info.estimated_size, NULL, NULL);
estimated_size_ += info.estimated_size;
UpdateMipCleared(&info, cleared);
max_level_set_ = std::max(max_level_set_, level);
Update(feature_info);
UpdateCleared();
UpdateCanRenderCondition();
UpdateHasImages();
if (IsAttachedToFramebuffer()) {
// TODO(gman): If textures tracked which framebuffers they were attached to
// we could just mark those framebuffers as not complete.
IncAllFramebufferStateChangeCount();
}
}
bool Texture::ValidForTexture(
GLint target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum type) const {
size_t face_index = GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[GLTargetToFaceIndex(target)][level];
int32 right;
int32 top;
return SafeAddInt32(xoffset, width, &right) &&
SafeAddInt32(yoffset, height, &top) &&
xoffset >= 0 &&
yoffset >= 0 &&
right <= info.width &&
top <= info.height &&
type == info.type;
}
return false;
}
bool Texture::GetLevelSize(
GLint target, GLint level, GLsizei* width, GLsizei* height) const {
DCHECK(width);
DCHECK(height);
size_t face_index = GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[GLTargetToFaceIndex(target)][level];
if (info.target != 0) {
*width = info.width;
*height = info.height;
return true;
}
}
return false;
}
bool Texture::GetLevelType(
GLint target, GLint level, GLenum* type, GLenum* internal_format) const {
DCHECK(type);
DCHECK(internal_format);
size_t face_index = GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[GLTargetToFaceIndex(target)][level];
if (info.target != 0) {
*type = info.type;
*internal_format = info.internal_format;
return true;
}
}
return false;
}
GLenum Texture::SetParameteri(
const FeatureInfo* feature_info, GLenum pname, GLint param) {
DCHECK(feature_info);
if (target_ == GL_TEXTURE_EXTERNAL_OES ||
target_ == GL_TEXTURE_RECTANGLE_ARB) {
if (pname == GL_TEXTURE_MIN_FILTER &&
(param != GL_NEAREST && param != GL_LINEAR))
return GL_INVALID_ENUM;
if ((pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T) &&
param != GL_CLAMP_TO_EDGE)
return GL_INVALID_ENUM;
}
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
min_filter_ = param;
break;
case GL_TEXTURE_MAG_FILTER:
if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
mag_filter_ = param;
break;
case GL_TEXTURE_POOL_CHROMIUM:
if (!feature_info->validators()->texture_pool.IsValid(param)) {
return GL_INVALID_ENUM;
}
GetMemTracker()->TrackMemFree(estimated_size());
pool_ = param;
GetMemTracker()->TrackMemAlloc(estimated_size());
break;
case GL_TEXTURE_WRAP_S:
if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
wrap_s_ = param;
break;
case GL_TEXTURE_WRAP_T:
if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
return GL_INVALID_ENUM;
}
wrap_t_ = param;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (param < 1) {
return GL_INVALID_VALUE;
}
break;
case GL_TEXTURE_USAGE_ANGLE:
if (!feature_info->validators()->texture_usage.IsValid(param)) {
return GL_INVALID_ENUM;
}
usage_ = param;
break;
default:
NOTREACHED();
return GL_INVALID_ENUM;
}
Update(feature_info);
UpdateCleared();
UpdateCanRenderCondition();
return GL_NO_ERROR;
}
GLenum Texture::SetParameterf(
const FeatureInfo* feature_info, GLenum pname, GLfloat param) {
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_POOL_CHROMIUM:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_USAGE_ANGLE:
{
GLint iparam = static_cast<GLint>(param);
return SetParameteri(feature_info, pname, iparam);
}
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (param < 1.f) {
return GL_INVALID_VALUE;
}
break;
default:
NOTREACHED();
return GL_INVALID_ENUM;
}
return GL_NO_ERROR;
}
void Texture::Update(const FeatureInfo* feature_info) {
// Update npot status.
// Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
npot_ = target_ == GL_TEXTURE_EXTERNAL_OES;
if (level_infos_.empty()) {
texture_complete_ = false;
cube_complete_ = false;
return;
}
// checks that the first mip of any face is npot.
