// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/utility/in_process_utility_thread.h"
#include "content/child/child_process.h"
#include "content/utility/utility_thread_impl.h"
namespace content {
// We want to ensure there's only one utility thread running at a time, as there
// are many globals used in the utility process.
static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id)
: Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
}
InProcessUtilityThread::~InProcessUtilityThread() {
Stop();
}
void InProcessUtilityThread::Init() {
// We need to return right away or else the main thread that started us will
// hang.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&InProcessUtilityThread::InitInternal,
base::Unretained(this)));
}
void InProcessUtilityThread::CleanUp() {
child_process_.reset();
// See comment in RendererMainThread.
SetThreadWasQuitProperly(true);
g_one_utility_thread_lock.Get().Release();
}
void InProcessUtilityThread::InitInternal() {
g_one_utility_thread_lock.Get().Acquire();
child_process_.reset(new ChildProcess());
child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
}
base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) {
return new InProcessUtilityThread(channel_id);
}
} // namespace content