// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_definition.h"
#include <list>
#include "base/memory/linked_ptr.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/scoped_binders.h"
#if !defined(OS_MACOSX)
#include "ui/gl/gl_fence_egl.h"
#include "ui/gl/gl_surface_egl.h"
#endif
namespace gpu {
namespace gles2 {
namespace {
class GLImageSync : public gfx::GLImage {
public:
explicit GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
const gfx::Size& size);
// Implement GLImage.
virtual void Destroy() OVERRIDE;
virtual gfx::Size GetSize() OVERRIDE;
virtual bool BindTexImage(unsigned target) OVERRIDE;
virtual void ReleaseTexImage(unsigned target) OVERRIDE;
virtual void WillUseTexImage() OVERRIDE;
virtual void WillModifyTexImage() OVERRIDE;
virtual void DidModifyTexImage() OVERRIDE;
virtual void DidUseTexImage() OVERRIDE;
virtual void SetReleaseAfterUse() OVERRIDE;
protected:
virtual ~GLImageSync();
private:
scoped_refptr<NativeImageBuffer> buffer_;
gfx::Size size_;
DISALLOW_COPY_AND_ASSIGN(GLImageSync);
};
GLImageSync::GLImageSync(const scoped_refptr<NativeImageBuffer>& buffer,
const gfx::Size& size)
: buffer_(buffer), size_(size) {
if (buffer)
buffer->AddClient(this);
}
GLImageSync::~GLImageSync() {
if (buffer_)
buffer_->RemoveClient(this);
}
void GLImageSync::Destroy() {}
gfx::Size GLImageSync::GetSize() {
return size_;
}
bool GLImageSync::BindTexImage(unsigned target) {
NOTREACHED();
return false;
}
void GLImageSync::ReleaseTexImage(unsigned target) {
NOTREACHED();
}
void GLImageSync::WillUseTexImage() {
if (buffer_)
buffer_->WillRead(this);
}
void GLImageSync::DidUseTexImage() {
if (buffer_)
buffer_->DidRead(this);
}
void GLImageSync::WillModifyTexImage() {
if (buffer_)
buffer_->WillWrite(this);
}
void GLImageSync::DidModifyTexImage() {
if (buffer_)
buffer_->DidWrite(this);
}
void GLImageSync::SetReleaseAfterUse() {
NOTREACHED();
}
#if !defined(OS_MACOSX)
class NativeImageBufferEGL : public NativeImageBuffer {
public:
static scoped_refptr<NativeImageBufferEGL> Create(GLuint texture_id);
private:
NativeImageBufferEGL(EGLDisplay display, EGLImageKHR image);
virtual ~NativeImageBufferEGL();
virtual void AddClient(gfx::GLImage* client) OVERRIDE;
virtual void RemoveClient(gfx::GLImage* client) OVERRIDE;
virtual bool IsClient(gfx::GLImage* client) OVERRIDE;
virtual void BindToTexture(GLenum target) OVERRIDE;
virtual void WillRead(gfx::GLImage* client) OVERRIDE;
virtual void WillWrite(gfx::GLImage* client) OVERRIDE;
virtual void DidRead(gfx::GLImage* client) OVERRIDE;
virtual void DidWrite(gfx::GLImage* client) OVERRIDE;
void ClearCompletedReadFencesLocked();
EGLDisplay egl_display_;
EGLImageKHR egl_image_;
base::Lock lock_;
struct ClientInfo {
ClientInfo(gfx::GLImage* client);
~ClientInfo();
gfx::GLImage* client;
bool needs_wait_before_read;
linked_ptr<gfx::GLFence> read_fence;
};
std::list<ClientInfo> client_infos_;
scoped_ptr<gfx::GLFence> write_fence_;
gfx::GLImage* write_client_;
DISALLOW_COPY_AND_ASSIGN(NativeImageBufferEGL);
};
scoped_refptr<NativeImageBufferEGL> NativeImageBufferEGL::Create(
GLuint texture_id) {
EGLDisplay egl_display = gfx::GLSurfaceEGL::GetHardwareDisplay();
EGLContext egl_context = eglGetCurrentContext();
DCHECK_NE(EGL_NO_CONTEXT, egl_context);
DCHECK_NE(EGL_NO_DISPLAY, egl_display);
DCHECK(glIsTexture(texture_id));
DCHECK(gfx::g_driver_egl.ext.b_EGL_KHR_image_base &&
gfx::g_driver_egl.ext.b_EGL_KHR_gl_texture_2D_image &&
gfx::g_driver_gl.ext.b_GL_OES_EGL_image &&
gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync);
const EGLint egl_attrib_list[] = {
EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
EGLClientBuffer egl_buffer = reinterpret_cast<EGLClientBuffer>(texture_id);
EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR; // TODO
EGLImageKHR egl_image = eglCreateImageKHR(
egl_display, egl_context, egl_target, egl_buffer, egl_attrib_list);
if (egl_image == EGL_NO_IMAGE_KHR)
return NULL;
return new NativeImageBufferEGL(egl_display, egl_image);
}
NativeImageBufferEGL::ClientInfo::ClientInfo(gfx::GLImage* client)
: client(client), needs_wait_before_read(true) {}