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
const Texture::LevelInfo& info = level_infos_[ii][0];
if (GLES2Util::IsNPOT(info.width) ||
GLES2Util::IsNPOT(info.height) ||
GLES2Util::IsNPOT(info.depth)) {
npot_ = true;
break;
}
}
// Update texture_complete and cube_complete status.
const Texture::LevelInfo& first_face = level_infos_[0][0];
int levels_needed = TextureManager::ComputeMipMapCount(
target_, first_face.width, first_face.height, first_face.depth);
texture_complete_ =
max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
cube_complete_ = (level_infos_.size() == 6) &&
(first_face.width == first_face.height);
if (first_face.width == 0 || first_face.height == 0) {
texture_complete_ = false;
}
if (first_face.type == GL_FLOAT &&
!feature_info->feature_flags().enable_texture_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
} else if (first_face.type == GL_HALF_FLOAT_OES &&
!feature_info->feature_flags().enable_texture_half_float_linear &&
(min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
mag_filter_ != GL_NEAREST)) {
texture_complete_ = false;
}
for (size_t ii = 0;
ii < level_infos_.size() && (cube_complete_ || texture_complete_);
++ii) {
const Texture::LevelInfo& level0 = level_infos_[ii][0];
if (level0.target == 0 ||
level0.width != first_face.width ||
level0.height != first_face.height ||
level0.depth != 1 ||
level0.internal_format != first_face.internal_format ||
level0.format != first_face.format ||
level0.type != first_face.type) {
cube_complete_ = false;
}
// Get level0 dimensions
GLsizei width = level0.width;
GLsizei height = level0.height;
GLsizei depth = level0.depth;
for (GLint jj = 1; jj < levels_needed; ++jj) {
// compute required size for mip.
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
const Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.target == 0 ||
info.width != width ||
info.height != height ||
info.depth != depth ||
info.internal_format != level0.internal_format ||
info.format != level0.format ||
info.type != level0.type) {
texture_complete_ = false;
break;
}
}
}
}
bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
DCHECK(decoder);
if (cleared_) {
return true;
}
const Texture::LevelInfo& first_face = level_infos_[0][0];
int levels_needed = TextureManager::ComputeMipMapCount(
target_, first_face.width, first_face.height, first_face.depth);
for (size_t ii = 0; ii < level_infos_.size(); ++ii) {
for (GLint jj = 0; jj < levels_needed; ++jj) {
Texture::LevelInfo& info = level_infos_[ii][jj];
if (info.target != 0) {
if (!ClearLevel(decoder, info.target, jj)) {
return false;
}
}
}
}
UpdateSafeToRenderFrom(true);
return true;
}
bool Texture::IsLevelCleared(GLenum target, GLint level) const {
size_t face_index = GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) {
return true;
}
const Texture::LevelInfo& info = level_infos_[face_index][level];
return info.cleared;
}
void Texture::InitTextureMaxAnisotropyIfNeeded(GLenum target) {
if (texture_max_anisotropy_initialized_)
return;
texture_max_anisotropy_initialized_ = true;
GLfloat params[] = { 1.0f };
glTexParameterfv(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, params);
}
bool Texture::ClearLevel(
GLES2Decoder* decoder, GLenum target, GLint level) {
DCHECK(decoder);
size_t face_index = GLTargetToFaceIndex(target);
if (face_index >= level_infos_.size() ||
level >= static_cast<GLint>(level_infos_[face_index].size())) {
return true;
}
Texture::LevelInfo& info = level_infos_[face_index][level];
DCHECK(target == info.target);
if (info.target == 0 ||
info.cleared ||
info.width == 0 ||
info.height == 0 ||
info.depth == 0) {
return true;
}
// NOTE: It seems kind of gross to call back into the decoder for this
// but only the decoder knows all the state (like unpack_alignment_) that's
// needed to be able to call GL correctly.
