// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "extensions/renderer/script_context_set.h"
#include "base/message_loop/message_loop.h"
#include "content/public/renderer/render_view.h"
#include "extensions/common/extension.h"
#include "extensions/renderer/script_context.h"
#include "v8/include/v8.h"
namespace extensions {
ScriptContextSet::ScriptContextSet() {
}
ScriptContextSet::~ScriptContextSet() {
}
int ScriptContextSet::size() const {
return static_cast<int>(contexts_.size());
}
void ScriptContextSet::Add(ScriptContext* context) {
#if DCHECK_IS_ON
// It's OK to insert the same context twice, but we should only ever have
// one ScriptContext per v8::Context.
for (ContextSet::iterator iter = contexts_.begin(); iter != contexts_.end();
++iter) {
ScriptContext* candidate = *iter;
if (candidate != context)
DCHECK(candidate->v8_context() != context->v8_context());
}
#endif
contexts_.insert(context);
}
void ScriptContextSet::Remove(ScriptContext* context) {
if (contexts_.erase(context)) {
context->Invalidate();
base::MessageLoop::current()->DeleteSoon(FROM_HERE, context);
}
}
ScriptContextSet::ContextSet ScriptContextSet::GetAll() const {
return contexts_;
}
ScriptContext* ScriptContextSet::GetCurrent() const {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
return isolate->InContext() ? GetByV8Context(isolate->GetCurrentContext())
: NULL;
}
ScriptContext* ScriptContextSet::GetCalling() const {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::Local<v8::Context> calling = isolate->GetCallingContext();
return calling.IsEmpty() ? NULL : GetByV8Context(calling);
}
ScriptContext* ScriptContextSet::GetByV8Context(
v8::Handle<v8::Context> v8_context) const {
for (ContextSet::const_iterator iter = contexts_.begin();
iter != contexts_.end();
++iter) {
if ((*iter)->v8_context() == v8_context)
return *iter;
}
return NULL;
}
void ScriptContextSet::ForEach(
const std::string& extension_id,
content::RenderView* render_view,
const base::Callback<void(ScriptContext*)>& callback) const {
// We copy the context list, because calling into javascript may modify it
// out from under us.
ContextSet contexts = GetAll();
for (ContextSet::iterator it = contexts.begin(); it != contexts.end(); ++it) {
ScriptContext* context = *it;
// For the same reason as above, contexts may become invalid while we run.
if (!context->is_valid())
continue;
if (!extension_id.empty()) {
const Extension* extension = context->extension();
if (!extension || (extension_id != extension->id()))
continue;
}
content::RenderView* context_render_view = context->GetRenderView();
if (!context_render_view)
continue;
if (render_view && render_view != context_render_view)
continue;
callback.Run(context);
}
}
ScriptContextSet::ContextSet ScriptContextSet::OnExtensionUnloaded(
const std::string& extension_id) {
ContextSet contexts = GetAll();
ContextSet removed;
// Clean up contexts belonging to the unloaded extension. This is done so
// that content scripts (which remain injected into the page) don't continue
// receiving events and sending messages.
for (ContextSet::iterator it = contexts.begin(); it != contexts.end(); ++it) {
if ((*it)->extension() && (*it)->extension()->id() == extension_id) {
(*it)->DispatchOnUnloadEvent();
removed.insert(*it);
Remove(*it);
}
}
return removed;
}
} // namespace extensions