NativeImageBufferEGL::ClientInfo::~ClientInfo() {}
NativeImageBufferEGL::NativeImageBufferEGL(EGLDisplay display,
EGLImageKHR image)
: NativeImageBuffer(),
egl_display_(display),
egl_image_(image),
write_fence_(new gfx::GLFenceEGL(true)),
write_client_(NULL) {
DCHECK(egl_display_ != EGL_NO_DISPLAY);
DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
}
NativeImageBufferEGL::~NativeImageBufferEGL() {
DCHECK(client_infos_.empty());
if (egl_image_ != EGL_NO_IMAGE_KHR)
eglDestroyImageKHR(egl_display_, egl_image_);
}
void NativeImageBufferEGL::AddClient(gfx::GLImage* client) {
base::AutoLock lock(lock_);
client_infos_.push_back(ClientInfo(client));
}
void NativeImageBufferEGL::RemoveClient(gfx::GLImage* client) {
base::AutoLock lock(lock_);
if (write_client_ == client)
write_client_ = NULL;
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client) {
if (it->read_fence.get()) {
it->client = NULL;
} else {
client_infos_.erase(it);
}
ClearCompletedReadFencesLocked();
return;
}
}
NOTREACHED();
}
bool NativeImageBufferEGL::IsClient(gfx::GLImage* client) {
base::AutoLock lock(lock_);
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client)
return true;
}
return false;
}
void NativeImageBufferEGL::BindToTexture(GLenum target) {
DCHECK(egl_image_ != EGL_NO_IMAGE_KHR);
glEGLImageTargetTexture2DOES(target, egl_image_);
DCHECK_EQ(static_cast<EGLint>(EGL_SUCCESS), eglGetError());
DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
void NativeImageBufferEGL::WillRead(gfx::GLImage* client) {
base::AutoLock lock(lock_);
if (!write_fence_.get() || write_client_ == client)
return;
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client) {
if (it->needs_wait_before_read) {
it->needs_wait_before_read = false;
write_fence_->ServerWait();
}
return;
}
}
NOTREACHED();
}
void NativeImageBufferEGL::WillWrite(gfx::GLImage* client) {
base::AutoLock lock(lock_);
if (write_client_ != client)
write_fence_->ServerWait();
ClearCompletedReadFencesLocked();
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->read_fence.get() && it->client != client)
it->read_fence->ServerWait();
}
}
void NativeImageBufferEGL::DidRead(gfx::GLImage* client) {
base::AutoLock lock(lock_);
ClearCompletedReadFencesLocked();
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
if (it->client == client) {
it->read_fence = make_linked_ptr(new gfx::GLFenceEGL(true));
return;
}
}
NOTREACHED();
}
void NativeImageBufferEGL::DidWrite(gfx::GLImage* client) {
base::AutoLock lock(lock_);
// Sharing semantics require the client to flush in order to make changes
// visible to other clients.
write_fence_.reset(new gfx::GLFenceEGL(false));
write_client_ = client;
for (std::list<ClientInfo>::iterator it = client_infos_.begin();
it != client_infos_.end();
it++) {
it->needs_wait_before_read = true;
}
}
void NativeImageBufferEGL::ClearCompletedReadFencesLocked() {
lock_.AssertAcquired();
std::list<ClientInfo>::iterator it = client_infos_.begin();
while (it != client_infos_.end()) {
if (!it->client && it->read_fence->HasCompleted()) {
it = client_infos_.erase(it);
} else {
it++;
}
}
}
#endif
class NativeImageBufferStub : public NativeImageBuffer {
public:
NativeImageBufferStub() : NativeImageBuffer() {}
private:
virtual ~NativeImageBufferStub() {}
virtual void AddClient(gfx::GLImage* client) OVERRIDE {}
virtual void RemoveClient(gfx::GLImage* client) OVERRIDE {}
virtual bool IsClient(gfx::GLImage* client) OVERRIDE { return true; }
virtual void BindToTexture(GLenum target) OVERRIDE {}
virtual void WillRead(gfx::GLImage* client) OVERRIDE {}
virtual void WillWrite(gfx::GLImage* client) OVERRIDE {}
virtual void DidRead(gfx::GLImage* client) OVERRIDE {}
virtual void DidWrite(gfx::GLImage* client) OVERRIDE {}
DISALLOW_COPY_AND_ASSIGN(NativeImageBufferStub);
};
} // anonymous namespace
// static
scoped_refptr<NativeImageBuffer> NativeImageBuffer::Create(GLuint texture_id) {
switch (gfx::GetGLImplementation()) {
#if !defined(OS_MACOSX)
case gfx::kGLImplementationEGLGLES2:
return NativeImageBufferEGL::Create(texture_id);
#endif
