// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_
#define DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_
#include <string>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
namespace net {
class IOBuffer;
} // namespace net
namespace device {
class BluetoothDevice;
class BluetoothUUID;
// BluetoothSocket represents a socket to a specific service on a
// BluetoothDevice. BluetoothSocket objects are ref counted and may outlive
// both the BluetoothDevice and BluetoothAdapter that were involved in their
// creation. In terms of threading, platform specific implementations may
// differ slightly, but platform independent consumers must guarantee calling
// various instance methods on the same thread as the thread used at
// construction time -- platform specific implementation are resonsible for
// marshalling calls to a different thread if required.
class BluetoothSocket : public base::RefCountedThreadSafe<BluetoothSocket> {
public:
enum ErrorReason { kSystemError, kIOPending, kDisconnected };
typedef base::Callback<void(int)> SendCompletionCallback;
typedef base::Callback<void(int, scoped_refptr<net::IOBuffer> io_buffer)>
ReceiveCompletionCallback;
typedef base::Callback<void(const BluetoothDevice* device,
scoped_refptr<BluetoothSocket> socket)>
AcceptCompletionCallback;
typedef base::Callback<void(const std::string& error_message)>
ErrorCompletionCallback;
typedef base::Callback<void(ErrorReason, const std::string& error_message)>
ReceiveErrorCompletionCallback;
// Destroys resources associated with the socket. After calling this method,
// it is illegal to call any method on this socket instance (except for the
// desctrutor via Release).
virtual void Close() = 0;
// Gracefully disconnects the socket and calls |callback| upon completion.
// There is no failure case, as this is a best effort operation.
virtual void Disconnect(const base::Closure& success_callback) = 0;
// Receives data from the socket and calls |success_callback| when data is
// available. |buffer_size| specifies the maximum number of bytes that can be
// received. If an error occurs, calls |error_callback| with a reason and an
// error message.
virtual void Receive(
int buffer_size,
const ReceiveCompletionCallback& success_callback,
const ReceiveErrorCompletionCallback& error_callback) = 0;
// Sends |buffer| to the socket and calls |success_callback| when data has
// been successfully sent. |buffer_size| is the number of bytes contained in
// |buffer|. If an error occurs, calls |error_callback| with an error message.
virtual void Send(scoped_refptr<net::IOBuffer> buffer,
int buffer_size,
const SendCompletionCallback& success_callback,
const ErrorCompletionCallback& error_callback) = 0;
// Accepts a pending client connection from the socket and calls
// |success_callback| on completion, passing a new BluetoothSocket instance
// for the new client. If an error occurs, calls |error_callback| with a
// reason and an error message.
virtual void Accept(const AcceptCompletionCallback& success_callback,
const ErrorCompletionCallback& error_callback) = 0;
protected:
friend class base::RefCountedThreadSafe<BluetoothSocket>;
virtual ~BluetoothSocket();
};
} // namespace device
#endif // DEVICE_BLUETOOTH_BLUETOOTH_SOCKET_H_