bool cleared = decoder->ClearLevel(
service_id_, target_, info.target, info.level, info.internal_format,
info.format, info.type, info.width, info.height, immutable_);
UpdateMipCleared(&info, cleared);
return info.cleared;
}
void Texture::SetLevelImage(
const FeatureInfo* feature_info,
GLenum target,
GLint level,
gfx::GLImage* image) {
DCHECK_GE(level, 0);
DCHECK_LT(static_cast<size_t>(GLTargetToFaceIndex(target)),
level_infos_.size());
DCHECK_LT(static_cast<size_t>(level),
level_infos_[GLTargetToFaceIndex(target)].size());
Texture::LevelInfo& info =
level_infos_[GLTargetToFaceIndex(target)][level];
DCHECK_EQ(info.target, target);
DCHECK_EQ(info.level, level);
info.image = image;
UpdateCanRenderCondition();
UpdateHasImages();
}
gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES &&
target != GL_TEXTURE_RECTANGLE_ARB) {
return NULL;
}
size_t face_index = GLTargetToFaceIndex(target);
if (level >= 0 && face_index < level_infos_.size() &&
static_cast<size_t>(level) < level_infos_[face_index].size()) {
const LevelInfo& info = level_infos_[GLTargetToFaceIndex(target)][level];
if (info.target != 0) {
return info.image.get();
}
}
return 0;
}
void Texture::OnWillModifyPixels() {
gfx::GLImage* image = GetLevelImage(target(), 0);
if (image)
image->WillModifyTexImage();
}
void Texture::OnDidModifyPixels() {
gfx::GLImage* image = GetLevelImage(target(), 0);
if (image)
image->DidModifyTexImage();
}
TextureRef::TextureRef(TextureManager* manager,
GLuint client_id,
Texture* texture)
: manager_(manager),
texture_(texture),
client_id_(client_id),
num_observers_(0) {
DCHECK(manager_);
DCHECK(texture_);
texture_->AddTextureRef(this);
manager_->StartTracking(this);
}
scoped_refptr<TextureRef> TextureRef::Create(TextureManager* manager,
GLuint client_id,
GLuint service_id) {
return new TextureRef(manager, client_id, new Texture(service_id));
}
TextureRef::~TextureRef() {
manager_->StopTracking(this);
texture_->RemoveTextureRef(this, manager_->have_context_);
manager_ = NULL;
}
TextureManager::TextureManager(MemoryTracker* memory_tracker,
FeatureInfo* feature_info,
GLint max_texture_size,
GLint max_cube_map_texture_size,
bool use_default_textures)
: memory_tracker_managed_(
new MemoryTypeTracker(memory_tracker, MemoryTracker::kManaged)),
memory_tracker_unmanaged_(
new MemoryTypeTracker(memory_tracker, MemoryTracker::kUnmanaged)),
feature_info_(feature_info),
framebuffer_manager_(NULL),
max_texture_size_(max_texture_size),
max_cube_map_texture_size_(max_cube_map_texture_size),
max_levels_(ComputeMipMapCount(GL_TEXTURE_2D,
max_texture_size,
max_texture_size,
max_texture_size)),
max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP,
max_cube_map_texture_size,
max_cube_map_texture_size,
max_cube_map_texture_size)),
use_default_textures_(use_default_textures),
num_unrenderable_textures_(0),
num_unsafe_textures_(0),
num_uncleared_mips_(0),
num_images_(0),
texture_count_(0),
have_context_(true) {
for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
black_texture_ids_[ii] = 0;
}
}
bool TextureManager::Initialize() {
// TODO(gman): The default textures have to be real textures, not the 0
// texture because we simulate non shared resources on top of shared
// resources and all contexts that share resource share the same default
// texture.
default_textures_[kTexture2D] = CreateDefaultAndBlackTextures(
GL_TEXTURE_2D, &black_texture_ids_[kTexture2D]);
default_textures_[kCubeMap] = CreateDefaultAndBlackTextures(
GL_TEXTURE_CUBE_MAP, &black_texture_ids_[kCubeMap]);
if (feature_info_->feature_flags().oes_egl_image_external) {
default_textures_[kExternalOES] = CreateDefaultAndBlackTextures(
GL_TEXTURE_EXTERNAL_OES, &black_texture_ids_[kExternalOES]);
}
if (feature_info_->feature_flags().arb_texture_rectangle) {
default_textures_[kRectangleARB] = CreateDefaultAndBlackTextures(
GL_TEXTURE_RECTANGLE_ARB, &black_texture_ids_[kRectangleARB]);
}
return true;
}
scoped_refptr<TextureRef>
TextureManager::CreateDefaultAndBlackTextures(
GLenum target,
GLuint* black_texture) {
static uint8 black[] = {0, 0, 0, 255};
// Sampling a texture not associated with any EGLImage sibling will return
// black values according to the spec.
bool needs_initialization = (target != GL_TEXTURE_EXTERNAL_OES);
bool needs_faces = (target == GL_TEXTURE_CUBE_MAP);
// Make default textures and texture for replacing non-renderable textures.