case gfx::kGLImplementationMockGL:
return new NativeImageBufferStub;
default:
NOTREACHED();
return NULL;
}
}
TextureDefinition::LevelInfo::LevelInfo(GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
bool cleared)
: target(target),
internal_format(internal_format),
width(width),
height(height),
depth(depth),
border(border),
format(format),
type(type),
cleared(cleared) {}
TextureDefinition::LevelInfo::~LevelInfo() {}
TextureDefinition::TextureDefinition(
GLenum target,
Texture* texture,
unsigned int version,
const scoped_refptr<NativeImageBuffer>& image_buffer)
: version_(version),
target_(target),
image_buffer_(image_buffer ? image_buffer : NativeImageBuffer::Create(
texture->service_id())),
min_filter_(texture->min_filter()),
mag_filter_(texture->mag_filter()),
wrap_s_(texture->wrap_s()),
wrap_t_(texture->wrap_t()),
usage_(texture->usage()),
immutable_(texture->IsImmutable()) {
// TODO
DCHECK(!texture->level_infos_.empty());
DCHECK(!texture->level_infos_[0].empty());
DCHECK(!texture->NeedsMips());
DCHECK(texture->level_infos_[0][0].width);
DCHECK(texture->level_infos_[0][0].height);
scoped_refptr<gfx::GLImage> gl_image(
new GLImageSync(image_buffer_,
gfx::Size(texture->level_infos_[0][0].width,
texture->level_infos_[0][0].height)));
texture->SetLevelImage(NULL, target, 0, gl_image);
// TODO: all levels
level_infos_.clear();
const Texture::LevelInfo& level = texture->level_infos_[0][0];
LevelInfo info(level.target,
level.internal_format,
level.width,
level.height,
level.depth,
level.border,
level.format,
level.type,
level.cleared);
std::vector<LevelInfo> infos;
infos.push_back(info);
level_infos_.push_back(infos);
}
TextureDefinition::~TextureDefinition() {
}
Texture* TextureDefinition::CreateTexture() const {
if (!image_buffer_)
return NULL;
GLuint texture_id;
glGenTextures(1, &texture_id);
Texture* texture(new Texture(texture_id));
UpdateTexture(texture);
return texture;
}
void TextureDefinition::UpdateTexture(Texture* texture) const {
gfx::ScopedTextureBinder texture_binder(target_, texture->service_id());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s_);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t_);
if (image_buffer_)
image_buffer_->BindToTexture(target_);
// We have to make sure the changes are visible to other clients in this share
// group. As far as the clients are concerned, the mailbox semantics only
// demand a single flush from the client after changes are first made,
// and it is not visible to them when another share group boundary is crossed.
// We could probably track this and be a bit smarter about when to flush
// though.
glFlush();
texture->level_infos_.resize(1);
for (size_t i = 0; i < level_infos_.size(); i++) {
const LevelInfo& base_info = level_infos_[i][0];
const size_t levels_needed = TextureManager::ComputeMipMapCount(
base_info.target, base_info.width, base_info.height, base_info.depth);
DCHECK(level_infos_.size() <= levels_needed);
texture->level_infos_[0].resize(levels_needed);
for (size_t n = 0; n < level_infos_.size(); n++) {
const LevelInfo& info = level_infos_[i][n];
texture->SetLevelInfo(NULL,
info.target,
i,
info.internal_format,
info.width,
info.height,
info.depth,
info.border,
info.format,
info.type,
info.cleared);
}
}
if (image_buffer_) {
texture->SetLevelImage(
NULL,
target_,
0,
new GLImageSync(
image_buffer_,
gfx::Size(level_infos_[0][0].width, level_infos_[0][0].height)));
}
texture->target_ = target_;
texture->SetImmutable(immutable_);
texture->min_filter_ = min_filter_;
texture->mag_filter_ = mag_filter_;
texture->wrap_s_ = wrap_s_;
texture->wrap_t_ = wrap_t_;
texture->usage_ = usage_;
}
bool TextureDefinition::Matches(const Texture* texture) const {
DCHECK(target_ == texture->target());
if (texture->min_filter_ != min_filter_ ||
texture->mag_filter_ != mag_filter_ ||
texture->wrap_s_ != wrap_s_ ||
texture->wrap_t_ != wrap_t_) {
return false;
}
// All structural changes should have orphaned the texture.
if (image_buffer_ && !texture->GetLevelImage(texture->target(), 0))
return false;
return true;
}
} // namespace gles2
} // namespace gpu