GLuint ids[2];
const unsigned long num_ids = use_default_textures_ ? 2 : 1;
glGenTextures(num_ids, ids);
for (unsigned long ii = 0; ii < num_ids; ++ii) {
glBindTexture(target, ids[ii]);
if (needs_initialization) {
if (needs_faces) {
for (int jj = 0; jj < GLES2Util::kNumFaces; ++jj) {
glTexImage2D(GLES2Util::IndexToGLFaceTarget(jj), 0, GL_RGBA, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_BYTE, black);
}
} else {
glTexImage2D(target, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
GL_UNSIGNED_BYTE, black);
}
}
}
glBindTexture(target, 0);
scoped_refptr<TextureRef> default_texture;
if (use_default_textures_) {
default_texture = TextureRef::Create(this, 0, ids[1]);
SetTarget(default_texture.get(), target);
if (needs_faces) {
for (int ii = 0; ii < GLES2Util::kNumFaces; ++ii) {
SetLevelInfo(default_texture.get(),
GLES2Util::IndexToGLFaceTarget(ii),
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
}
} else {
if (needs_initialization) {
SetLevelInfo(default_texture.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
} else {
SetLevelInfo(default_texture.get(),
GL_TEXTURE_EXTERNAL_OES,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
}
}
}
*black_texture = ids[0];
return default_texture;
}
bool TextureManager::ValidForTarget(
GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth) {
GLsizei max_size = MaxSizeForTarget(target) >> level;
return level >= 0 &&
width >= 0 &&
height >= 0 &&
depth >= 0 &&
level < MaxLevelsForTarget(target) &&
width <= max_size &&
height <= max_size &&
depth <= max_size &&
(level == 0 || feature_info_->feature_flags().npot_ok ||
(!GLES2Util::IsNPOT(width) &&
!GLES2Util::IsNPOT(height) &&
!GLES2Util::IsNPOT(depth))) &&
(target != GL_TEXTURE_CUBE_MAP || (width == height && depth == 1)) &&
(target != GL_TEXTURE_2D || (depth == 1));
}
void TextureManager::SetTarget(TextureRef* ref, GLenum target) {
DCHECK(ref);
ref->texture()
->SetTarget(feature_info_.get(), target, MaxLevelsForTarget(target));
}
void TextureManager::SetLevelCleared(TextureRef* ref,
GLenum target,
GLint level,
bool cleared) {
DCHECK(ref);
ref->texture()->SetLevelCleared(target, level, cleared);
}
bool TextureManager::ClearRenderableLevels(
GLES2Decoder* decoder, TextureRef* ref) {
DCHECK(ref);
return ref->texture()->ClearRenderableLevels(decoder);
}
bool TextureManager::ClearTextureLevel(
GLES2Decoder* decoder, TextureRef* ref,
GLenum target, GLint level) {
DCHECK(ref);
Texture* texture = ref->texture();
if (texture->num_uncleared_mips() == 0) {
return true;
}
bool result = texture->ClearLevel(decoder, target, level);
texture->UpdateCleared();
return result;
}
void TextureManager::SetLevelInfo(
TextureRef* ref,
GLenum target,
GLint level,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
bool cleared) {
DCHECK(ref);
Texture* texture = ref->texture();
texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
texture->SetLevelInfo(feature_info_.get(),
target,
level,
internal_format,
width,
height,
depth,
border,
format,
type,
cleared);
texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
}
Texture* TextureManager::Produce(TextureRef* ref) {
DCHECK(ref);
return ref->texture();
}
TextureRef* TextureManager::Consume(
GLuint client_id,
Texture* texture) {
DCHECK(client_id);
scoped_refptr<TextureRef> ref(new TextureRef(this, client_id, texture));
bool result = textures_.insert(std::make_pair(client_id, ref)).second;
DCHECK(result);
return ref.get();
}
void TextureManager::SetParameteri(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLint param) {
DCHECK(error_state);
DCHECK(ref);
Texture* texture = ref->texture();
GLenum result = texture->SetParameteri(feature_info_.get(), pname, param);
if (result != GL_NO_ERROR) {
if (result == GL_INVALID_ENUM) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, param, "param");
} else {
ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI(
error_state, result, function_name, pname, param);
}
} else {
// Texture tracking pools exist only for the command decoder, so
// do not pass them on to the native GL implementation.
if (pname != GL_TEXTURE_POOL_CHROMIUM) {
glTexParameteri(texture->target(), pname, param);
}
}
}
void TextureManager::SetParameterf(
const char* function_name, ErrorState* error_state,
TextureRef* ref, GLenum pname, GLfloat param) {
DCHECK(error_state);
DCHECK(ref);
Texture* texture = ref->texture();
GLenum result = texture->SetParameterf(feature_info_.get(), pname, param);
if (result != GL_NO_ERROR) {
if (result == GL_INVALID_ENUM) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, param, "param");
} else {
ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF(
error_state, result, function_name, pname, param);
}
} else {
// Texture tracking pools exist only for the command decoder, so
// do not pass them on to the native GL implementation.
if (pname != GL_TEXTURE_POOL_CHROMIUM) {
glTexParameterf(texture->target(), pname, param);
}
}
}
bool TextureManager::MarkMipmapsGenerated(TextureRef* ref) {
DCHECK(ref);
Texture* texture = ref->texture();
texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
bool result = texture->MarkMipmapsGenerated(feature_info_.get());
texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
return result;
}
TextureRef* TextureManager::CreateTexture(
GLuint client_id, GLuint service_id) {
DCHECK_NE(0u, service_id);
scoped_refptr<TextureRef> ref(TextureRef::Create(
this, client_id, service_id));
std::pair<TextureMap::iterator, bool> result =
textures_.insert(std::make_pair(client_id, ref));
DCHECK(result.second);
return ref.get();
}
TextureRef* TextureManager::GetTexture(
GLuint client_id) const {
TextureMap::const_iterator it = textures_.find(client_id);
return it != textures_.end() ? it->second.get() : NULL;
}
void TextureManager::RemoveTexture(GLuint client_id) {
TextureMap::iterator it = textures_.find(client_id);
if (it != textures_.end()) {
it->second->reset_client_id();
textures_.erase(it);
}
}
void TextureManager::StartTracking(TextureRef* ref) {
Texture* texture = ref->texture();
++texture_count_;
num_uncleared_mips_ += texture->num_uncleared_mips();
if (!texture->SafeToRenderFrom())
++num_unsafe_textures_;
if (!texture->CanRender(feature_info_.get()))
++num_unrenderable_textures_;
if (texture->HasImages())
++num_images_;
}
void TextureManager::StopTracking(TextureRef* ref) {
if (ref->num_observers()) {
for (unsigned int i = 0; i < destruction_observers_.size(); i++) {
destruction_observers_[i]->OnTextureRefDestroying(ref);
}
DCHECK_EQ(ref->num_observers(), 0);
}
Texture* texture = ref->texture();
--texture_count_;
if (texture->HasImages()) {
DCHECK_NE(0, num_images_);
--num_images_;
}
if (!texture->CanRender(feature_info_.get())) {
DCHECK_NE(0, num_unrenderable_textures_);
--num_unrenderable_textures_;
}
if (!texture->SafeToRenderFrom()) {
DCHECK_NE(0, num_unsafe_textures_);
--num_unsafe_textures_;
}
num_uncleared_mips_ -= texture->num_uncleared_mips();
DCHECK_GE(num_uncleared_mips_, 0);
}
MemoryTypeTracker* TextureManager::GetMemTracker(GLenum tracking_pool) {
switch(tracking_pool) {
case GL_TEXTURE_POOL_MANAGED_CHROMIUM:
return memory_tracker_managed_.get();
break;
case GL_TEXTURE_POOL_UNMANAGED_CHROMIUM:
return memory_tracker_unmanaged_.get();
break;
default:
break;
}
NOTREACHED();
return NULL;
}
Texture* TextureManager::GetTextureForServiceId(GLuint service_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (TextureMap::const_iterator it = textures_.begin();
it != textures_.end(); ++it) {
Texture* texture = it->second->texture();
if (texture->service_id() == service_id)
return texture;
}
return NULL;
}
GLsizei TextureManager::ComputeMipMapCount(GLenum target,
GLsizei width,
GLsizei height,
GLsizei depth) {
switch (target) {
case GL_TEXTURE_EXTERNAL_OES:
return 1;
default:
return 1 +
base::bits::Log2Floor(std::max(std::max(width, height), depth));
}
}
void TextureManager::SetLevelImage(
TextureRef* ref,
GLenum target,
GLint level,
gfx::GLImage* image) {
DCHECK(ref);
ref->texture()->SetLevelImage(feature_info_.get(), target, level, image);
}
void TextureManager::AddToSignature(
TextureRef* ref,
GLenum target,
GLint level,
std::string* signature) const {
ref->texture()->AddToSignature(feature_info_.get(), target, level, signature);
}
void TextureManager::UpdateSafeToRenderFrom(int delta) {
num_unsafe_textures_ += delta;
DCHECK_GE(num_unsafe_textures_, 0);
}
void TextureManager::UpdateUnclearedMips(int delta) {
num_uncleared_mips_ += delta;
DCHECK_GE(num_uncleared_mips_, 0);
}
void TextureManager::UpdateCanRenderCondition(
Texture::CanRenderCondition old_condition,
Texture::CanRenderCondition new_condition) {
if (old_condition == Texture::CAN_RENDER_NEVER ||
(old_condition == Texture::CAN_RENDER_ONLY_IF_NPOT &&
!feature_info_->feature_flags().npot_ok)) {
DCHECK_GT(num_unrenderable_textures_, 0);
--num_unrenderable_textures_;
}
if (new_condition == Texture::CAN_RENDER_NEVER ||
(new_condition == Texture::CAN_RENDER_ONLY_IF_NPOT &&
!feature_info_->feature_flags().npot_ok))
++num_unrenderable_textures_;
}
void TextureManager::UpdateNumImages(int delta) {
num_images_ += delta;
DCHECK_GE(num_images_, 0);
}
void TextureManager::IncFramebufferStateChangeCount() {
if (framebuffer_manager_)
framebuffer_manager_->IncFramebufferStateChangeCount();
}
bool TextureManager::ValidateFormatAndTypeCombination(
ErrorState* error_state, const char* function_name, GLenum format,
GLenum type) {
if (!feature_info_->GetTextureFormatValidator(format).IsValid(type)) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
(std::string("invalid type ") +
GLES2Util::GetStringEnum(type) + " for format " +
GLES2Util::GetStringEnum(format)).c_str());
return false;
}
return true;
}
bool TextureManager::ValidateTextureParameters(
ErrorState* error_state, const char* function_name,
GLenum format, GLenum type, GLenum internal_format, GLint level) {
const Validators* validators = feature_info_->validators();
if (!validators->texture_format.IsValid(format)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, format, "format");
return false;
}
if (!validators->pixel_type.IsValid(type)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, type, "type");
return false;
}
if (format != internal_format &&
!((internal_format == GL_RGBA32F && format == GL_RGBA) ||
(internal_format == GL_RGB32F && format == GL_RGB))) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"format != internalformat");
return false;
}
uint32 channels = GLES2Util::GetChannelsForFormat(format);
if ((channels & (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && level) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
(std::string("invalid format ") + GLES2Util::GetStringEnum(format) +
" for level != 0").c_str());
return false;
}
return ValidateFormatAndTypeCombination(error_state, function_name,
format, type);
}
// Gets the texture id for a given target.
TextureRef* TextureManager::GetTextureInfoForTarget(
ContextState* state, GLenum target) {
TextureUnit& unit = state->texture_units[state->active_texture_unit];
TextureRef* texture = NULL;
switch (target) {
case GL_TEXTURE_2D:
texture = unit.bound_texture_2d.get();
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
texture = unit.bound_texture_cube_map.get();
break;
case GL_TEXTURE_EXTERNAL_OES:
texture = unit.bound_texture_external_oes.get();
break;
case GL_TEXTURE_RECTANGLE_ARB:
texture = unit.bound_texture_rectangle_arb.get();
break;
default:
NOTREACHED();
return NULL;
}
return texture;
}
TextureRef* TextureManager::GetTextureInfoForTargetUnlessDefault(
ContextState* state, GLenum target) {
TextureRef* texture = GetTextureInfoForTarget(state, target);
if (!texture)
return NULL;
if (texture == GetDefaultTextureInfo(target))
return NULL;
return texture;
}
bool TextureManager::ValidateTexImage2D(
ContextState* state,
const char* function_name,
const DoTextImage2DArguments& args,
TextureRef** texture_ref) {
ErrorState* error_state = state->GetErrorState();
const Validators* validators = feature_info_->validators();
if (!validators->texture_target.IsValid(args.target)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, args.target, "target");
return false;
}
if (!validators->texture_internal_format.IsValid(args.internal_format)) {
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
error_state, function_name, args.internal_format,
"internalformat");
return false;
}
if (!ValidateTextureParameters(
error_state, function_name, args.format, args.type,
args.internal_format, args.level)) {
return false;
}
if (!ValidForTarget(args.target, args.level, args.width, args.height, 1) ||
args.border != 0) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_VALUE, function_name,
"dimensions out of range");
return false;
}
if ((GLES2Util::GetChannelsForFormat(args.format) &
(GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && args.pixels) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION,
function_name, "can not supply data for depth or stencil textures");
return false;
}
TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
if (!local_texture_ref) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"unknown texture for target");
return false;
}
if (local_texture_ref->texture()->IsImmutable()) {
ERRORSTATE_SET_GL_ERROR(
error_state, GL_INVALID_OPERATION, function_name,
"texture is immutable");
return false;
}
// TODO - verify that using the managed vs unmanaged does not matter.
// They both use the same MemoryTracker, and this call just re-routes
// to it.
if (!memory_tracker_managed_->EnsureGPUMemoryAvailable(args.pixels_size)) {
ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, function_name,
"out of memory");
return false;
}
// Write the TextureReference since this is valid.
*texture_ref = local_texture_ref;
return true;
}
void TextureManager::ValidateAndDoTexImage2D(
DecoderTextureState* texture_state,
ContextState* state,
DecoderFramebufferState* framebuffer_state,
const DoTextImage2DArguments& args) {
TextureRef* texture_ref;
if (!ValidateTexImage2D(state, "glTexImage2D", args, &texture_ref)) {
return;
}
DoTexImage2D(texture_state, state->GetErrorState(), framebuffer_state,
texture_ref, args);
}
void TextureManager::DoTexImage2D(
DecoderTextureState* texture_state,
ErrorState* error_state,
DecoderFramebufferState* framebuffer_state,
TextureRef* texture_ref,
const DoTextImage2DArguments& args) {
Texture* texture = texture_ref->texture();
GLsizei tex_width = 0;
GLsizei tex_height = 0;
GLenum tex_type = 0;
GLenum tex_format = 0;
bool level_is_same =
texture->GetLevelSize(args.target, args.level, &tex_width, &tex_height) &&
texture->GetLevelType(args.target, args.level, &tex_type, &tex_format) &&
args.width == tex_width && args.height == tex_height &&
args.type == tex_type && args.format == tex_format;
if (level_is_same && !args.pixels) {
// Just set the level texture but mark the texture as uncleared.
SetLevelInfo(
texture_ref,
args.target, args.level, args.internal_format, args.width, args.height,
1, args.border, args.format, args.type, false);
texture_state->tex_image_2d_failed = false;
return;
}
if (texture->IsAttachedToFramebuffer()) {
framebuffer_state->clear_state_dirty = true;
}
if (texture_state->texsubimage2d_faster_than_teximage2d &&
level_is_same && args.pixels) {
{
ScopedTextureUploadTimer timer(texture_state);
glTexSubImage2D(args.target, args.level, 0, 0, args.width, args.height,
args.format, args.type, args.pixels);
}
SetLevelCleared(texture_ref, args.target, args.level, true);
texture_state->tex_image_2d_failed = false;
return;
}
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, "glTexImage2D");
{
ScopedTextureUploadTimer timer(texture_state);
glTexImage2D(
args.target, args.level, args.internal_format, args.width, args.height,
args.border, args.format, args.type, args.pixels);
}
GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, "glTexImage2D");
if (error == GL_NO_ERROR) {
SetLevelInfo(
texture_ref,
args.target, args.level, args.internal_format, args.width, args.height,
1, args.border, args.format, args.type, args.pixels != NULL);
texture_state->tex_image_2d_failed = false;
}
}
ScopedTextureUploadTimer::ScopedTextureUploadTimer(
DecoderTextureState* texture_state)
: texture_state_(texture_state),
begin_time_(base::TimeTicks::HighResNow()) {
}
ScopedTextureUploadTimer::~ScopedTextureUploadTimer() {
texture_state_->texture_upload_count++;
texture_state_->total_texture_upload_time +=
base::TimeTicks::HighResNow() - begin_time_;
}
} // namespace gles2
} // namespace gpu